shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
This commit is contained in:
parent
487057b8d2
commit
373f75d944
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@ -308,6 +308,9 @@ struct Values {
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// Renderer
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Setting<RendererBackend> renderer_backend{RendererBackend::OpenGL, "backend"};
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BasicSetting<bool> renderer_debug{false, "debug"};
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BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
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BasicSetting<bool> disable_shader_loop_safety_checks{false,
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"disable_shader_loop_safety_checks"};
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Setting<int> vulkan_device{0, "vulkan_device"};
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Setting<u16> resolution_factor{1, "resolution_factor"};
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@ -42,6 +42,8 @@ void EmitSetGotoVariable(EmitContext& ctx);
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void EmitGetGotoVariable(EmitContext& ctx);
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void EmitSetIndirectBranchVariable(EmitContext& ctx);
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void EmitGetIndirectBranchVariable(EmitContext& ctx);
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void EmitSetLoopSafetyVariable(EmitContext& ctx);
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void EmitGetLoopSafetyVariable(EmitContext& ctx);
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void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
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void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
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void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset);
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@ -153,6 +153,14 @@ void EmitGetIndirectBranchVariable(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitSetLoopSafetyVariable(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitGetLoopSafetyVariable(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitGetZFlag(EmitContext& ctx) {
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NotImplemented();
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}
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@ -163,35 +163,43 @@ Id GetCbufElement(EmitContext& ctx, Id vector, const IR::Value& offset, u32 inde
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} // Anonymous namespace
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void EmitGetRegister(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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throw LogicError("Unreachable instruction");
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}
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void EmitSetRegister(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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throw LogicError("Unreachable instruction");
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}
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void EmitGetPred(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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throw LogicError("Unreachable instruction");
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}
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void EmitSetPred(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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throw LogicError("Unreachable instruction");
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}
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void EmitSetGotoVariable(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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throw LogicError("Unreachable instruction");
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}
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void EmitGetGotoVariable(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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throw LogicError("Unreachable instruction");
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}
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void EmitSetIndirectBranchVariable(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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throw LogicError("Unreachable instruction");
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}
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void EmitGetIndirectBranchVariable(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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throw LogicError("Unreachable instruction");
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}
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void EmitSetLoopSafetyVariable(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitGetLoopSafetyVariable(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
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@ -43,6 +43,8 @@ void EmitSetGotoVariable(EmitContext& ctx);
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void EmitGetGotoVariable(EmitContext& ctx);
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void EmitSetIndirectBranchVariable(EmitContext& ctx);
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void EmitGetIndirectBranchVariable(EmitContext& ctx);
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void EmitSetLoopSafetyVariable(EmitContext& ctx);
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void EmitGetLoopSafetyVariable(EmitContext& ctx);
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Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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@ -125,6 +125,12 @@ U1 IREmitter::GetPred(IR::Pred pred, bool is_negated) {
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}
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}
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void IREmitter::SetPred(IR::Pred pred, const U1& value) {
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if (pred != IR::Pred::PT) {
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Inst(Opcode::SetPred, pred, value);
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}
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}
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U1 IREmitter::GetGotoVariable(u32 id) {
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return Inst<U1>(Opcode::GetGotoVariable, id);
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}
