From f9ef721ca6f2d562c0174fd091c4135877c7e371 Mon Sep 17 00:00:00 2001
From: Ameer J <52414509+ameerj@users.noreply.github.com>
Date: Sun, 13 Aug 2023 17:06:45 -0400
Subject: [PATCH] gl_graphics_pipeline: Fix GLASM storage buffer detection

---
 src/video_core/renderer_opengl/gl_graphics_pipeline.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
index f822fa856..c78bdf17c 100644
--- a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
+++ b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp
@@ -220,7 +220,8 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
     ASSERT(num_textures <= MAX_TEXTURES);
     ASSERT(num_images <= MAX_IMAGES);
 
-    const bool assembly_shaders{assembly_programs[0].handle != 0};
+    const auto backend = device.GetShaderBackend();
+    const bool assembly_shaders{backend == Settings::ShaderBackend::Glasm};
     use_storage_buffers =
         !assembly_shaders || num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
     writes_global_memory &= !use_storage_buffers;
@@ -230,7 +231,6 @@ GraphicsPipeline::GraphicsPipeline(const Device& device, TextureCache& texture_c
         GenerateTransformFeedbackState();
     }
     const bool in_parallel = thread_worker != nullptr;
-    const auto backend = device.GetShaderBackend();
     auto func{[this, sources_ = std::move(sources), sources_spirv_ = std::move(sources_spirv),
                shader_notify, backend, in_parallel,
                force_context_flush](ShaderContext::Context*) mutable {