video_core: tune garbage collection aggressiveness
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@ -30,8 +30,8 @@ BufferCache<P>::BufferCache(VideoCore::RasterizerInterface& rasterizer_,
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}
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}
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const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory());
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const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory());
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const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB;
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const s64 min_spacing_expected = device_memory - 1_GiB;
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const s64 min_spacing_critical = device_memory - 1_GiB;
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const s64 min_spacing_critical = device_memory - 512_MiB;
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const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);
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const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);
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const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
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const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
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const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
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const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
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@ -49,8 +49,8 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
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if constexpr (HAS_DEVICE_MEMORY_INFO) {
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if constexpr (HAS_DEVICE_MEMORY_INFO) {
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const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory());
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const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory());
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const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB;
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const s64 min_spacing_expected = device_memory - 1_GiB;
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const s64 min_spacing_critical = device_memory - 1_GiB;
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const s64 min_spacing_critical = device_memory - 512_MiB;
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const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);
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const s64 mem_threshold = std::min(device_memory, TARGET_THRESHOLD);
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const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
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const s64 min_vacancy_expected = (6 * mem_threshold) / 10;
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const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
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const s64 min_vacancy_critical = (3 * mem_threshold) / 10;
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@ -86,10 +86,12 @@ void TextureCache<P>::RunGarbageCollector() {
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// used by the async decoder thread.
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// used by the async decoder thread.
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return false;
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return false;
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}
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}
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if (!aggressive_mode && True(image.flags & ImageFlagBits::CostlyLoad)) {
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return false;
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}
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const bool must_download =
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const bool must_download =
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image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap);
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image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap);
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if (!high_priority_mode &&
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if (!high_priority_mode && must_download) {
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(must_download || True(image.flags & ImageFlagBits::CostlyLoad))) {
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return false;
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return false;
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}
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}
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if (must_download) {
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if (must_download) {
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