vulkan: Build pipelines in parallel at runtime
Wait from the worker thread for a pipeline to build before binding it to the command buffer. This allows queueing pipelines to multiple threads.
This commit is contained in:
parent
f1dd743731
commit
2fc698b040
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@ -27,8 +27,9 @@ DescriptorLayoutTuple CreateLayout(const Device& device, const Shader::Info& inf
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ComputePipeline::ComputePipeline(const Device& device, VKDescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue_,
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const Shader::Info& info_, vk::ShaderModule spv_module_)
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: update_descriptor_queue{&update_descriptor_queue_}, info{info_},
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Common::ThreadWorker* thread_worker, const Shader::Info& info_,
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vk::ShaderModule spv_module_)
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: update_descriptor_queue{update_descriptor_queue_}, info{info_},
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spv_module(std::move(spv_module_)) {
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DescriptorLayoutTuple tuple{CreateLayout(device, info)};
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descriptor_set_layout = std::move(tuple.descriptor_set_layout);
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@ -36,6 +37,7 @@ ComputePipeline::ComputePipeline(const Device& device, VKDescriptorPool& descrip
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descriptor_update_template = std::move(tuple.descriptor_update_template);
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descriptor_allocator = DescriptorAllocator(descriptor_pool, *descriptor_set_layout);
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auto func{[this, &device] {
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const VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT subgroup_size_ci{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT,
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.pNext = nullptr,
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@ -58,24 +60,32 @@ ComputePipeline::ComputePipeline(const Device& device, VKDescriptorPool& descrip
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.basePipelineHandle = 0,
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.basePipelineIndex = 0,
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});
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building_flag.test_and_set();
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building_flag.notify_all();
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}};
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if (thread_worker) {
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thread_worker->QueueWork(std::move(func));
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} else {
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func();
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}
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}
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void ComputePipeline::ConfigureBufferCache(BufferCache& buffer_cache) {
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void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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Tegra::MemoryManager& gpu_memory, VKScheduler& scheduler,
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BufferCache& buffer_cache, TextureCache& texture_cache) {
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update_descriptor_queue.Acquire();
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buffer_cache.SetEnabledComputeUniformBuffers(info.constant_buffer_mask);
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buffer_cache.UnbindComputeStorageBuffers();
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size_t index{};
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size_t ssbo_index{};
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for (const auto& desc : info.storage_buffers_descriptors) {
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ASSERT(desc.count == 1);
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buffer_cache.BindComputeStorageBuffer(index, desc.cbuf_index, desc.cbuf_offset, true);
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++index;
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buffer_cache.BindComputeStorageBuffer(ssbo_index, desc.cbuf_index, desc.cbuf_offset, true);
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++ssbo_index;
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}
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buffer_cache.UpdateComputeBuffers();
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buffer_cache.BindHostComputeBuffers();
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}
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void ComputePipeline::ConfigureTextureCache(Tegra::Engines::KeplerCompute& kepler_compute,
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Tegra::MemoryManager& gpu_memory,
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TextureCache& texture_cache) {
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texture_cache.SynchronizeComputeDescriptors();
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static constexpr size_t max_elements = 64;
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@ -103,15 +113,26 @@ void ComputePipeline::ConfigureTextureCache(Tegra::Engines::KeplerCompute& keple
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const std::span indices_span(image_view_indices.data(), image_view_indices.size());
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texture_cache.FillComputeImageViews(indices_span, image_view_ids);
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size_t index{};
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size_t image_index{};
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PushImageDescriptors(info, samplers.data(), image_view_ids.data(), texture_cache,
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*update_descriptor_queue, index);
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}
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update_descriptor_queue, image_index);
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VkDescriptorSet ComputePipeline::UpdateDescriptorSet() {
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if (!building_flag.test()) {
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// Wait for the pipeline to be built
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scheduler.Record([this](vk::CommandBuffer) { building_flag.wait(false); });
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}
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scheduler.Record([this](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
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});
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if (!descriptor_set_layout) {
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return;
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}
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const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()};
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update_descriptor_queue->Send(*descriptor_update_template, descriptor_set);
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return descriptor_set;
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update_descriptor_queue.Send(*descriptor_update_template, descriptor_set);
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scheduler.Record([this, descriptor_set](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
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descriptor_set, nullptr);
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});
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}
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} // namespace Vulkan
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@ -4,7 +4,10 @@
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#pragma once
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#include <atomic>
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#include "common/common_types.h"
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#include "common/thread_worker.h"
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#include "shader_recompiler/shader_info.h"
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#include "video_core/memory_manager.h"
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#include "video_core/renderer_vulkan/vk_buffer_cache.h"
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@ -16,36 +19,26 @@
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namespace Vulkan {
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class Device;
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class VKScheduler;
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class ComputePipeline {
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public:
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explicit ComputePipeline() = default;
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explicit ComputePipeline(const Device& device, VKDescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue,
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const Shader::Info& info, vk::ShaderModule spv_module);
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Common::ThreadWorker* thread_worker, const Shader::Info& info,
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vk::ShaderModule spv_module);
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ComputePipeline& operator=(ComputePipeline&&) noexcept = default;
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ComputePipeline(ComputePipeline&&) noexcept = default;
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ComputePipeline& operator=(ComputePipeline&&) noexcept = delete;
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ComputePipeline(ComputePipeline&&) noexcept = delete;
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ComputePipeline& operator=(const ComputePipeline&) = delete;
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ComputePipeline(const ComputePipeline&) = delete;
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void ConfigureBufferCache(BufferCache& buffer_cache);
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void ConfigureTextureCache(Tegra::Engines::KeplerCompute& kepler_compute,
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Tegra::MemoryManager& gpu_memory, TextureCache& texture_cache);
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[[nodiscard]] VkDescriptorSet UpdateDescriptorSet();
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[[nodiscard]] VkPipeline Handle() const noexcept {
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return *pipeline;
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}
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[[nodiscard]] VkPipelineLayout PipelineLayout() const noexcept {
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return *pipeline_layout;
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}
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void Configure(Tegra::Engines::KeplerCompute& kepler_compute, Tegra::MemoryManager& gpu_memory,
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VKScheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache);
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private:
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VKUpdateDescriptorQueue* update_descriptor_queue;
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VKUpdateDescriptorQueue& update_descriptor_queue;
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Shader::Info info;
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vk::ShaderModule spv_module;
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@ -54,6 +47,7 @@ private:
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vk::PipelineLayout pipeline_layout;
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vk::DescriptorUpdateTemplateKHR descriptor_update_template;
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vk::Pipeline pipeline;
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std::atomic_flag building_flag{};
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};
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} // namespace Vulkan
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@ -112,13 +112,15 @@ GraphicsPipeline::GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d_,
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BufferCache& buffer_cache_, TextureCache& texture_cache_,
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const Device& device, VKDescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue_,
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Common::ThreadWorker* worker_thread,
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RenderPassCache& render_pass_cache,
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const FixedPipelineState& state,
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const FixedPipelineState& state_,
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std::array<vk::ShaderModule, NUM_STAGES> stages,
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const std::array<const Shader::Info*, NUM_STAGES>& infos)
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: maxwell3d{&maxwell3d_}, gpu_memory{&gpu_memory_}, texture_cache{&texture_cache_},
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buffer_cache{&buffer_cache_}, scheduler{&scheduler_},
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update_descriptor_queue{&update_descriptor_queue_}, spv_modules{std::move(stages)} {
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: maxwell3d{maxwell3d_}, gpu_memory{gpu_memory_}, texture_cache{texture_cache_},
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buffer_cache{buffer_cache_}, scheduler{scheduler_},
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update_descriptor_queue{update_descriptor_queue_}, state{state_}, spv_modules{
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std::move(stages)} {
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std::ranges::transform(infos, stage_infos.begin(),
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[](const Shader::Info* info) { return info ? *info : Shader::Info{}; });
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@ -128,8 +130,17 @@ GraphicsPipeline::GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d_,
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descriptor_update_template = std::move(tuple.descriptor_update_template);
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descriptor_allocator = DescriptorAllocator(descriptor_pool, *descriptor_set_layout);
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auto func{[this, &device, &render_pass_cache] {
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const VkRenderPass render_pass{render_pass_cache.Get(MakeRenderPassKey(state))};
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MakePipeline(device, state, render_pass);
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MakePipeline(device, render_pass);
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building_flag.test_and_set();
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building_flag.notify_all();
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}};
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if (worker_thread) {
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worker_thread->QueueWork(std::move(func));
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} else {
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func();
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}
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}
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void GraphicsPipeline::Configure(bool is_indexed) {
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@ -138,67 +149,72 @@ void GraphicsPipeline::Configure(bool is_indexed) {
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static_vector<u32, max_images_elements> image_view_indices;
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static_vector<VkSampler, max_images_elements> samplers;
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texture_cache->SynchronizeGraphicsDescriptors();
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texture_cache.SynchronizeGraphicsDescriptors();
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const auto& regs{maxwell3d->regs};
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const auto& regs{maxwell3d.regs};
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const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex};
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for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
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const Shader::Info& info{stage_infos[stage]};
