nifm: Only return that there's an internet connection when there's a BCATServer
This helps games that need internet for other purposes boot as the rest of our internet infrastructure is incomplete.
This commit is contained in:
parent
63d30133f8
commit
3c95e49c42
|
@ -9,6 +9,7 @@
|
|||
#include "core/hle/kernel/writable_event.h"
|
||||
#include "core/hle/service/nifm/nifm.h"
|
||||
#include "core/hle/service/service.h"
|
||||
#include "core/settings.h"
|
||||
|
||||
namespace Service::NIFM {
|
||||
|
||||
|
@ -86,8 +87,13 @@ private:
|
|||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
||||
if (Settings::values.bcat_backend == "none") {
|
||||
rb.PushEnum(RequestState::NotSubmitted);
|
||||
} else {
|
||||
rb.PushEnum(RequestState::Connected);
|
||||
}
|
||||
}
|
||||
|
||||
void GetResult(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_NIFM, "(STUBBED) called");
|
||||
|
@ -194,15 +200,23 @@ private:
|
|||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
if (Settings::values.bcat_backend == "none") {
|
||||
rb.Push<u8>(0);
|
||||
} else {
|
||||
rb.Push<u8>(1);
|
||||
}
|
||||
}
|
||||
void IsAnyInternetRequestAccepted(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_NIFM, "(STUBBED) called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
if (Settings::values.bcat_backend == "none") {
|
||||
rb.Push<u8>(0);
|
||||
} else {
|
||||
rb.Push<u8>(1);
|
||||
}
|
||||
}
|
||||
Core::System& system;
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue