vk_graphics_pipeline: Initial implementation
This abstractio represents the state of the 3D engine at a given draw. Instead of changing individual bits of the pipeline how it's done in APIs like D3D11, OpenGL and NVN; on Vulkan we are forced to put everything together into a single, immutable object. It takes advantage of the few dynamic states Vulkan offers.
This commit is contained in:
parent
dc96a59fa0
commit
2effdeb924
|
@ -161,6 +161,8 @@ if (ENABLE_VULKAN)
|
||||||
renderer_vulkan/vk_descriptor_pool.h
|
renderer_vulkan/vk_descriptor_pool.h
|
||||||
renderer_vulkan/vk_device.cpp
|
renderer_vulkan/vk_device.cpp
|
||||||
renderer_vulkan/vk_device.h
|
renderer_vulkan/vk_device.h
|
||||||
|
renderer_vulkan/vk_graphics_pipeline.cpp
|
||||||
|
renderer_vulkan/vk_graphics_pipeline.h
|
||||||
renderer_vulkan/vk_image.cpp
|
renderer_vulkan/vk_image.cpp
|
||||||
renderer_vulkan/vk_image.h
|
renderer_vulkan/vk_image.h
|
||||||
renderer_vulkan/vk_memory_manager.cpp
|
renderer_vulkan/vk_memory_manager.cpp
|
||||||
|
|
271
src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
Normal file
271
src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
Normal file
|
@ -0,0 +1,271 @@
|
||||||
|
// Copyright 2019 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
#include "common/assert.h"
|
||||||
|
#include "common/common_types.h"
|
||||||
|
#include "common/microprofile.h"
|
||||||
|
#include "video_core/renderer_vulkan/declarations.h"
|
||||||
|
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
|
||||||
|
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
|
||||||
|
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
|
||||||
|
#include "video_core/renderer_vulkan/vk_device.h"
|
||||||
|
#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
|
||||||
|
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
|
||||||
|
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
|
||||||
|
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||||
|
#include "video_core/renderer_vulkan/vk_update_descriptor.h"
|
||||||
|
|
||||||
|
namespace Vulkan {
|
||||||
|
|
||||||
|
MICROPROFILE_DECLARE(Vulkan_PipelineCache);
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
vk::StencilOpState GetStencilFaceState(const FixedPipelineState::StencilFace& face) {
|
||||||
|
return vk::StencilOpState(MaxwellToVK::StencilOp(face.action_stencil_fail),
|
||||||
|
MaxwellToVK::StencilOp(face.action_depth_pass),
|
||||||
|
MaxwellToVK::StencilOp(face.action_depth_fail),
|
||||||
|
MaxwellToVK::ComparisonOp(face.test_func), 0, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SupportsPrimitiveRestart(vk::PrimitiveTopology topology) {
|
||||||
|
static constexpr std::array unsupported_topologies = {
|
||||||
|
vk::PrimitiveTopology::ePointList,
|
||||||
|
vk::PrimitiveTopology::eLineList,
|
||||||
|
vk::PrimitiveTopology::eTriangleList,
|
||||||
|
vk::PrimitiveTopology::eLineListWithAdjacency,
|
||||||
|
vk::PrimitiveTopology::eTriangleListWithAdjacency,
|
||||||
|
vk::PrimitiveTopology::ePatchList};
|
||||||
|
return std::find(std::begin(unsupported_topologies), std::end(unsupported_topologies),
|
||||||
|
topology) == std::end(unsupported_topologies);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // Anonymous namespace
|
||||||
|
|
||||||
|
VKGraphicsPipeline::VKGraphicsPipeline(const VKDevice& device, VKScheduler& scheduler,
|
||||||
|
VKDescriptorPool& descriptor_pool,
|
||||||
|
VKUpdateDescriptorQueue& update_descriptor_queue,
|
||||||
|
VKRenderPassCache& renderpass_cache,
|
||||||
|
const GraphicsPipelineCacheKey& key,
|
||||||
|
const std::vector<vk::DescriptorSetLayoutBinding>& bindings,
|
||||||
|
const SPIRVProgram& program)
|
||||||
|
: device{device}, scheduler{scheduler}, fixed_state{key.fixed_state}, hash{key.Hash()},
|
||||||
|
descriptor_set_layout{CreateDescriptorSetLayout(bindings)},
|
||||||
|
descriptor_allocator{descriptor_pool, *descriptor_set_layout},
|
||||||
|
update_descriptor_queue{update_descriptor_queue}, layout{CreatePipelineLayout()},
|
||||||
|
descriptor_template{CreateDescriptorUpdateTemplate(program)}, modules{CreateShaderModules(
|
||||||
|
program)},
|
||||||
|
renderpass{renderpass_cache.GetRenderPass(key.renderpass_params)}, pipeline{CreatePipeline(
|
||||||
|
key.renderpass_params,
|
||||||
|
program)} {}
|
||||||
|
|
||||||
|
VKGraphicsPipeline::~VKGraphicsPipeline() = default;
|
||||||
|
|
||||||
|
vk::DescriptorSet VKGraphicsPipeline::CommitDescriptorSet() {
|
||||||
|
if (!descriptor_template) {
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
const auto set = descriptor_allocator.Commit(scheduler.GetFence());
|
||||||
|
update_descriptor_queue.Send(*descriptor_template, set);
|
||||||
|
return set;
|
||||||
|
}
|
||||||
|
|
||||||
|
UniqueDescriptorSetLayout VKGraphicsPipeline::CreateDescriptorSetLayout(
|
||||||
|
const std::vector<vk::DescriptorSetLayoutBinding>& bindings) const {
|
||||||
|
const vk::DescriptorSetLayoutCreateInfo descriptor_set_layout_ci(
|
||||||
|
{}, static_cast<u32>(bindings.size()), bindings.data());
|
||||||
|
|
||||||
|
const auto dev = device.GetLogical();
|
||||||
|
const auto& dld = device.GetDispatchLoader();
|
||||||
|
return dev.createDescriptorSetLayoutUnique(descriptor_set_layout_ci, nullptr, dld);
|
||||||
|
}
|
||||||
|
|
||||||
|
UniquePipelineLayout VKGraphicsPipeline::CreatePipelineLayout() const {
|
||||||
|
const vk::PipelineLayoutCreateInfo pipeline_layout_ci({}, 1, &*descriptor_set_layout, 0,
|
||||||
|
nullptr);
|
||||||
|
const auto dev = device.GetLogical();
|
||||||
|
const auto& dld = device.GetDispatchLoader();
|
||||||
|
return dev.createPipelineLayoutUnique(pipeline_layout_ci, nullptr, dld);
|
||||||
|
}
|
||||||
|
|
||||||
|
UniqueDescriptorUpdateTemplate VKGraphicsPipeline::CreateDescriptorUpdateTemplate(
|
||||||
|
const SPIRVProgram& program) const {
|
||||||
|
std::vector<vk::DescriptorUpdateTemplateEntry> template_entries;
|
||||||
|
u32 binding = 0;
|
||||||
|
u32 offset = 0;
|
||||||
|
for (const auto& stage : program) {
|
||||||
|
if (stage) {
|
||||||
|
FillDescriptorUpdateTemplateEntries(device, stage->entries, binding, offset,
|
||||||
|
template_entries);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (template_entries.empty()) {
|
||||||
|
// If the shader doesn't use descriptor sets, skip template creation.
|
||||||
|
return UniqueDescriptorUpdateTemplate{};
|
||||||
|
}
|
||||||
|
|
||||||
|
const vk::DescriptorUpdateTemplateCreateInfo template_ci(
|
||||||
|
{}, static_cast<u32>(template_entries.size()), template_entries.data(),
|
||||||
|
vk::DescriptorUpdateTemplateType::eDescriptorSet, *descriptor_set_layout,
|
||||||
|
vk::PipelineBindPoint::eGraphics, *layout, DESCRIPTOR_SET);
|
||||||
|
|
||||||
|
const auto dev = device.GetLogical();
|
||||||
|
const auto& dld = device.GetDispatchLoader();
|
||||||
|
return dev.createDescriptorUpdateTemplateUnique(template_ci, nullptr, dld);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<UniqueShaderModule> VKGraphicsPipeline::CreateShaderModules(
|
||||||
|
const SPIRVProgram& program) const {
|
||||||
|
std::vector<UniqueShaderModule> modules;
|
||||||
|
const auto dev = device.GetLogical();
|
||||||
|
const auto& dld = device.GetDispatchLoader();
|
||||||
|
for (std::size_t i = 0; i < Maxwell::MaxShaderStage; ++i) {
|
||||||
|
const auto& stage = program[i];
|
||||||
|
if (!stage) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
const vk::ShaderModuleCreateInfo module_ci({}, stage->code.size() * sizeof(u32),
|
||||||
|
stage->code.data());
|
||||||
|
modules.emplace_back(dev.createShaderModuleUnique(module_ci, nullptr, dld));
|
||||||
|
}
|
||||||
|
return modules;
|
||||||
|
}
|
||||||
|
|
||||||
|
UniquePipeline VKGraphicsPipeline::CreatePipeline(const RenderPassParams& renderpass_params,
|
||||||
|
const SPIRVProgram& program) const {
|
||||||
|
const auto& vi = fixed_state.vertex_input;
|
||||||
|
const auto& ia = fixed_state.input_assembly;
|
||||||
|
const auto& ds = fixed_state.depth_stencil;
|
||||||
|
const auto& cd = fixed_state.color_blending;
|
||||||
|
const auto& ts = fixed_state.tessellation;
|
||||||
|
const auto& rs = fixed_state.rasterizer;
|
||||||
|
|
||||||
|
std::vector<vk::VertexInputBindingDescription> vertex_bindings;
|
||||||
|
std::vector<vk::VertexInputBindingDivisorDescriptionEXT> vertex_binding_divisors;
|
||||||
|
for (std::size_t i = 0; i < vi.num_bindings; ++i) {
|
||||||
|
const auto& binding = vi.bindings[i];
|
||||||
|
const bool instanced = binding.divisor != 0;
|
||||||
|
const auto rate = instanced ? vk::VertexInputRate::eInstance : vk::VertexInputRate::eVertex;
|
||||||
|
vertex_bindings.emplace_back(binding.index, binding.stride, rate);
|
||||||
|
if (instanced) {
|
||||||
|
vertex_binding_divisors.emplace_back(binding.index, binding.divisor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<vk::VertexInputAttributeDescription> vertex_attributes;
|
||||||
|
const auto& input_attributes = program[0]->entries.attributes;
|
||||||
|
for (std::size_t i = 0; i < vi.num_attributes; ++i) {
|
||||||
|
const auto& attribute = vi.attributes[i];
|
||||||
|
if (input_attributes.find(attribute.index) == input_attributes.end()) {
|
||||||
|
// Skip attributes not used by the vertex shaders.
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
vertex_attributes.emplace_back(attribute.index, attribute.buffer,
|
||||||
|
MaxwellToVK::VertexFormat(attribute.type, attribute.size),
|
||||||
|
attribute.offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
vk::PipelineVertexInputStateCreateInfo vertex_input_ci(
|
||||||
|
{}, static_cast<u32>(vertex_bindings.size()), vertex_bindings.data(),
|
||||||
|
static_cast<u32>(vertex_attributes.size()), vertex_attributes.data());
|
||||||
|
|
||||||
|
const vk::PipelineVertexInputDivisorStateCreateInfoEXT vertex_input_divisor_ci(
|
||||||
|
static_cast<u32>(vertex_binding_divisors.size()), vertex_binding_divisors.data());
|
||||||
|
if (!vertex_binding_divisors.empty()) {
|
||||||
|
vertex_input_ci.pNext = &vertex_input_divisor_ci;
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto primitive_topology = MaxwellToVK::PrimitiveTopology(device, ia.topology);
|
||||||
|
const vk::PipelineInputAssemblyStateCreateInfo input_assembly_ci(
|
||||||
|
{}, primitive_topology,
|
||||||
|
ia.primitive_restart_enable && SupportsPrimitiveRestart(primitive_topology));
|
||||||
|
|
||||||
|
const vk::PipelineTessellationStateCreateInfo tessellation_ci({}, ts.patch_control_points);
|
||||||
|
|
||||||
|
const vk::PipelineViewportStateCreateInfo viewport_ci({}, Maxwell::NumViewports, nullptr,
|
||||||
|
Maxwell::NumViewports, nullptr);
|
||||||
|
|
||||||
|
// TODO(Rodrigo): Find out what's the default register value for front face
|
||||||
|
const vk::PipelineRasterizationStateCreateInfo rasterizer_ci(
|
||||||
|
{}, rs.depth_clamp_enable, false, vk::PolygonMode::eFill,
|
||||||
|
rs.cull_enable ? MaxwellToVK::CullFace(rs.cull_face) : vk::CullModeFlagBits::eNone,
|
||||||
|
rs.cull_enable ? MaxwellToVK::FrontFace(rs.front_face) : vk::FrontFace::eCounterClockwise,
|
||||||
|
rs.depth_bias_enable, 0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
|
|
||||||
|
const vk::PipelineMultisampleStateCreateInfo multisampling_ci(
|
||||||
|
{}, vk::SampleCountFlagBits::e1, false, 0.0f, nullptr, false, false);
|
||||||
|
|
||||||
|
const vk::CompareOp depth_test_compare = ds.depth_test_enable
|
||||||
|
? MaxwellToVK::ComparisonOp(ds.depth_test_function)
|
||||||
|
: vk::CompareOp::eAlways;
|
||||||
|
|
||||||
|
const vk::PipelineDepthStencilStateCreateInfo depth_stencil_ci(
|
||||||
|
{}, ds.depth_test_enable, ds.depth_write_enable, depth_test_compare, ds.depth_bounds_enable,
|
||||||
|
ds.stencil_enable, GetStencilFaceState(ds.front_stencil),
|
||||||
|
GetStencilFaceState(ds.back_stencil), 0.0f, 0.0f);
|
||||||
|
|
||||||
|
std::array<vk::PipelineColorBlendAttachmentState, Maxwell::NumRenderTargets> cb_attachments;
|
||||||
|
const std::size_t num_attachments =
|
||||||
|
std::min(cd.attachments_count, renderpass_params.color_attachments.size());
|
||||||
|
for (std::size_t i = 0; i < num_attachments; ++i) {
|
||||||
|
constexpr std::array component_table{
|
||||||
|
vk::ColorComponentFlagBits::eR, vk::ColorComponentFlagBits::eG,
|
||||||
|
vk::ColorComponentFlagBits::eB, vk::ColorComponentFlagBits::eA};
|
||||||
|
const auto& blend = cd.attachments[i];
|
||||||
|
|
||||||
|
vk::ColorComponentFlags color_components{};
|
||||||
|
for (std::size_t j = 0; j < component_table.size(); ++j) {
|
||||||
|
if (blend.components[j])
|
||||||
|
color_components |= component_table[j];
|
||||||
|
}
|
||||||
|
|
||||||
|
cb_attachments[i] = vk::PipelineColorBlendAttachmentState(
|
||||||
|
blend.enable, MaxwellToVK::BlendFactor(blend.src_rgb_func),
|
||||||
|
MaxwellToVK::BlendFactor(blend.dst_rgb_func),
|
||||||
|
MaxwellToVK::BlendEquation(blend.rgb_equation),
|
||||||
|
MaxwellToVK::BlendFactor(blend.src_a_func), MaxwellToVK::BlendFactor(blend.dst_a_func),
|
||||||
|
MaxwellToVK::BlendEquation(blend.a_equation), color_components);
|
||||||
|
}
|
||||||
|
const vk::PipelineColorBlendStateCreateInfo color_blending_ci({}, false, vk::LogicOp::eCopy,
|
||||||
|
static_cast<u32>(num_attachments),
|
||||||
|
cb_attachments.data(), {});
|
||||||
|
|
||||||
|
constexpr std::array dynamic_states = {
|
||||||
|
vk::DynamicState::eViewport, vk::DynamicState::eScissor,
|
||||||
|
vk::DynamicState::eDepthBias, vk::DynamicState::eBlendConstants,
|
||||||
|
vk::DynamicState::eDepthBounds, vk::DynamicState::eStencilCompareMask,
|
||||||
|
vk::DynamicState::eStencilWriteMask, vk::DynamicState::eStencilReference};
|
||||||
|
const vk::PipelineDynamicStateCreateInfo dynamic_state_ci(
|
||||||
|
{}, static_cast<u32>(dynamic_states.size()), dynamic_states.data());
|
||||||
|
|
||||||
|
vk::PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT subgroup_size_ci;
|
||||||
|
subgroup_size_ci.requiredSubgroupSize = GuestWarpSize;
|
||||||
|
|
||||||
|
std::vector<vk::PipelineShaderStageCreateInfo> shader_stages;
|
||||||
|
std::size_t module_index = 0;
|
||||||
|
for (std::size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
|
||||||
|
if (!program[stage]) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
const auto stage_enum = static_cast<Tegra::Engines::ShaderType>(stage);
|
||||||
|
const auto vk_stage = MaxwellToVK::ShaderStage(stage_enum);
|
||||||
|
auto& stage_ci = shader_stages.emplace_back(vk::PipelineShaderStageCreateFlags{}, vk_stage,
|
||||||
|
*modules[module_index++], "main", nullptr);
|
||||||
|
if (program[stage]->entries.uses_warps && device.IsGuestWarpSizeSupported(vk_stage)) {
|
||||||
|
stage_ci.pNext = &subgroup_size_ci;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const vk::GraphicsPipelineCreateInfo create_info(
|
||||||
|
{}, static_cast<u32>(shader_stages.size()), shader_stages.data(), &vertex_input_ci,
|
||||||
|
&input_assembly_ci, &tessellation_ci, &viewport_ci, &rasterizer_ci, &multisampling_ci,
|
||||||
|
&depth_stencil_ci, &color_blending_ci, &dynamic_state_ci, *layout, renderpass, 0, {}, 0);
|
||||||
|
|
||||||
|
const auto dev = device.GetLogical();
|
||||||
|
const auto& dld = device.GetDispatchLoader();
|
||||||
|
return dev.createGraphicsPipelineUnique(nullptr, create_info, nullptr, dld);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace Vulkan
|
90
src/video_core/renderer_vulkan/vk_graphics_pipeline.h
Normal file
90
src/video_core/renderer_vulkan/vk_graphics_pipeline.h
Normal file
|
@ -0,0 +1,90 @@
|
||||||
|
// Copyright 2019 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <array>
|
||||||
|
#include <memory>
|
||||||
|
#include <optional>
|
||||||
|
#include <unordered_map>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "video_core/engines/maxwell_3d.h"
|
||||||
|
#include "video_core/renderer_vulkan/declarations.h"
|
||||||
|
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
|
||||||
|
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
|
||||||
|
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
|
||||||
|
#include "video_core/renderer_vulkan/vk_resource_manager.h"
|
||||||
|
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
|
||||||
|
|
||||||
|
namespace Vulkan {
|
||||||
|
|
||||||
|
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||||
|
|
||||||
|
struct GraphicsPipelineCacheKey;
|
||||||
|
|
||||||
|
class VKDescriptorPool;
|
||||||
|
class VKDevice;
|
||||||
|
class VKRenderPassCache;
|
||||||
|
class VKScheduler;
|
||||||
|
class VKUpdateDescriptorQueue;
|
||||||
|
|
||||||
|
using SPIRVProgram = std::array<std::optional<SPIRVShader>, Maxwell::MaxShaderStage>;
|
||||||
|
|
||||||
|
class VKGraphicsPipeline final {
|
||||||
|
public:
|
||||||
|
explicit VKGraphicsPipeline(const VKDevice& device, VKScheduler& scheduler,
|
||||||
|
VKDescriptorPool& descriptor_pool,
|
||||||
|
VKUpdateDescriptorQueue& update_descriptor_queue,
|
||||||
|
VKRenderPassCache& renderpass_cache,
|
||||||
|
const GraphicsPipelineCacheKey& key,
|
||||||
|
const std::vector<vk::DescriptorSetLayoutBinding>& bindings,
|
||||||
|
const SPIRVProgram& program);
|
||||||
|
~VKGraphicsPipeline();
|
||||||
|
|
||||||
|
vk::DescriptorSet CommitDescriptorSet();
|
||||||
|
|
||||||
|
vk::Pipeline GetHandle() const {
|
||||||
|
return *pipeline;
|
||||||
|
}
|
||||||
|
|
||||||
|
vk::PipelineLayout GetLayout() const {
|
||||||
|
return *layout;
|
||||||
|
}
|
||||||
|
|
||||||
|
vk::RenderPass GetRenderPass() const {
|
||||||
|
return renderpass;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
UniqueDescriptorSetLayout CreateDescriptorSetLayout(
|
||||||
|
const std::vector<vk::DescriptorSetLayoutBinding>& bindings) const;
|
||||||
|
|
||||||
|
UniquePipelineLayout CreatePipelineLayout() const;
|
||||||
|
|
||||||
|
UniqueDescriptorUpdateTemplate CreateDescriptorUpdateTemplate(
|
||||||
|
const SPIRVProgram& program) const;
|
||||||
|
|
||||||
|
std::vector<UniqueShaderModule> CreateShaderModules(const SPIRVProgram& program) const;
|
||||||
|
|
||||||
|
UniquePipeline CreatePipeline(const RenderPassParams& renderpass_params,
|
||||||
|
const SPIRVProgram& program) const;
|
||||||
|
|
||||||
|
const VKDevice& device;
|
||||||
|
VKScheduler& scheduler;
|
||||||
|
const FixedPipelineState fixed_state;
|
||||||
|
const u64 hash;
|
||||||
|
|
||||||
|
UniqueDescriptorSetLayout descriptor_set_layout;
|
||||||
|
DescriptorAllocator descriptor_allocator;
|
||||||
|
VKUpdateDescriptorQueue& update_descriptor_queue;
|
||||||
|
UniquePipelineLayout layout;
|
||||||
|
UniqueDescriptorUpdateTemplate descriptor_template;
|
||||||
|
std::vector<UniqueShaderModule> modules;
|
||||||
|
|
||||||
|
vk::RenderPass renderpass;
|
||||||
|
UniquePipeline pipeline;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace Vulkan
|
|
@ -8,9 +8,12 @@
|
||||||
#include <cstddef>
|
#include <cstddef>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
|
#include <boost/functional/hash.hpp>
|
||||||
|
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "video_core/engines/maxwell_3d.h"
|
#include "video_core/engines/maxwell_3d.h"
|
||||||
#include "video_core/renderer_vulkan/declarations.h"
|
#include "video_core/renderer_vulkan/declarations.h"
|
||||||
|
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
|
||||||
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
|
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
|
||||||
#include "video_core/shader/shader_ir.h"
|
#include "video_core/shader/shader_ir.h"
|
||||||
|
|
||||||
|
@ -18,6 +21,28 @@ namespace Vulkan {
|
||||||
|
|
||||||
class VKDevice;
|
class VKDevice;
|
||||||
|
|
||||||
|
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||||
|
|
||||||
|
struct GraphicsPipelineCacheKey {
|
||||||
|
FixedPipelineState fixed_state;
|
||||||
|
std::array<GPUVAddr, Maxwell::MaxShaderProgram> shaders;
|
||||||
|
RenderPassParams renderpass_params;
|
||||||
|
|
||||||
|
std::size_t Hash() const noexcept {
|
||||||
|
std::size_t hash = fixed_state.Hash();
|
||||||
|
for (const auto& shader : shaders) {
|
||||||
|
boost::hash_combine(hash, shader);
|
||||||
|
}
|
||||||
|
boost::hash_combine(hash, renderpass_params.Hash());
|
||||||
|
return hash;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool operator==(const GraphicsPipelineCacheKey& rhs) const noexcept {
|
||||||
|
return std::tie(fixed_state, shaders, renderpass_params) ==
|
||||||
|
std::tie(rhs.fixed_state, rhs.shaders, rhs.renderpass_params);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
struct ComputePipelineCacheKey {
|
struct ComputePipelineCacheKey {
|
||||||
GPUVAddr shader{};
|
GPUVAddr shader{};
|
||||||
u32 shared_memory_size{};
|
u32 shared_memory_size{};
|
||||||
|
@ -41,6 +66,13 @@ struct ComputePipelineCacheKey {
|
||||||
|
|
||||||
namespace std {
|
namespace std {
|
||||||
|
|
||||||
|
template <>
|
||||||
|
struct hash<Vulkan::GraphicsPipelineCacheKey> {
|
||||||
|
std::size_t operator()(const Vulkan::GraphicsPipelineCacheKey& k) const noexcept {
|
||||||
|
return k.Hash();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
template <>
|
template <>
|
||||||
struct hash<Vulkan::ComputePipelineCacheKey> {
|
struct hash<Vulkan::ComputePipelineCacheKey> {
|
||||||
std::size_t operator()(const Vulkan::ComputePipelineCacheKey& k) const noexcept {
|
std::size_t operator()(const Vulkan::ComputePipelineCacheKey& k) const noexcept {
|
||||||
|
|
Loading…
Reference in a new issue