gl_shader_cache: Disable fastmath on Nvidia
This commit is contained in:
parent
79e0991d9b
commit
3ce28342a2
|
@ -260,6 +260,10 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp
|
|||
"#extension GL_NV_shader_thread_group : require\n"
|
||||
"#extension GL_NV_shader_thread_shuffle : require\n";
|
||||
}
|
||||
// This pragma stops Nvidia's driver from over optimizing math (probably using fp16 operations)
|
||||
// on places where we don't want to.
|
||||
// Thanks to Ryujinx for finding this workaround.
|
||||
source += "#pragma optionNV(fastmath off)\n";
|
||||
|
||||
if (shader_type == ShaderType::Geometry) {
|
||||
const auto [glsl_topology, max_vertices] = GetPrimitiveDescription(variant.primitive_mode);
|
||||
|
|
Loading…
Reference in a new issue