biquad_filter: Clamp f64 in ApplyBiquadFilterFloat
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@ -20,8 +20,8 @@ namespace AudioCore::AudioRenderer {
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void ApplyBiquadFilterFloat(std::span<s32> output, std::span<const s32> input,
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std::array<s16, 3>& b_, std::array<s16, 2>& a_,
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VoiceState::BiquadFilterState& state, const u32 sample_count) {
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constexpr s64 min{std::numeric_limits<s32>::min()};
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constexpr s64 max{std::numeric_limits<s32>::max()};
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constexpr f64 min{std::numeric_limits<s32>::min()};
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constexpr f64 max{std::numeric_limits<s32>::max()};
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std::array<f64, 3> b{Common::FixedPoint<50, 14>::from_base(b_[0]).to_double(),
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Common::FixedPoint<50, 14>::from_base(b_[1]).to_double(),
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Common::FixedPoint<50, 14>::from_base(b_[2]).to_double()};
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@ -34,7 +34,7 @@ void ApplyBiquadFilterFloat(std::span<s32> output, std::span<const s32> input,
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f64 in_sample{static_cast<f64>(input[i])};
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auto sample{in_sample * b[0] + s[0] * b[1] + s[1] * b[2] + s[2] * a[0] + s[3] * a[1]};
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output[i] = static_cast<s32>(std::clamp(static_cast<s64>(sample), min, max));
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output[i] = static_cast<s32>(std::clamp(sample, min, max));
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s[1] = s[0];
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s[0] = in_sample;
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