gl_rasterizer: Implement flushing.
This commit is contained in:
parent
b4e29ccb81
commit
3afdfd7bfa
|
@ -424,6 +424,13 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
|
||||||
// Used when just a single color attachment is enabled, e.g. for clearing a color buffer
|
// Used when just a single color attachment is enabled, e.g. for clearing a color buffer
|
||||||
Surface color_surface =
|
Surface color_surface =
|
||||||
res_cache.GetColorBufferSurface(*single_color_target, preserve_contents);
|
res_cache.GetColorBufferSurface(*single_color_target, preserve_contents);
|
||||||
|
|
||||||
|
if (color_surface) {
|
||||||
|
// Assume that a surface will be written to if it is used as a framebuffer, even if
|
||||||
|
// the shader doesn't actually write to it.
|
||||||
|
color_surface->MarkAsDirty();
|
||||||
|
}
|
||||||
|
|
||||||
glFramebufferTexture2D(
|
glFramebufferTexture2D(
|
||||||
GL_DRAW_FRAMEBUFFER,
|
GL_DRAW_FRAMEBUFFER,
|
||||||
GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target), GL_TEXTURE_2D,
|
GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target), GL_TEXTURE_2D,
|
||||||
|
@ -434,6 +441,13 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
|
||||||
std::array<GLenum, Maxwell::NumRenderTargets> buffers;
|
std::array<GLenum, Maxwell::NumRenderTargets> buffers;
|
||||||
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
|
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
|
||||||
Surface color_surface = res_cache.GetColorBufferSurface(index, preserve_contents);
|
Surface color_surface = res_cache.GetColorBufferSurface(index, preserve_contents);
|
||||||
|
|
||||||
|
if (color_surface) {
|
||||||
|
// Assume that a surface will be written to if it is used as a framebuffer, even
|
||||||
|
// if the shader doesn't actually write to it.
|
||||||
|
color_surface->MarkAsDirty();
|
||||||
|
}
|
||||||
|
|
||||||
buffers[index] = GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
|
buffers[index] = GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
|
||||||
glFramebufferTexture2D(
|
glFramebufferTexture2D(
|
||||||
GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index),
|
GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index),
|
||||||
|
@ -453,6 +467,10 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
|
||||||
}
|
}
|
||||||
|
|
||||||
if (depth_surface) {
|
if (depth_surface) {
|
||||||
|
// Assume that a surface will be written to if it is used as a framebuffer, even if
|
||||||
|
// the shader doesn't actually write to it.
|
||||||
|
depth_surface->MarkAsDirty();
|
||||||
|
|
||||||
if (regs.stencil_enable) {
|
if (regs.stencil_enable) {
|
||||||
// Attach both depth and stencil
|
// Attach both depth and stencil
|
||||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
||||||
|
@ -617,7 +635,12 @@ void RasterizerOpenGL::DrawArrays() {
|
||||||
|
|
||||||
void RasterizerOpenGL::FlushAll() {}
|
void RasterizerOpenGL::FlushAll() {}
|
||||||
|
|
||||||
void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {}
|
void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
|
||||||
|
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
|
||||||
|
res_cache.FlushRegion(addr, size);
|
||||||
|
shader_cache.FlushRegion(addr, size);
|
||||||
|
buffer_cache.FlushRegion(addr, size);
|
||||||
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
|
void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
|
||||||
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
|
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
|
||||||
|
@ -627,6 +650,7 @@ void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
|
void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
|
||||||
|
FlushRegion(addr, size);
|
||||||
InvalidateRegion(addr, size);
|
InvalidateRegion(addr, size);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue