scheduler: Initialize class members directly where applicable
Reduces the overall amount of code.
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@ -22,9 +22,9 @@
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namespace Kernel {
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GlobalScheduler::GlobalScheduler(Core::System& system) : system{system} {
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is_reselection_pending = false;
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}
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GlobalScheduler::GlobalScheduler(Core::System& system) : system{system} {}
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GlobalScheduler::~GlobalScheduler() = default;
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void GlobalScheduler::AddThread(SharedPtr<Thread> thread) {
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thread_list.push_back(std::move(thread));
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@ -357,8 +357,6 @@ void GlobalScheduler::Shutdown() {
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thread_list.clear();
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}
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GlobalScheduler::~GlobalScheduler() = default;
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Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 core_id)
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: system(system), cpu_core(cpu_core), core_id(core_id) {}
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@ -150,7 +150,7 @@ private:
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static constexpr u32 min_regular_priority = 2;
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std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> scheduled_queue;
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std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> suggested_queue;
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std::atomic<bool> is_reselection_pending;
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std::atomic<bool> is_reselection_pending{false};
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// The priority levels at which the global scheduler preempts threads every 10 ms. They are
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// ordered from Core 0 to Core 3.
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