vk_rasterizer: Fix framebuffer creation validation errors
Framebuffer creation was ignoring the number of color attachments.
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@ -692,7 +692,7 @@ std::tuple<VkFramebuffer, VkExtent2D> RasterizerVulkan::ConfigureFramebuffers(
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FramebufferCacheKey key{renderpass, std::numeric_limits<u32>::max(),
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FramebufferCacheKey key{renderpass, std::numeric_limits<u32>::max(),
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std::numeric_limits<u32>::max(), std::numeric_limits<u32>::max()};
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std::numeric_limits<u32>::max(), std::numeric_limits<u32>::max()};
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const auto try_push = [&](const View& view) {
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const auto try_push = [&key](const View& view) {
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if (!view) {
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if (!view) {
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return false;
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return false;
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}
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}
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@ -703,7 +703,9 @@ std::tuple<VkFramebuffer, VkExtent2D> RasterizerVulkan::ConfigureFramebuffers(
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return true;
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return true;
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};
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};
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for (std::size_t index = 0; index < std::size(color_attachments); ++index) {
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const auto& regs = system.GPU().Maxwell3D().regs;
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const std::size_t num_attachments = static_cast<std::size_t>(regs.rt_control.count);
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for (std::size_t index = 0; index < num_attachments; ++index) {
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if (try_push(color_attachments[index])) {
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if (try_push(color_attachments[index])) {
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texture_cache.MarkColorBufferInUse(index);
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texture_cache.MarkColorBufferInUse(index);
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}
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}
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