Scheduler: Set last running time on thread.
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@ -616,6 +616,7 @@ void Scheduler::SwitchContextStep2() {
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// Cancel any outstanding wakeup events for this thread
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// Cancel any outstanding wakeup events for this thread
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new_thread->SetIsRunning(true);
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new_thread->SetIsRunning(true);
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new_thread->last_running_ticks = system.CoreTiming().GetCPUTicks();
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auto* const thread_owner_process = current_thread->GetOwnerProcess();
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auto* const thread_owner_process = current_thread->GetOwnerProcess();
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if (previous_process != thread_owner_process && thread_owner_process != nullptr) {
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if (previous_process != thread_owner_process && thread_owner_process != nullptr) {
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@ -654,6 +655,7 @@ void Scheduler::SwitchContext() {
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// Save context for previous thread
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// Save context for previous thread
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if (previous_thread) {
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if (previous_thread) {
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previous_thread->last_running_ticks = system.CoreTiming().GetCPUTicks();
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if (!previous_thread->IsHLEThread()) {
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if (!previous_thread->IsHLEThread()) {
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auto& cpu_core = system.ArmInterface(core_id);
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auto& cpu_core = system.ArmInterface(core_id);
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cpu_core.SaveContext(previous_thread->GetContext32());
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cpu_core.SaveContext(previous_thread->GetContext32());
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@ -295,10 +295,6 @@ void Thread::SetStatus(ThreadStatus new_status) {
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break;
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break;
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}
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}
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if (status == ThreadStatus::Running) {
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last_running_ticks = Core::System::GetInstance().CoreTiming().GetCPUTicks();
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}
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status = new_status;
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status = new_status;
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}
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}
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