Merge pull request #8938 from lioncash/manager
audio_manager: Minor cleanup related changes
This commit is contained in:
commit
3b77dec188
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@ -8,7 +8,7 @@
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namespace AudioCore {
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namespace AudioCore {
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AudioCore::AudioCore(Core::System& system) : audio_manager{std::make_unique<AudioManager>(system)} {
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AudioCore::AudioCore(Core::System& system) : audio_manager{std::make_unique<AudioManager>()} {
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CreateSinks();
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CreateSinks();
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// Must be created after the sinks
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// Must be created after the sinks
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adsp = std::make_unique<AudioRenderer::ADSP::ADSP>(system, *output_sink);
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adsp = std::make_unique<AudioRenderer::ADSP::ADSP>(system, *output_sink);
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@ -1,14 +1,13 @@
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "audio_core/audio_in_manager.h"
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#include "audio_core/audio_manager.h"
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#include "audio_core/audio_manager.h"
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#include "audio_core/audio_out_manager.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/hle/service/audio/errors.h"
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namespace AudioCore {
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namespace AudioCore {
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AudioManager::AudioManager(Core::System& system_) : system{system_} {
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AudioManager::AudioManager() {
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thread = std::jthread([this]() { ThreadFunc(); });
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thread = std::jthread([this]() { ThreadFunc(); });
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}
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}
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@ -27,7 +26,7 @@ Result AudioManager::SetOutManager(BufferEventFunc buffer_func) {
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const auto index{events.GetManagerIndex(Event::Type::AudioOutManager)};
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const auto index{events.GetManagerIndex(Event::Type::AudioOutManager)};
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if (buffer_events[index] == nullptr) {
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if (buffer_events[index] == nullptr) {
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buffer_events[index] = buffer_func;
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buffer_events[index] = std::move(buffer_func);
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needs_update = true;
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needs_update = true;
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events.SetAudioEvent(Event::Type::AudioOutManager, true);
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events.SetAudioEvent(Event::Type::AudioOutManager, true);
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}
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}
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@ -43,7 +42,7 @@ Result AudioManager::SetInManager(BufferEventFunc buffer_func) {
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const auto index{events.GetManagerIndex(Event::Type::AudioInManager)};
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const auto index{events.GetManagerIndex(Event::Type::AudioInManager)};
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if (buffer_events[index] == nullptr) {
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if (buffer_events[index] == nullptr) {
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buffer_events[index] = buffer_func;
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buffer_events[index] = std::move(buffer_func);
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needs_update = true;
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needs_update = true;
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events.SetAudioEvent(Event::Type::AudioInManager, true);
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events.SetAudioEvent(Event::Type::AudioInManager, true);
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}
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}
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@ -60,19 +59,21 @@ void AudioManager::ThreadFunc() {
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running = true;
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running = true;
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while (running) {
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while (running) {
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auto timed_out{events.Wait(l, std::chrono::seconds(2))};
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const auto timed_out{events.Wait(l, std::chrono::seconds(2))};
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if (events.CheckAudioEventSet(Event::Type::Max)) {
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if (events.CheckAudioEventSet(Event::Type::Max)) {
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break;
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break;
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}
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}
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for (size_t i = 0; i < buffer_events.size(); i++) {
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for (size_t i = 0; i < buffer_events.size(); i++) {
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if (events.CheckAudioEventSet(Event::Type(i)) || timed_out) {
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const auto event_type = static_cast<Event::Type>(i);
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if (events.CheckAudioEventSet(event_type) || timed_out) {
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if (buffer_events[i]) {
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if (buffer_events[i]) {
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buffer_events[i]();
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buffer_events[i]();
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}
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}
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}
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}
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events.SetAudioEvent(Event::Type(i), false);
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events.SetAudioEvent(event_type, false);
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}
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}
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}
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}
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}
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}
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@ -10,22 +10,11 @@
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#include <thread>
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#include <thread>
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#include "audio_core/audio_event.h"
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#include "audio_core/audio_event.h"
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#include "core/hle/service/audio/errors.h"
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namespace Core {
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union Result;
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class System;
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}
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namespace AudioCore {
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namespace AudioCore {
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namespace AudioOut {
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class Manager;
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}
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namespace AudioIn {
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class Manager;
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}
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/**
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/**
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* The AudioManager's main purpose is to wait for buffer events for the audio in and out managers,
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* The AudioManager's main purpose is to wait for buffer events for the audio in and out managers,
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* and call an associated callback to release buffers.
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* and call an associated callback to release buffers.
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@ -43,7 +32,7 @@ class AudioManager {
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using BufferEventFunc = std::function<void()>;
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using BufferEventFunc = std::function<void()>;
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public:
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public:
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explicit AudioManager(Core::System& system);
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explicit AudioManager();
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/**
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/**
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* Shutdown the audio manager.
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* Shutdown the audio manager.
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@ -80,10 +69,6 @@ private:
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*/
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*/
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void ThreadFunc();
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void ThreadFunc();
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/// Core system
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Core::System& system;
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/// Have sessions started palying?
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bool sessions_started{};
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/// Is the main thread running?
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/// Is the main thread running?
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std::atomic<bool> running{};
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std::atomic<bool> running{};
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/// Unused
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/// Unused
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