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@ -141,8 +147,12 @@ void IREmitter::SetIndirectBranchVariable(const U32& value) {
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Inst(Opcode::SetIndirectBranchVariable, value);
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}
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void IREmitter::SetPred(IR::Pred pred, const U1& value) {
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Inst(Opcode::SetPred, pred, value);
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U32 IREmitter::GetLoopSafetyVariable(u32 id) {
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return Inst<U32>(Opcode::GetLoopSafetyVariable, id);
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}
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void IREmitter::SetLoopSafetyVariable(u32 id, const U32& counter) {
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Inst(Opcode::SetLoopSafetyVariable, id, counter);
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}
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U32 IREmitter::GetCbuf(const U32& binding, const U32& byte_offset) {
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@ -55,6 +55,9 @@ public:
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[[nodiscard]] U32 GetIndirectBranchVariable();
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void SetIndirectBranchVariable(const U32& value);
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[[nodiscard]] U32 GetLoopSafetyVariable(u32 id);
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void SetLoopSafetyVariable(u32 id, const U32& counter);
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[[nodiscard]] U32 GetCbuf(const U32& binding, const U32& byte_offset);
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[[nodiscard]] Value GetCbuf(const U32& binding, const U32& byte_offset, size_t bitsize,
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bool is_signed);
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@ -32,6 +32,8 @@ OPCODE(GetGotoVariable, U1, U32,
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OPCODE(SetGotoVariable, Void, U32, U1, )
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OPCODE(GetIndirectBranchVariable, U32, )
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OPCODE(SetIndirectBranchVariable, Void, U32, )
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OPCODE(GetLoopSafetyVariable, U32, U32, )
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OPCODE(SetLoopSafetyVariable, Void, U32, U32, )
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OPCODE(GetCbufU8, U32, U32, U32, )
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OPCODE(GetCbufS8, U32, U32, U32, )
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OPCODE(GetCbufU16, U32, U32, U32, )
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@ -9,11 +9,13 @@
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <version>
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#include <fmt/format.h>
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#include <boost/intrusive/list.hpp>
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#include "common/settings.h"
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/ir_emitter.h"
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@ -739,9 +741,26 @@ private:
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}
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case StatementType::Loop: {
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IR::Block* const loop_header_block{block_pool.Create(inst_pool)};
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const u32 this_loop_id{loop_id++};
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if (Settings::values.disable_shader_loop_safety_checks) {
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if (current_block) {
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current_block->AddBranch(loop_header_block);
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}
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} else {
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IR::Block* const init_block{block_pool.Create(inst_pool)};
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IR::IREmitter ir{*init_block};
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ir.SetLoopSafetyVariable(this_loop_id, ir.Imm32(0x2000));
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if (current_block) {
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current_block->AddBranch(init_block);
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}
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init_block->AddBranch(loop_header_block);
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auto& init_node{syntax_list.emplace_back()};
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init_node.type = IR::AbstractSyntaxNode::Type::Block;
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init_node.data.block = init_block;
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}
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auto& header_node{syntax_list.emplace_back()};
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header_node.type = IR::AbstractSyntaxNode::Type::Block;
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header_node.data.block = loop_header_block;
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@ -758,7 +777,16 @@ private:
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// The continue block is located at the end of the loop
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IR::IREmitter ir{*continue_block};
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const IR::U1 cond{ir.ConditionRef(VisitExpr(ir, *stmt.cond))};
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IR::U1 cond{VisitExpr(ir, *stmt.cond)};
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if (!Settings::values.disable_shader_loop_safety_checks) {
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const IR::U32 old_counter{ir.GetLoopSafetyVariable(this_loop_id)};
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const IR::U32 new_counter{ir.ISub(old_counter, ir.Imm32(1))};
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ir.SetLoopSafetyVariable(this_loop_id, new_counter);
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const IR::U1 safety_cond{ir.INotEqual(new_counter, ir.Imm32(0))};
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cond = ir.LogicalAnd(cond, safety_cond);
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}
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cond = ir.ConditionRef(cond);
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IR::Block* const body_block{syntax_list.at(body_block_index).data.block};
