android: config: Change docked mode and GPU accuracy to favor performance on Android.
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parent
dc52152a81
commit
30bf5d5b07
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@ -158,7 +158,7 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
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dockedMode,
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dockedMode,
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R.string.use_docked_mode,
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R.string.use_docked_mode,
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R.string.use_docked_mode_description,
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R.string.use_docked_mode_description,
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true,
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false,
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)
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)
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)
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)
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add(
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add(
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@ -223,7 +223,7 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
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0,
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0,
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R.array.rendererAccuracyNames,
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R.array.rendererAccuracyNames,
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R.array.rendererAccuracyValues,
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R.array.rendererAccuracyValues,
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1
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0
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)
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)
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)
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)
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add(
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add(
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@ -139,12 +139,13 @@ void Config::ReadValues() {
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ReadSetting("Data Storage", Settings::values.gamecard_path);
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ReadSetting("Data Storage", Settings::values.gamecard_path);
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// System
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// System
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ReadSetting("System", Settings::values.use_docked_mode);
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ReadSetting("System", Settings::values.current_user);
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ReadSetting("System", Settings::values.current_user);
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Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
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Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
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Service::Account::MAX_USERS - 1);
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Service::Account::MAX_USERS - 1);
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// Disable docked mode by default on Android
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Settings::values.use_docked_mode = config->GetBoolean("System", "use_docked_mode", false);
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const auto rng_seed_enabled = config->GetBoolean("System", "rng_seed_enabled", false);
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const auto rng_seed_enabled = config->GetBoolean("System", "rng_seed_enabled", false);
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if (rng_seed_enabled) {
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if (rng_seed_enabled) {
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Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0));
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Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0));
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@ -208,7 +209,6 @@ void Config::ReadValues() {
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ReadSetting("Renderer", Settings::values.use_speed_limit);
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ReadSetting("Renderer", Settings::values.use_speed_limit);
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ReadSetting("Renderer", Settings::values.speed_limit);
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ReadSetting("Renderer", Settings::values.speed_limit);
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ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
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ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
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ReadSetting("Renderer", Settings::values.gpu_accuracy);
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ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
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ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
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ReadSetting("Renderer", Settings::values.vsync_mode);
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ReadSetting("Renderer", Settings::values.vsync_mode);
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ReadSetting("Renderer", Settings::values.shader_backend);
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ReadSetting("Renderer", Settings::values.shader_backend);
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@ -218,6 +218,10 @@ void Config::ReadValues() {
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ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
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ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
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ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
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ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
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// Use GPU accuracy normal by default on Android
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Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger(
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"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GPUAccuracy::Normal)));
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ReadSetting("Renderer", Settings::values.bg_red);
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ReadSetting("Renderer", Settings::values.bg_red);
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ReadSetting("Renderer", Settings::values.bg_green);
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ReadSetting("Renderer", Settings::values.bg_green);
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ReadSetting("Renderer", Settings::values.bg_blue);
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ReadSetting("Renderer", Settings::values.bg_blue);
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@ -345,7 +345,7 @@ speed_limit =
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use_disk_shader_cache =
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use_disk_shader_cache =
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# Which gpu accuracy level to use
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# Which gpu accuracy level to use
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# 0: Normal, 1 (default): High, 2: Extreme (Very slow)
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# 0 (default): Normal, 1: High, 2: Extreme (Very slow)
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gpu_accuracy =
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gpu_accuracy =
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# Whether to use asynchronous GPU emulation
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# Whether to use asynchronous GPU emulation
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@ -388,7 +388,7 @@ volume =
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[Data Storage]
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[Data Storage]
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# Whether to create a virtual SD card.
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# Whether to create a virtual SD card.
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# 1 (default): Yes, 0: No
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# 1: Yes, 0 (default): No
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use_virtual_sd =
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use_virtual_sd =
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# Whether or not to enable gamecard emulation
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# Whether or not to enable gamecard emulation
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