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buffer_cache->SetEnabledUniformBuffers(stage, info.constant_buffer_mask);
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buffer_cache->UnbindGraphicsStorageBuffers(stage);
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buffer_cache.SetEnabledUniformBuffers(stage, info.constant_buffer_mask);
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buffer_cache.UnbindGraphicsStorageBuffers(stage);
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size_t index{};
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for (const auto& desc : info.storage_buffers_descriptors) {
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ASSERT(desc.count == 1);
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buffer_cache->BindGraphicsStorageBuffer(stage, index, desc.cbuf_index, desc.cbuf_offset,
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buffer_cache.BindGraphicsStorageBuffer(stage, index, desc.cbuf_index, desc.cbuf_offset,
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true);
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++index;
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}
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const auto& cbufs{maxwell3d->state.shader_stages[stage].const_buffers};
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const auto& cbufs{maxwell3d.state.shader_stages[stage].const_buffers};
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for (const auto& desc : info.texture_descriptors) {
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const u32 cbuf_index{desc.cbuf_index};
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const u32 cbuf_offset{desc.cbuf_offset};
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ASSERT(cbufs[cbuf_index].enabled);
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const GPUVAddr addr{cbufs[cbuf_index].address + cbuf_offset};
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const u32 raw_handle{gpu_memory->Read<u32>(addr)};
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const u32 raw_handle{gpu_memory.Read<u32>(addr)};
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const TextureHandle handle(raw_handle, via_header_index);
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image_view_indices.push_back(handle.image);
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Sampler* const sampler{texture_cache->GetGraphicsSampler(handle.sampler)};
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Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.sampler)};
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samplers.push_back(sampler->Handle());
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}
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}
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const std::span indices_span(image_view_indices.data(), image_view_indices.size());
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buffer_cache->UpdateGraphicsBuffers(is_indexed);
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texture_cache->FillGraphicsImageViews(indices_span, image_view_ids);
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buffer_cache.UpdateGraphicsBuffers(is_indexed);
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texture_cache.FillGraphicsImageViews(indices_span, image_view_ids);
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buffer_cache->BindHostGeometryBuffers(is_indexed);
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buffer_cache.BindHostGeometryBuffers(is_indexed);
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size_t index{};
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for (size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
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buffer_cache->BindHostStageBuffers(stage);
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buffer_cache.BindHostStageBuffers(stage);
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PushImageDescriptors(stage_infos[stage], samplers.data(), image_view_ids.data(),
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*texture_cache, *update_descriptor_queue, index);
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texture_cache, update_descriptor_queue, index);
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}
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texture_cache->UpdateRenderTargets(false);
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scheduler->RequestRenderpass(texture_cache->GetFramebuffer());
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scheduler->BindGraphicsPipeline(*pipeline);
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texture_cache.UpdateRenderTargets(false);
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scheduler.RequestRenderpass(texture_cache.GetFramebuffer());
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if (!building_flag.test()) {
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scheduler.Record([this](vk::CommandBuffer) { building_flag.wait(false); });
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}
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if (scheduler.UpdateGraphicsPipeline(this)) {
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scheduler.Record([this](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline);
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});
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}
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if (!descriptor_set_layout) {
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return;
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}
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const VkDescriptorSet descriptor_set{descriptor_allocator.Commit()};
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update_descriptor_queue->Send(*descriptor_update_template, descriptor_set);
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update_descriptor_queue.Send(*descriptor_update_template, descriptor_set);
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scheduler->Record([descriptor_set, layout = *pipeline_layout](vk::CommandBuffer cmdbuf) {
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scheduler.Record([descriptor_set, layout = *pipeline_layout](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
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nullptr);
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});
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}
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void GraphicsPipeline::MakePipeline(const Device& device, const FixedPipelineState& state,
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VkRenderPass render_pass) {
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void GraphicsPipeline::MakePipeline(const Device& device, VkRenderPass render_pass) {
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FixedPipelineState::DynamicState dynamic{};
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if (!device.IsExtExtendedDynamicStateSupported()) {
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dynamic = state.dynamic_state;
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@ -5,13 +5,15 @@
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#pragma once
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#include <array>
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#include <atomic>
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#include "common/thread_worker.h"
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#include "shader_recompiler/shader_info.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
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#include "video_core/renderer_vulkan/vk_buffer_cache.h"
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#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
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#include "video_core/renderer_vulkan/vk_texture_cache.h"
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#include "video_core/renderer_vulkan/vk_buffer_cache.h"
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#include "video_core/vulkan_common/vulkan_wrapper.h"
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namespace Vulkan {
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@ -25,34 +27,34 @@ class GraphicsPipeline {
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static constexpr size_t NUM_STAGES = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage;
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public:
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explicit GraphicsPipeline() = default;
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explicit GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d,
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Tegra::MemoryManager& gpu_memory, VKScheduler& scheduler,
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BufferCache& buffer_cache,
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TextureCache& texture_cache, const Device& device, VKDescriptorPool& descriptor_pool,
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BufferCache& buffer_cache, TextureCache& texture_cache,
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const Device& device, VKDescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue,
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Common::ThreadWorker* worker_thread,
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RenderPassCache& render_pass_cache, const FixedPipelineState& state,
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std::array<vk::ShaderModule, NUM_STAGES> stages,
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const std::array<const Shader::Info*, NUM_STAGES>& infos);
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void Configure(bool is_indexed);
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GraphicsPipeline& operator=(GraphicsPipeline&&) noexcept = default;
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GraphicsPipeline(GraphicsPipeline&&) noexcept = default;
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GraphicsPipeline& operator=(GraphicsPipeline&&) noexcept = delete;
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GraphicsPipeline(GraphicsPipeline&&) noexcept = delete;
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GraphicsPipeline& operator=(const GraphicsPipeline&) = delete;
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GraphicsPipeline(const GraphicsPipeline&) = delete;
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private:
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void MakePipeline(const Device& device, const FixedPipelineState& state,
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VkRenderPass render_pass);
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void MakePipeline(const Device& device, VkRenderPass render_pass);
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Tegra::Engines::Maxwell3D* maxwell3d{};
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Tegra::MemoryManager* gpu_memory{};
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TextureCache* texture_cache{};
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BufferCache* buffer_cache{};
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VKScheduler* scheduler{};
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VKUpdateDescriptorQueue* update_descriptor_queue{};
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Tegra::Engines::Maxwell3D& maxwell3d;
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Tegra::MemoryManager& gpu_memory;
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TextureCache& texture_cache;
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BufferCache& buffer_cache;
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VKScheduler& scheduler;
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VKUpdateDescriptorQueue& update_descriptor_queue;
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const FixedPipelineState state;
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std::array<vk::ShaderModule, NUM_STAGES> spv_modules;
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std::array<Shader::Info, NUM_STAGES> stage_infos;
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@ -61,6 +63,7 @@ private:
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vk::PipelineLayout pipeline_layout;
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vk::DescriptorUpdateTemplateKHR descriptor_update_template;
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vk::Pipeline pipeline;
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std::atomic_flag building_flag{};
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};
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} // namespace Vulkan
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@ -518,9 +518,8 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
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}
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pipeline_cache_filename = fmt::format("{}/{:016x}.bin", transferable_dir, title_id);
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Common::ThreadWorker worker(11, "PipelineBuilder");
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std::mutex cache_mutex;
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struct {
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std::mutex mutex;
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size_t total{0};
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size_t built{0};
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bool has_loaded{false};
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@ -542,51 +541,53 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
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}
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u32 num_envs{};
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file.read(reinterpret_cast<char*>(&num_envs), sizeof(num_envs));
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auto envs{std::make_shared<std::vector<FileEnvironment>>(num_envs)};
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for (FileEnvironment& env : *envs) {
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std::vector<FileEnvironment> envs(num_envs);
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for (FileEnvironment& env : envs) {
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env.Deserialize(file);
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}
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if (envs->front().ShaderStage() == Shader::Stage::Compute) {
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if (envs.front().ShaderStage() == Shader::Stage::Compute) {
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ComputePipelineCacheKey key;
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file.read(reinterpret_cast<char*>(&key), sizeof(key));
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worker.QueueWork([this, key, envs, &cache_mutex, &state, &callback] {
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workers.QueueWork([this, key, envs = std::move(envs), &state, &callback]() mutable {
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ShaderPools pools;
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ComputePipeline pipeline{CreateComputePipeline(pools, key, envs->front())};
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auto pipeline{CreateComputePipeline(pools, key, envs.front(), false)};
|
||||
|
||||
std::lock_guard lock{cache_mutex};
|
||||
std::lock_guard lock{state.mutex};
|
||||
compute_cache.emplace(key, std::move(pipeline));
|
||||
++state.built;
|
||||
if (state.has_loaded) {
|
||||
callback(VideoCore::LoadCallbackStage::Build, ++state.built, state.total);
|
||||
callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
|
||||
}
|
||||
});
|
||||
} else {
|
||||
GraphicsPipelineCacheKey key;
|
||||
file.read(reinterpret_cast<char*>(&key), sizeof(key));
|
||||
|
||||
worker.QueueWork([this, key, envs, &cache_mutex, &state, &callback] {
|
||||
workers.QueueWork([this, key, envs = std::move(envs), &state, &callback]() mutable {
|
||||
ShaderPools pools;
|
||||
boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
|
||||
for (auto& env : *envs) {
|
||||
for (auto& env : envs) {
|
||||
env_ptrs.push_back(&env);
|
||||
}
|
||||
GraphicsPipeline pipeline{CreateGraphicsPipeline(pools, key, MakeSpan(env_ptrs))};
|
||||
auto pipeline{CreateGraphicsPipeline(pools, key, MakeSpan(env_ptrs), false)};
|
||||
|
||||
std::lock_guard lock{cache_mutex};
|
||||
std::lock_guard lock{state.mutex};
|
||||
graphics_cache.emplace(key, std::move(pipeline));
|
||||
++state.built;
|
||||
if (state.has_loaded) {
|
||||
callback(VideoCore::LoadCallbackStage::Build, ++state.built, state.total);
|
||||
callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
|
||||
}
|
||||
});
|
||||
}
|
||||
++state.total;
|
||||
}
|
||||
{
|
||||
std::lock_guard lock{cache_mutex};
|
||||
std::lock_guard lock{state.mutex};
|
||||
callback(VideoCore::LoadCallbackStage::Build, 0, state.total);
|
||||
state.has_loaded = true;
|
||||
}
|
||||
worker.WaitForRequests();
|
||||
workers.WaitForRequests();
|
||||