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loop_header_block->AddBranch(body_block);
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@ -863,8 +891,14 @@ private:
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ObjectPool<IR::Block>& block_pool;
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Environment& env;
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IR::AbstractSyntaxList& syntax_list;
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// TODO: Make this constexpr when std::vector is constexpr
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u32 loop_id{};
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// TODO: C++20 Remove this when all compilers support constexpr std::vector
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#if __cpp_lib_constexpr_vector >= 201907
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static constexpr Flow::Block dummy_flow_block;
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#else
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const Flow::Block dummy_flow_block;
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#endif
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};
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} // Anonymous namespace
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@ -48,73 +48,91 @@ struct GotoVariable : FlagTag {
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u32 index;
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};
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struct LoopSafetyVariable {
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LoopSafetyVariable() = default;
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explicit LoopSafetyVariable(u32 index_) : index{index_} {}
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auto operator<=>(const LoopSafetyVariable&) const noexcept = default;
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u32 index;
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};
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struct IndirectBranchVariable {
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auto operator<=>(const IndirectBranchVariable&) const noexcept = default;
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};
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using Variant = std::variant<IR::Reg, IR::Pred, ZeroFlagTag, SignFlagTag, CarryFlagTag,
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OverflowFlagTag, GotoVariable, IndirectBranchVariable>;
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using ValueMap = boost::container::flat_map<IR::Block*, IR::Value, std::less<IR::Block*>>;
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using Variant =
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std::variant<IR::Reg, IR::Pred, ZeroFlagTag, SignFlagTag, CarryFlagTag, OverflowFlagTag,
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GotoVariable, LoopSafetyVariable, IndirectBranchVariable>;
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using ValueMap = boost::container::flat_map<IR::Block*, IR::Value>;
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struct DefTable {
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const IR::Value& Def(IR::Block* block, IR::Reg variable) noexcept {
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const IR::Value& Def(IR::Block* block, IR::Reg variable) {
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return block->SsaRegValue(variable);
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}
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void SetDef(IR::Block* block, IR::Reg variable, const IR::Value& value) noexcept {
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void SetDef(IR::Block* block, IR::Reg variable, const IR::Value& value) {
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block->SetSsaRegValue(variable, value);
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}
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const IR::Value& Def(IR::Block* block, IR::Pred variable) noexcept {
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const IR::Value& Def(IR::Block* block, IR::Pred variable) {
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return preds[IR::PredIndex(variable)][block];
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}
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void SetDef(IR::Block* block, IR::Pred variable, const IR::Value& value) noexcept {
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void SetDef(IR::Block* block, IR::Pred variable, const IR::Value& value) {
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preds[IR::PredIndex(variable)].insert_or_assign(block, value);
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}
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const IR::Value& Def(IR::Block* block, GotoVariable variable) noexcept {
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const IR::Value& Def(IR::Block* block, GotoVariable variable) {
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return goto_vars[variable.index][block];
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}
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void SetDef(IR::Block* block, GotoVariable variable, const IR::Value& value) noexcept {
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void SetDef(IR::Block* block, GotoVariable variable, const IR::Value& value) {
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goto_vars[variable.index].insert_or_assign(block, value);
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}
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const IR::Value& Def(IR::Block* block, IndirectBranchVariable) noexcept {
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const IR::Value& Def(IR::Block* block, LoopSafetyVariable variable) {
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return loop_safety_vars[variable.index][block];
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}
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void SetDef(IR::Block* block, LoopSafetyVariable variable, const IR::Value& value) {
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loop_safety_vars[variable.index].insert_or_assign(block, value);
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}
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const IR::Value& Def(IR::Block* block, IndirectBranchVariable) {
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return indirect_branch_var[block];
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}
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void SetDef(IR::Block* block, IndirectBranchVariable, const IR::Value& value) noexcept {
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void SetDef(IR::Block* block, IndirectBranchVariable, const IR::Value& value) {
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indirect_branch_var.insert_or_assign(block, value);
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}
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const IR::Value& Def(IR::Block* block, ZeroFlagTag) noexcept {
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const IR::Value& Def(IR::Block* block, ZeroFlagTag) {
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return zero_flag[block];
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}
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void SetDef(IR::Block* block, ZeroFlagTag, const IR::Value& value) noexcept {
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void SetDef(IR::Block* block, ZeroFlagTag, const IR::Value& value) {
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zero_flag.insert_or_assign(block, value);
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}
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const IR::Value& Def(IR::Block* block, SignFlagTag) noexcept {
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const IR::Value& Def(IR::Block* block, SignFlagTag) {
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return sign_flag[block];
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}
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void SetDef(IR::Block* block, SignFlagTag, const IR::Value& value) noexcept {
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void SetDef(IR::Block* block, SignFlagTag, const IR::Value& value) {
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sign_flag.insert_or_assign(block, value);
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}
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const IR::Value& Def(IR::Block* block, CarryFlagTag) noexcept {
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const IR::Value& Def(IR::Block* block, CarryFlagTag) {
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return carry_flag[block];
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}
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void SetDef(IR::Block* block, CarryFlagTag, const IR::Value& value) noexcept {
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void SetDef(IR::Block* block, CarryFlagTag, const IR::Value& value) {
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carry_flag.insert_or_assign(block, value);
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}
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const IR::Value& Def(IR::Block* block, OverflowFlagTag) noexcept {
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const IR::Value& Def(IR::Block* block, OverflowFlagTag) {
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return overflow_flag[block];
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}
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void SetDef(IR::Block* block, OverflowFlagTag, const IR::Value& value) noexcept {
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void SetDef(IR::Block* block, OverflowFlagTag, const IR::Value& value) {
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overflow_flag.insert_or_assign(block, value);
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}
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std::array<ValueMap, IR::NUM_USER_PREDS> preds;
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boost::container::flat_map<u32, ValueMap> goto_vars;
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boost::container::flat_map<u32, ValueMap> loop_safety_vars;
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ValueMap indirect_branch_var;
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ValueMap zero_flag;
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ValueMap sign_flag;
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@ -134,6 +152,10 @@ IR::Opcode UndefOpcode(const FlagTag&) noexcept {
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return IR::Opcode::UndefU1;
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}
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IR::Opcode UndefOpcode(const LoopSafetyVariable&) noexcept {
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return IR::Opcode::UndefU32;
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}
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IR::Opcode UndefOpcode(IndirectBranchVariable) noexcept {
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return IR::Opcode::UndefU32;
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}
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@ -315,6 +337,9 @@ void VisitInst(Pass& pass, IR::Block* block, IR::Inst& inst) {
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case IR::Opcode::SetGotoVariable:
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pass.WriteVariable(GotoVariable{inst.Arg(0).U32()}, block, inst.Arg(1));
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break;
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case IR::Opcode::SetLoopSafetyVariable:
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pass.WriteVariable(LoopSafetyVariable{inst.Arg(0).U32()}, block, inst.Arg(0));
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break;
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case IR::Opcode::SetIndirectBranchVariable:
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pass.WriteVariable(IndirectBranchVariable{}, block, inst.Arg(0));
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break;
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@ -343,6 +368,9 @@ void VisitInst(Pass& pass, IR::Block* block, IR::Inst& inst) {
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case IR::Opcode::GetGotoVariable:
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inst.ReplaceUsesWith(pass.ReadVariable(GotoVariable{inst.Arg(0).U32()}, block));
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break;
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case IR::Opcode::GetLoopSafetyVariable:
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inst.ReplaceUsesWith(pass.ReadVariable(LoopSafetyVariable{inst.Arg(0).U32()}, block));
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break;
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case IR::Opcode::GetIndirectBranchVariable:
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inst.ReplaceUsesWith(pass.ReadVariable(IndirectBranchVariable{}, block));
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break;
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@ -467,7 +467,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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}
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VkDeviceDiagnosticsConfigCreateInfoNV diagnostics_nv;
