svc: added GetThreadPriority and SetThreadPriority, added (incomplete) DuplicateHandle support
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10447d1f48
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3fb31fbc57
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@ -294,6 +294,51 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3
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return handle;
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return handle;
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}
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}
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/// Get the priority of the thread specified by handle
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u32 GetThreadPriority(const Handle handle) {
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Thread* thread = g_object_pool.GetFast<Thread>(handle);
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_assert_msg_(KERNEL, thread, "called, but thread is NULL!");
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return thread->current_priority;
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}
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/// Set the priority of the thread specified by handle
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Result SetThreadPriority(Handle handle, s32 priority) {
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Thread* thread = NULL;
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if (!handle) {
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thread = GetCurrentThread(); // TODO(bunnei): Is this correct behavior?
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} else {
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thread = g_object_pool.GetFast<Thread>(handle);
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}
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_assert_msg_(KERNEL, thread, "called, but thread is NULL!");
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// If priority is invalid, clamp to valid range
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if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
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s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
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WARN_LOG(KERNEL, "invalid priority=0x%08X, clamping to %08X", priority, new_priority);
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// TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
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// validity of this
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priority = new_priority;
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}
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// Change thread priority
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s32 old = thread->current_priority;
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g_thread_ready_queue.remove(old, handle);
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thread->current_priority = priority;
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g_thread_ready_queue.prepare(thread->current_priority);
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// Change thread status to "ready" and push to ready queue
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if (thread->IsRunning()) {
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thread->status = (thread->status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
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}
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if (thread->IsReady()) {
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g_thread_ready_queue.push_back(thread->current_priority, handle);
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}
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HLE::EatCycles(450);
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return 0;
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}
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/// Sets up the primary application thread
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/// Sets up the primary application thread
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Handle SetupMainThread(s32 priority, int stack_size) {
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Handle SetupMainThread(s32 priority, int stack_size) {
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Handle handle;
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Handle handle;
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@ -65,6 +65,12 @@ Handle GetCurrentThreadHandle();
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/// Put current thread in a wait state - on WaitSynchronization
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/// Put current thread in a wait state - on WaitSynchronization
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void WaitThread_Synchronization();
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void WaitThread_Synchronization();
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/// Get the priority of the thread specified by handle
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u32 GetThreadPriority(const Handle handle);
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/// Set the priority of the thread specified by handle
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Result SetThreadPriority(Handle handle, s32 priority);
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/// Initialize threading
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/// Initialize threading
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void ThreadingInit();
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void ThreadingInit();
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@ -258,6 +258,18 @@ Result CreateThread(u32 priority, u32 entry_point, u32 arg, u32 stack_top, u32 p
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return 0;
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return 0;
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}
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}
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/// Gets the priority for the specified thread
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Result GetThreadPriority(void* _priority, Handle handle) {
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s32* priority = (s32*)_priority;
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*priority = Kernel::GetThreadPriority(handle);
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return 0;
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}
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/// Sets the priority for the specified thread
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Result SetThreadPriority(Handle handle, s32 priority) {
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return Kernel::SetThreadPriority(handle, priority);
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}
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/// Create a mutex
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/// Create a mutex
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Result CreateMutex(void* _mutex, u32 initial_locked) {
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Result CreateMutex(void* _mutex, u32 initial_locked) {
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Handle* mutex = (Handle*)_mutex;
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Handle* mutex = (Handle*)_mutex;
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@ -299,7 +311,18 @@ Result CreateEvent(void* _event, u32 reset_type) {
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/// Duplicates a kernel handle
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/// Duplicates a kernel handle
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Result DuplicateHandle(void* _out, Handle handle) {
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Result DuplicateHandle(void* _out, Handle handle) {
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Handle* out = (Handle*)_out;
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Handle* out = (Handle*)_out;
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ERROR_LOG(SVC, "(UNIMPLEMENTED) called handle=0x%08X", handle);
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ERROR_LOG(SVC, "called handle=0x%08X", handle);
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// Translate kernel handles -> real handles
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if (handle == Kernel::CurrentThread) {
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handle = Kernel::GetCurrentThreadHandle();
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}
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_assert_msg_(KERNEL, (handle != Kernel::CurrentProcess),
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"(UNIMPLEMENTED) process handle duplication!");
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// TODO(bunnei): FixMe - This is a hack to return the handle that we were asked to duplicate.
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*out = handle;
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return 0;
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return 0;
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}
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}
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@ -327,8 +350,8 @@ const HLE::FunctionDef SVC_Table[] = {
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{0x08, WrapI_UUUUU<CreateThread>, "CreateThread"},
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{0x08, WrapI_UUUUU<CreateThread>, "CreateThread"},
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{0x09, NULL, "ExitThread"},
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{0x09, NULL, "ExitThread"},
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{0x0A, WrapV_S64<SleepThread>, "SleepThread"},
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{0x0A, WrapV_S64<SleepThread>, "SleepThread"},
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{0x0B, NULL, "GetThreadPriority"},
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{0x0B, WrapI_VU<GetThreadPriority>, "GetThreadPriority"},
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{0x0C, NULL, "SetThreadPriority"},
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{0x0C, WrapI_UI<SetThreadPriority>, "SetThreadPriority"},
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{0x0D, NULL, "GetThreadAffinityMask"},
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{0x0D, NULL, "GetThreadAffinityMask"},
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{0x0E, NULL, "SetThreadAffinityMask"},
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{0x0E, NULL, "SetThreadAffinityMask"},
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{0x0F, NULL, "GetThreadIdealProcessor"},
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{0x0F, NULL, "GetThreadIdealProcessor"},
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