}
|
||||
|
||||
size_t ComputePipelineCacheKey::Hash() const noexcept {
|
||||
|
@ -619,7 +620,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::GPU& gpu_,
|
|||
kepler_compute{kepler_compute_}, gpu_memory{gpu_memory_}, device{device_},
|
||||
scheduler{scheduler_}, descriptor_pool{descriptor_pool_},
|
||||
update_descriptor_queue{update_descriptor_queue_}, render_pass_cache{render_pass_cache_},
|
||||
buffer_cache{buffer_cache_}, texture_cache{texture_cache_} {
|
||||
buffer_cache{buffer_cache_}, texture_cache{texture_cache_}, workers(11, "PipelineBuilder") {
|
||||
const auto& float_control{device.FloatControlProperties()};
|
||||
const VkDriverIdKHR driver_id{device.GetDriverID()};
|
||||
base_profile = Shader::Profile{
|
||||
|
@ -662,10 +663,10 @@ GraphicsPipeline* PipelineCache::CurrentGraphicsPipeline() {
|
|||
const auto [pair, is_new]{graphics_cache.try_emplace(graphics_key)};
|
||||
auto& pipeline{pair->second};
|
||||
if (!is_new) {
|
||||
return &pipeline;
|
||||
return pipeline.get();
|
||||
}
|
||||
pipeline = CreateGraphicsPipeline();
|
||||
return &pipeline;
|
||||
return pipeline.get();
|
||||
}
|
||||
|
||||
ComputePipeline* PipelineCache::CurrentComputePipeline() {
|
||||
|
@ -691,10 +692,10 @@ ComputePipeline* PipelineCache::CurrentComputePipeline() {
|
|||
const auto [pair, is_new]{compute_cache.try_emplace(key)};
|
||||
auto& pipeline{pair->second};
|
||||
if (!is_new) {
|
||||
return &pipeline;
|
||||
return pipeline.get();
|
||||
}
|
||||
pipeline = CreateComputePipeline(key, shader);
|
||||
return &pipeline;
|
||||
return pipeline.get();
|
||||
}
|
||||
|
||||
bool PipelineCache::RefreshStages() {
|
||||
|
@ -743,9 +744,9 @@ const ShaderInfo* PipelineCache::MakeShaderInfo(GenericEnvironment& env, VAddr c
|
|||
return result;
|
||||
}
|
||||
|
||||
GraphicsPipeline PipelineCache::CreateGraphicsPipeline(ShaderPools& pools,
|
||||
const GraphicsPipelineCacheKey& key,
|
||||
std::span<Shader::Environment* const> envs) {
|
||||
std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
|
||||
ShaderPools& pools, const GraphicsPipelineCacheKey& key,
|
||||
std::span<Shader::Environment* const> envs, bool build_in_parallel) {
|
||||
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
|
||||
size_t env_index{0};
|
||||
std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
|
||||
|
@ -783,12 +784,14 @@ GraphicsPipeline PipelineCache::CreateGraphicsPipeline(ShaderPools& pools,
|
|||
modules[stage_index].SetObjectNameEXT(name.c_str());
|
||||
}
|
||||
}
|
||||
return GraphicsPipeline(maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device,
|
||||
descriptor_pool, update_descriptor_queue, render_pass_cache, key.state,
|
||||
std::move(modules), infos);
|
||||
Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
|
||||
return std::make_unique<GraphicsPipeline>(
|
||||
maxwell3d, gpu_memory, scheduler, buffer_cache, texture_cache, device, descriptor_pool,
|
||||
update_descriptor_queue, thread_worker, render_pass_cache, key.state, std::move(modules),
|
||||
infos);
|
||||
}
|
||||
|
||||
GraphicsPipeline PipelineCache::CreateGraphicsPipeline() {
|
||||
std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
|
||||
main_pools.ReleaseContents();
|
||||
|
||||
std::array<GraphicsEnvironment, Maxwell::MaxShaderProgram> graphics_envs;
|
||||
|
@ -809,22 +812,22 @@ GraphicsPipeline PipelineCache::CreateGraphicsPipeline() {
|
|||
generic_envs.push_back(&env);
|
||||
envs.push_back(&env);
|
||||
}
|
||||
GraphicsPipeline pipeline{CreateGraphicsPipeline(main_pools, graphics_key, MakeSpan(envs))};
|
||||
auto pipeline{CreateGraphicsPipeline(main_pools, graphics_key, MakeSpan(envs), true)};
|
||||
if (!pipeline_cache_filename.empty()) {
|
||||
SerializePipeline(graphics_key, generic_envs, pipeline_cache_filename);
|
||||
}
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
ComputePipeline PipelineCache::CreateComputePipeline(const ComputePipelineCacheKey& key,
|
||||
const ShaderInfo* shader) {
|
||||
std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
|
||||
const ComputePipelineCacheKey& key, const ShaderInfo* shader) {
|
||||
const GPUVAddr program_base{kepler_compute.regs.code_loc.Address()};
|
||||
const auto& qmd{kepler_compute.launch_description};
|
||||
ComputeEnvironment env{kepler_compute, gpu_memory, program_base, qmd.program_start};
|
||||
env.SetCachedSize(shader->size_bytes);
|
||||
|
||||
main_pools.ReleaseContents();
|
||||
ComputePipeline pipeline{CreateComputePipeline(main_pools, key, env)};
|
||||
auto pipeline{CreateComputePipeline(main_pools, key, env, true)};
|
||||
if (!pipeline_cache_filename.empty()) {
|
||||
SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env},
|
||||
pipeline_cache_filename);
|
||||
|
@ -832,9 +835,9 @@ ComputePipeline PipelineCache::CreateComputePipeline(const ComputePipelineCacheK
|
|||
return pipeline;
|
||||
}
|
||||
|
||||
ComputePipeline PipelineCache::CreateComputePipeline(ShaderPools& pools,
|
||||
const ComputePipelineCacheKey& key,
|
||||
Shader::Environment& env) const {
|
||||
std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
|
||||
ShaderPools& pools, const ComputePipelineCacheKey& key, Shader::Environment& env,
|
||||
bool build_in_parallel) {
|
||||
LOG_INFO(Render_Vulkan, "0x{:016x}", key.Hash());
|
||||
|
||||
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
|
||||
|
@ -846,8 +849,9 @@ ComputePipeline PipelineCache::CreateComputePipeline(ShaderPools& pools,
|
|||
const auto name{fmt::format("{:016x}{:016x}", key.unique_hash[0], key.unique_hash[1])};
|
||||
spv_module.SetObjectNameEXT(name.c_str());
|
||||
}
|
||||
return ComputePipeline{device, descriptor_pool, update_descriptor_queue, program.info,
|
||||
std::move(spv_module)};
|
||||
Common::ThreadWorker* const thread_worker{build_in_parallel ? &workers : nullptr};
|
||||
return std::make_unique<ComputePipeline>(device, descriptor_pool, update_descriptor_queue,
|
||||
thread_worker, program.info, std::move(spv_module));
|
||||
}
|
||||
|
||||
static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexAttribute& attr) {
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/thread_worker.h"
|
||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||
#include "shader_recompiler/frontend/ir/microinstruction.h"
|
||||
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
||||
|
@ -145,16 +146,19 @@ private:
|
|||
|
||||
const ShaderInfo* MakeShaderInfo(GenericEnvironment& env, VAddr cpu_addr);
|
||||
|
||||
GraphicsPipeline CreateGraphicsPipeline();
|
||||
std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline();
|
||||
|
||||
GraphicsPipeline CreateGraphicsPipeline(ShaderPools& pools, const GraphicsPipelineCacheKey& key,
|
||||
std::span<Shader::Environment* const> envs);
|
||||
std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline(
|
||||
ShaderPools& pools, const GraphicsPipelineCacheKey& key,
|
||||
std::span<Shader::Environment* const> envs, bool build_in_parallel);
|
||||
|
||||
ComputePipeline CreateComputePipeline(const ComputePipelineCacheKey& key,
|
||||
std::unique_ptr<ComputePipeline> CreateComputePipeline(const ComputePipelineCacheKey& key,
|
||||
const ShaderInfo* shader);
|
||||
|
||||
ComputePipeline CreateComputePipeline(ShaderPools& pools, const ComputePipelineCacheKey& key,
|
||||
Shader::Environment& env) const;
|
||||
std::unique_ptr<ComputePipeline> CreateComputePipeline(ShaderPools& pools,
|
||||
const ComputePipelineCacheKey& key,
|
||||
Shader::Environment& env,
|
||||
bool build_in_parallel);
|
||||
|
||||
Shader::Profile MakeProfile(const GraphicsPipelineCacheKey& key, Shader::Stage stage);
|
||||
|
||||
|
@ -174,13 +178,15 @@ private:
|
|||
GraphicsPipelineCacheKey graphics_key{};
|
||||
std::array<const ShaderInfo*, 6> shader_infos{};
|
||||
|
||||
std::unordered_map<ComputePipelineCacheKey, ComputePipeline> compute_cache;
|
||||
std::unordered_map<GraphicsPipelineCacheKey, GraphicsPipeline> graphics_cache;
|
||||
std::unordered_map<ComputePipelineCacheKey, std::unique_ptr<ComputePipeline>> compute_cache;
|
||||
std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<GraphicsPipeline>> graphics_cache;
|
||||
|
||||
ShaderPools main_pools;
|
||||
|
||||
Shader::Profile base_profile;
|
||||
std::string pipeline_cache_filename;
|
||||
|
||||
Common::ThreadWorker workers;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
|
|
@ -276,22 +276,11 @@ void RasterizerVulkan::DispatchCompute() {
|
|||
return;
|
||||
}
|
||||
std::scoped_lock lock{texture_cache.mutex, buffer_cache.mutex};
|
||||
update_descriptor_queue.Acquire();
|
||||
pipeline->ConfigureBufferCache(buffer_cache);
|
||||
pipeline->ConfigureTextureCache(kepler_compute, gpu_memory, texture_cache);
|
||||
const VkDescriptorSet descriptor_set{pipeline->UpdateDescriptorSet()};
|
||||
pipeline->Configure(kepler_compute, gpu_memory, scheduler, buffer_cache, texture_cache);
|
||||
|
||||
const auto& qmd{kepler_compute.launch_description};
|
||||
const std::array<u32, 3> dim{qmd.grid_dim_x, qmd.grid_dim_y, qmd.grid_dim_z};
|
||||
const VkPipeline pipeline_handle{pipeline->Handle()};
|
||||
const VkPipelineLayout pipeline_layout{pipeline->PipelineLayout()};
|
||||
scheduler.Record(
|
||||
[pipeline_handle, pipeline_layout, dim, descriptor_set](vk::CommandBuffer cmdbuf) {
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_handle);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, pipeline_layout, 0,
|
||||
descriptor_set, nullptr);
|
||||
cmdbuf.Dispatch(dim[0], dim[1], dim[2]);
|
||||
});
|
||||
scheduler.Record([dim](vk::CommandBuffer cmdbuf) { cmdbuf.Dispatch(dim[0], dim[1], dim[2]); });
|
||||
}
|
||||
|
||||
void RasterizerVulkan::ResetCounter(VideoCore::QueryType type) {
|
||||
|
|
|
@ -124,18 +124,16 @@ void VKScheduler::RequestOutsideRenderPassOperationContext() {
|
|||
EndRenderPass();
|
||||
}
|
||||
|
||||
void VKScheduler::BindGraphicsPipeline(VkPipeline pipeline) {
|
||||
bool VKScheduler::UpdateGraphicsPipeline(GraphicsPipeline* pipeline) {
|
||||
if (state.graphics_pipeline == pipeline) {
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
state.graphics_pipeline = pipeline;
|
||||
Record([pipeline](vk::CommandBuffer cmdbuf) {
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
void VKScheduler::WorkerThread() {
|
||||
Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
|
||||
Common::SetCurrentThreadName("yuzu:VulkanWorker");
|
||||
std::unique_lock lock{mutex};
|
||||
do {
|
||||
cv.wait(lock, [this] { return !chunk_queue.Empty() || quit; });
|
||||
|
|
|
@ -22,6 +22,7 @@ namespace Vulkan {
|
|||
class CommandPool;
|
||||
class Device;
|
||||
class Framebuffer;
|
||||
class GraphicsPipeline;
|
||||
class StateTracker;
|
||||
class VKQueryCache;
|
||||
|
||||
|
@ -52,8 +53,8 @@ public:
|
|||
/// of a renderpass.
|
||||
void RequestOutsideRenderPassOperationContext();
|
||||
|
||||
/// Binds a pipeline to the current execution context.
|
||||
void BindGraphicsPipeline(VkPipeline pipeline);
|
||||
/// Update the pipeline to the current execution context.
|
||||
bool UpdateGraphicsPipeline(GraphicsPipeline* pipeline);
|
||||
|
||||
/// Invalidates current command buffer state except for render passes
|
||||
void InvalidateState();
|
||||
|
@ -170,7 +171,7 @@ private:
|
|||
VkRenderPass renderpass = nullptr;
|
||||
VkFramebuffer framebuffer = nullptr;
|
||||
VkExtent2D render_area = {0, 0};
|
||||
VkPipeline graphics_pipeline = nullptr;
|
||||
GraphicsPipeline* graphics_pipeline = nullptr;
|
||||
};
|
||||
|
||||
void WorkerThread();
|
||||
|
|
Loading…
Reference in a new issue