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if (nv_device_diagnostics_config) {
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if (Settings::values.enable_nsight_aftermath && nv_device_diagnostics_config) {
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nsight_aftermath_tracker = std::make_unique<NsightAftermathTracker>();
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diagnostics_nv = {
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@ -781,7 +781,7 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
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test(has_ext_shader_atomic_int64, VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME, false);
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test(has_khr_workgroup_memory_explicit_layout,
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VK_KHR_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_EXTENSION_NAME, false);
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if (Settings::values.renderer_debug) {
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if (Settings::values.enable_nsight_aftermath) {
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test(nv_device_diagnostics_config, VK_NV_DEVICE_DIAGNOSTICS_CONFIG_EXTENSION_NAME,
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true);
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}
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@ -824,6 +824,8 @@ void Config::ReadRendererValues() {
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if (global) {
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ReadBasicSetting(Settings::values.renderer_debug);
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ReadBasicSetting(Settings::values.enable_nsight_aftermath);
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ReadBasicSetting(Settings::values.disable_shader_loop_safety_checks);
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}
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qt_config->endGroup();
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@ -1353,6 +1355,8 @@ void Config::SaveRendererValues() {
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if (global) {
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WriteBasicSetting(Settings::values.renderer_debug);
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WriteBasicSetting(Settings::values.enable_nsight_aftermath);
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WriteBasicSetting(Settings::values.disable_shader_loop_safety_checks);
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}
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qt_config->endGroup();
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@ -45,8 +45,13 @@ void ConfigureDebug::SetConfiguration() {
|
|||
ui->enable_graphics_debugging->setChecked(Settings::values.renderer_debug.GetValue());
|
||||
ui->enable_cpu_debugging->setEnabled(runtime_lock);
|
||||
ui->enable_cpu_debugging->setChecked(Settings::values.cpu_debug_mode.GetValue());
|
||||
ui->enable_nsight_aftermath->setEnabled(runtime_lock);
|
||||
ui->enable_nsight_aftermath->setChecked(Settings::values.enable_nsight_aftermath.GetValue());
|
||||
ui->disable_macro_jit->setEnabled(runtime_lock);
|
||||
ui->disable_macro_jit->setChecked(Settings::values.disable_macro_jit.GetValue());
|
||||
ui->disable_loop_safety_checks->setEnabled(runtime_lock);
|
||||
ui->disable_loop_safety_checks->setChecked(
|
||||
Settings::values.disable_shader_loop_safety_checks.GetValue());
|
||||
ui->extended_logging->setChecked(Settings::values.extended_logging.GetValue());
|
||||
}
|
||||
|
||||
|
@ -61,6 +66,9 @@ void ConfigureDebug::ApplyConfiguration() {
|
|||
Settings::values.use_auto_stub = ui->use_auto_stub->isChecked();
|
||||
Settings::values.renderer_debug = ui->enable_graphics_debugging->isChecked();
|
||||
Settings::values.cpu_debug_mode = ui->enable_cpu_debugging->isChecked();
|
||||
Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked();
|
||||
Settings::values.disable_shader_loop_safety_checks =
|
||||
ui->disable_loop_safety_checks->isChecked();
|
||||
Settings::values.disable_macro_jit = ui->disable_macro_jit->isChecked();
|
||||
Settings::values.extended_logging = ui->extended_logging->isChecked();
|
||||
Debugger::ToggleConsole();
|
||||
|
|
|
@ -125,6 +125,16 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="enable_nsight_aftermath">
|
||||
<property name="toolTip">
|
||||
<string>When checked, it enables Nsight Aftermath crash dumps</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Enable Nsight Aftermath</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="disable_macro_jit">
|
||||
<property name="enabled">
|
||||
|
@ -138,6 +148,16 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="disable_loop_safety_checks">
|
||||
<property name="toolTip">
|
||||
<string>When checked, it executes shaders without loop logic changes</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Disable Loop safety checks</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
|
@ -252,11 +272,17 @@
|
|||
<tabstops>
|
||||
<tabstop>log_filter_edit</tabstop>
|
||||
<tabstop>toggle_console</tabstop>
|
||||
<tabstop>extended_logging</tabstop>
|
||||
<tabstop>open_log_button</tabstop>
|
||||
<tabstop>homebrew_args_edit</tabstop>
|
||||
<tabstop>enable_graphics_debugging</tabstop>
|
||||
<tabstop>enable_nsight_aftermath</tabstop>
|
||||
<tabstop>disable_macro_jit</tabstop>
|
||||
<tabstop>disable_loop_safety_checks</tabstop>
|
||||
<tabstop>reporting_services</tabstop>
|
||||
<tabstop>quest_flag</tabstop>
|
||||
<tabstop>use_debug_asserts</tabstop>
|
||||
<tabstop>use_auto_stub</tabstop>
|
||||
</tabstops>
|
||||
<resources/>
|
||||
<connections/>
|
||||
|
|
|
@ -444,6 +444,8 @@ void Config::ReadValues() {
|
|||
// Renderer
|
||||
ReadSetting("Renderer", Settings::values.renderer_backend);
|
||||
ReadSetting("Renderer", Settings::values.renderer_debug);
|
||||
ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
|
||||
ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
|
||||
ReadSetting("Renderer", Settings::values.vulkan_device);
|
||||
|
||||
ReadSetting("Renderer", Settings::values.fullscreen_mode);
|
||||
|
|
|
@ -221,6 +221,14 @@ backend =
|
|||
# 0 (default): Disabled, 1: Enabled
|
||||
debug =
|
||||
|
||||
# Enable Nsight Aftermath crash dumps
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
nsight_aftermath =
|
||||
|
||||
# Disable shader loop safety checks, executing the shader without loop logic changes
|
||||
# 0 (default): Disabled, 1: Enabled
|
||||
disable_shader_loop_safety_checks =
|
||||
|
||||
# Which Vulkan physical device to use (defaults to 0)
|
||||
vulkan_device =
|
||||
|
||||
|
|
Loading…
Reference in a new issue