shader_recompiler: SPIRV: Only enable int64 feature when supported
This commit is contained in:
parent
c1cc99584c
commit
3f0985c7b0
|
@ -544,7 +544,7 @@ void EmitContext::DefineCommonTypes(const Info& info) {
|
||||||
U16 = Name(TypeInt(16, false), "u16");
|
U16 = Name(TypeInt(16, false), "u16");
|
||||||
S16 = Name(TypeInt(16, true), "s16");
|
S16 = Name(TypeInt(16, true), "s16");
|
||||||
}
|
}
|
||||||
if (info.uses_int64) {
|
if (info.uses_int64 && profile.support_int64) {
|
||||||
AddCapability(spv::Capability::Int64);
|
AddCapability(spv::Capability::Int64);
|
||||||
U64 = Name(TypeInt(64, false), "u64");
|
U64 = Name(TypeInt(64, false), "u64");
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue