Merge pull request #1660 from Tinob/master

Map more missing opengl states
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bunnei 2018-11-11 19:58:16 -08:00 committed by GitHub
commit 2c6efda235
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 138 additions and 88 deletions

View file

@ -53,6 +53,19 @@ void Maxwell3D::InitializeRegisterDefaults() {
regs.independent_blend[blend_index].factor_source_a = Regs::Blend::Factor::One; regs.independent_blend[blend_index].factor_source_a = Regs::Blend::Factor::One;
regs.independent_blend[blend_index].factor_dest_a = Regs::Blend::Factor::Zero; regs.independent_blend[blend_index].factor_dest_a = Regs::Blend::Factor::Zero;
} }
regs.stencil_front_op_fail = Regs::StencilOp::Keep;
regs.stencil_front_op_zfail = Regs::StencilOp::Keep;
regs.stencil_front_op_zpass = Regs::StencilOp::Keep;
regs.stencil_front_func_func = Regs::ComparisonOp::Always;
regs.stencil_front_func_mask = 0xFFFFFFFF;
regs.stencil_front_mask = 0xFFFFFFFF;
regs.stencil_two_side_enable = 1;
regs.stencil_back_op_fail = Regs::StencilOp::Keep;
regs.stencil_back_op_zfail = Regs::StencilOp::Keep;
regs.stencil_back_op_zpass = Regs::StencilOp::Keep;
regs.stencil_back_func_func = Regs::ComparisonOp::Always;
regs.stencil_back_func_mask = 0xFFFFFFFF;
regs.stencil_back_mask = 0xFFFFFFFF;
} }
void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) { void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {

View file

@ -345,6 +345,14 @@ public:
Invert = 6, Invert = 6,
IncrWrap = 7, IncrWrap = 7,
DecrWrap = 8, DecrWrap = 8,
KeepOGL = 0x1E00,
ZeroOGL = 0,
ReplaceOGL = 0x1E01,
IncrOGL = 0x1E02,
DecrOGL = 0x1E03,
InvertOGL = 0x150A,
IncrWrapOGL = 0x8507,
DecrWrapOGL = 0x8508,
}; };
enum class MemoryLayout : u32 { enum class MemoryLayout : u32 {

View file

@ -140,7 +140,7 @@ void RasterizerOpenGL::SetupVertexFormat() {
if (is_cache_miss) { if (is_cache_miss) {
VAO.Create(); VAO.Create();
state.draw.vertex_array = VAO.handle; state.draw.vertex_array = VAO.handle;
state.Apply(); state.ApplyVertexBufferState();
// The index buffer binding is stored within the VAO. Stupid OpenGL, but easy to work // The index buffer binding is stored within the VAO. Stupid OpenGL, but easy to work
// around. // around.
@ -182,7 +182,7 @@ void RasterizerOpenGL::SetupVertexFormat() {
} }
} }
state.draw.vertex_array = VAO.handle; state.draw.vertex_array = VAO.handle;
state.Apply(); state.ApplyVertexBufferState();
} }
void RasterizerOpenGL::SetupVertexBuffer() { void RasterizerOpenGL::SetupVertexBuffer() {
@ -342,8 +342,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
index++; index++;
} }
} }
state.Apply();
} }
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const { std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
@ -412,8 +410,8 @@ void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
cached_pages.add({pages_interval, delta}); cached_pages.add({pages_interval, delta});
} }
void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb, void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool using_color_fb,
bool preserve_contents, bool using_depth_fb, bool preserve_contents,
std::optional<std::size_t> single_color_target) { std::optional<std::size_t> single_color_target) {
MICROPROFILE_SCOPE(OpenGL_Framebuffer); MICROPROFILE_SCOPE(OpenGL_Framebuffer);
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
@ -429,9 +427,9 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
ASSERT_MSG(regs.rt_separate_frag_data == 0, "Unimplemented"); ASSERT_MSG(regs.rt_separate_frag_data == 0, "Unimplemented");
// Bind the framebuffer surfaces // Bind the framebuffer surfaces
state.draw.draw_framebuffer = framebuffer.handle; current_state.draw.draw_framebuffer = framebuffer.handle;
state.Apply(); current_state.ApplyFramebufferState();
state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0; current_state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0;
if (using_color_fb) { if (using_color_fb) {
if (single_color_target) { if (single_color_target) {
@ -509,10 +507,7 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0); 0);
} }
SyncViewport(current_state);
SyncViewport();
state.Apply();
} }
void RasterizerOpenGL::Clear() { void RasterizerOpenGL::Clear() {
@ -525,22 +520,23 @@ void RasterizerOpenGL::Clear() {
bool use_stencil{}; bool use_stencil{};
OpenGLState clear_state; OpenGLState clear_state;
clear_state.draw.draw_framebuffer = framebuffer.handle;
clear_state.color_mask[0].red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
clear_state.color_mask[0].green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
clear_state.color_mask[0].blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;
clear_state.color_mask[0].alpha_enabled = regs.clear_buffers.A ? GL_TRUE : GL_FALSE;
if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B || if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
regs.clear_buffers.A) { regs.clear_buffers.A) {
use_color = true; use_color = true;
} }
if (use_color) {
clear_state.color_mask[0].red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
clear_state.color_mask[0].green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
clear_state.color_mask[0].blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;
clear_state.color_mask[0].alpha_enabled = regs.clear_buffers.A ? GL_TRUE : GL_FALSE;
}
if (regs.clear_buffers.Z) { if (regs.clear_buffers.Z) {
ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!"); ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!");
use_depth = true; use_depth = true;
// Always enable the depth write when clearing the depth buffer. The depth write mask is // Always enable the depth write when clearing the depth buffer. The depth write mask is
// ignored when clearing the buffer in the Switch, but OpenGL obeys it so we set it to true. // ignored when clearing the buffer in the Switch, but OpenGL obeys it so we set it to
// true.
clear_state.depth.test_enabled = true; clear_state.depth.test_enabled = true;
clear_state.depth.test_func = GL_ALWAYS; clear_state.depth.test_func = GL_ALWAYS;
} }
@ -557,11 +553,8 @@ void RasterizerOpenGL::Clear() {
ScopeAcquireGLContext acquire_context{emu_window}; ScopeAcquireGLContext acquire_context{emu_window};
ConfigureFramebuffers(use_color, use_depth || use_stencil, false, ConfigureFramebuffers(clear_state, use_color, use_depth || use_stencil, false,
regs.clear_buffers.RT.Value()); regs.clear_buffers.RT.Value());
// Copy the sRGB setting to the clear state to avoid problem with
// specific driver implementations
clear_state.framebuffer_srgb.enabled = state.framebuffer_srgb.enabled;
clear_state.Apply(); clear_state.Apply();
if (use_color) { if (use_color) {
@ -587,7 +580,7 @@ void RasterizerOpenGL::DrawArrays() {
ScopeAcquireGLContext acquire_context{emu_window}; ScopeAcquireGLContext acquire_context{emu_window};
ConfigureFramebuffers(); ConfigureFramebuffers(state);
SyncColorMask(); SyncColorMask();
SyncDepthTestState(); SyncDepthTestState();
SyncStencilTestState(); SyncStencilTestState();
@ -608,7 +601,7 @@ void RasterizerOpenGL::DrawArrays() {
const bool is_indexed = accelerate_draw == AccelDraw::Indexed; const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
state.draw.vertex_buffer = buffer_cache.GetHandle(); state.draw.vertex_buffer = buffer_cache.GetHandle();
state.Apply(); state.ApplyVertexBufferState();
std::size_t buffer_size = CalculateVertexArraysSize(); std::size_t buffer_size = CalculateVertexArraysSize();
@ -740,9 +733,9 @@ void RasterizerOpenGL::SamplerInfo::Create() {
glSamplerParameteri(sampler.handle, GL_TEXTURE_COMPARE_FUNC, GL_NEVER); glSamplerParameteri(sampler.handle, GL_TEXTURE_COMPARE_FUNC, GL_NEVER);
} }
void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) { void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::FullTextureInfo& info) {
const GLuint s = sampler.handle; const GLuint s = sampler.handle;
const Tegra::Texture::TSCEntry& config = info.tsc;
if (mag_filter != config.mag_filter) { if (mag_filter != config.mag_filter) {
mag_filter = config.mag_filter; mag_filter = config.mag_filter;
glSamplerParameteri( glSamplerParameteri(
@ -793,6 +786,22 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, border_color.data()); glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, border_color.data());
} }
} }
if (info.tic.use_header_opt_control == 0) {
if (GLAD_GL_ARB_texture_filter_anisotropic) {
glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY,
static_cast<float>(1 << info.tic.max_anisotropy.Value()));
} else if (GLAD_GL_EXT_texture_filter_anisotropic) {
glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT,
static_cast<float>(1 << info.tic.max_anisotropy.Value()));
}
glSamplerParameterf(s, GL_TEXTURE_MIN_LOD,
static_cast<float>(info.tic.res_min_mip_level.Value()));
glSamplerParameterf(s, GL_TEXTURE_MAX_LOD,
static_cast<float>(info.tic.res_max_mip_level.Value() == 0
? 16
: info.tic.res_max_mip_level.Value()));
glSamplerParameterf(s, GL_TEXTURE_LOD_BIAS, info.tic.mip_lod_bias.Value() / 256.f);
}
} }
u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shader, u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shader,
@ -890,7 +899,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
continue; continue;
} }
texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc); texture_samplers[current_bindpoint].SyncWithConfig(texture);
Surface surface = res_cache.GetTextureSurface(texture, entry); Surface surface = res_cache.GetTextureSurface(texture, entry);
if (surface != nullptr) { if (surface != nullptr) {
state.texture_units[current_bindpoint].texture = surface->Texture().handle; state.texture_units[current_bindpoint].texture = surface->Texture().handle;
@ -912,11 +921,11 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
return current_unit + static_cast<u32>(entries.size()); return current_unit + static_cast<u32>(entries.size());
} }
void RasterizerOpenGL::SyncViewport() { void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) { for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()}; const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
auto& viewport = state.viewports[i]; auto& viewport = current_state.viewports[i];
viewport.x = viewport_rect.left; viewport.x = viewport_rect.left;
viewport.y = viewport_rect.bottom; viewport.y = viewport_rect.bottom;
viewport.width = static_cast<GLfloat>(viewport_rect.GetWidth()); viewport.width = static_cast<GLfloat>(viewport_rect.GetWidth());
@ -985,9 +994,6 @@ void RasterizerOpenGL::SyncStencilTestState() {
return; return;
} }
// TODO(bunnei): Verify behavior when this is not set
ASSERT(regs.stencil_two_side_enable);
state.stencil.front.test_func = MaxwellToGL::ComparisonOp(regs.stencil_front_func_func); state.stencil.front.test_func = MaxwellToGL::ComparisonOp(regs.stencil_front_func_func);
state.stencil.front.test_ref = regs.stencil_front_func_ref; state.stencil.front.test_ref = regs.stencil_front_func_ref;
state.stencil.front.test_mask = regs.stencil_front_func_mask; state.stencil.front.test_mask = regs.stencil_front_func_mask;
@ -995,14 +1001,23 @@ void RasterizerOpenGL::SyncStencilTestState() {
state.stencil.front.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_front_op_zfail); state.stencil.front.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_front_op_zfail);
state.stencil.front.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_front_op_zpass); state.stencil.front.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_front_op_zpass);
state.stencil.front.write_mask = regs.stencil_front_mask; state.stencil.front.write_mask = regs.stencil_front_mask;
if (regs.stencil_two_side_enable) {
state.stencil.back.test_func = MaxwellToGL::ComparisonOp(regs.stencil_back_func_func); state.stencil.back.test_func = MaxwellToGL::ComparisonOp(regs.stencil_back_func_func);
state.stencil.back.test_ref = regs.stencil_back_func_ref; state.stencil.back.test_ref = regs.stencil_back_func_ref;
state.stencil.back.test_mask = regs.stencil_back_func_mask; state.stencil.back.test_mask = regs.stencil_back_func_mask;
state.stencil.back.action_stencil_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_fail); state.stencil.back.action_stencil_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_fail);
state.stencil.back.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_zfail); state.stencil.back.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_zfail);
state.stencil.back.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_back_op_zpass); state.stencil.back.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_back_op_zpass);
state.stencil.back.write_mask = regs.stencil_back_mask; state.stencil.back.write_mask = regs.stencil_back_mask;
} else {
state.stencil.back.test_func = GL_ALWAYS;
state.stencil.back.test_ref = 0;
state.stencil.back.test_mask = 0xFFFFFFFF;
state.stencil.back.write_mask = 0xFFFFFFFF;
state.stencil.back.action_stencil_fail = GL_KEEP;
state.stencil.back.action_depth_fail = GL_KEEP;
state.stencil.back.action_depth_pass = GL_KEEP;
}
} }
void RasterizerOpenGL::SyncColorMask() { void RasterizerOpenGL::SyncColorMask() {
@ -1114,9 +1129,8 @@ void RasterizerOpenGL::CheckAlphaTests() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
if (regs.alpha_test_enabled != 0 && regs.rt_control.count > 1) { if (regs.alpha_test_enabled != 0 && regs.rt_control.count > 1) {
LOG_CRITICAL( LOG_CRITICAL(Render_OpenGL, "Alpha Testing is enabled with Multiple Render Targets, "
Render_OpenGL, "this behavior is undefined.");
"Alpha Testing is enabled with Multiple Render Targets, this behavior is undefined.");
UNREACHABLE(); UNREACHABLE();
} }
} }

View file

@ -88,7 +88,7 @@ private:
/// SamplerInfo struct. /// SamplerInfo struct.
void Create(); void Create();
/// Syncs the sampler object with the config, updating any necessary state. /// Syncs the sampler object with the config, updating any necessary state.
void SyncWithConfig(const Tegra::Texture::TSCEntry& config); void SyncWithConfig(const Tegra::Texture::FullTextureInfo& info);
private: private:
Tegra::Texture::TextureFilter mag_filter; Tegra::Texture::TextureFilter mag_filter;
@ -109,8 +109,8 @@ private:
* @param preserve_contents If true, tries to preserve data from a previously used framebuffer. * @param preserve_contents If true, tries to preserve data from a previously used framebuffer.
* @param single_color_target Specifies if a single color buffer target should be used. * @param single_color_target Specifies if a single color buffer target should be used.
*/ */
void ConfigureFramebuffers(bool use_color_fb = true, bool using_depth_fb = true, void ConfigureFramebuffers(OpenGLState& current_state, bool use_color_fb = true,
bool preserve_contents = true, bool using_depth_fb = true, bool preserve_contents = true,
std::optional<std::size_t> single_color_target = {}); std::optional<std::size_t> single_color_target = {});
/* /*
@ -134,7 +134,7 @@ private:
GLenum primitive_mode, u32 current_unit); GLenum primitive_mode, u32 current_unit);
/// Syncs the viewport and depth range to match the guest state /// Syncs the viewport and depth range to match the guest state
void SyncViewport(); void SyncViewport(OpenGLState& current_state);
/// Syncs the clip enabled status to match the guest state /// Syncs the clip enabled status to match the guest state
void SyncClipEnabled(); void SyncClipEnabled();

View file

@ -580,7 +580,7 @@ static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
state.draw.draw_framebuffer = draw_fb_handle; state.draw.draw_framebuffer = draw_fb_handle;
// Set sRGB enabled if the destination surfaces need it // Set sRGB enabled if the destination surfaces need it
state.framebuffer_srgb.enabled = dst_params.srgb_conversion; state.framebuffer_srgb.enabled = dst_params.srgb_conversion;
state.Apply(); state.ApplyFramebufferState();
u32 buffers{}; u32 buffers{};

View file

@ -427,7 +427,7 @@ void OpenGLState::ApplySamplers() const {
} }
} }
void OpenGLState::Apply() const { void OpenGLState::ApplyFramebufferState() const {
// Framebuffer // Framebuffer
if (draw.read_framebuffer != cur_state.draw.read_framebuffer) { if (draw.read_framebuffer != cur_state.draw.read_framebuffer) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer); glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer);
@ -435,7 +435,9 @@ void OpenGLState::Apply() const {
if (draw.draw_framebuffer != cur_state.draw.draw_framebuffer) { if (draw.draw_framebuffer != cur_state.draw.draw_framebuffer) {
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw.draw_framebuffer); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw.draw_framebuffer);
} }
}
void OpenGLState::ApplyVertexBufferState() const {
// Vertex array // Vertex array
if (draw.vertex_array != cur_state.draw.vertex_array) { if (draw.vertex_array != cur_state.draw.vertex_array) {
glBindVertexArray(draw.vertex_array); glBindVertexArray(draw.vertex_array);
@ -445,7 +447,11 @@ void OpenGLState::Apply() const {
if (draw.vertex_buffer != cur_state.draw.vertex_buffer) { if (draw.vertex_buffer != cur_state.draw.vertex_buffer) {
glBindBuffer(GL_ARRAY_BUFFER, draw.vertex_buffer); glBindBuffer(GL_ARRAY_BUFFER, draw.vertex_buffer);
} }
}
void OpenGLState::Apply() const {
ApplyFramebufferState();
ApplyVertexBufferState();
// Uniform buffer // Uniform buffer
if (draw.uniform_buffer != cur_state.draw.uniform_buffer) { if (draw.uniform_buffer != cur_state.draw.uniform_buffer) {
glBindBuffer(GL_UNIFORM_BUFFER, draw.uniform_buffer); glBindBuffer(GL_UNIFORM_BUFFER, draw.uniform_buffer);

View file

@ -181,6 +181,10 @@ public:
} }
/// Apply this state as the current OpenGL state /// Apply this state as the current OpenGL state
void Apply() const; void Apply() const;
/// Apply only the state afecting the framebuffer
void ApplyFramebufferState() const;
/// Apply only the state afecting the vertex buffer
void ApplyVertexBufferState() const;
/// Set the initial OpenGL state /// Set the initial OpenGL state
static void ApplyDefaultState(); static void ApplyDefaultState();
/// Resets any references to the given resource /// Resets any references to the given resource

View file

@ -159,10 +159,8 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
} }
} }
} }
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture filter mode={}", LOG_ERROR(Render_OpenGL, "Unimplemented texture filter mode={}", static_cast<u32>(filter_mode));
static_cast<u32>(filter_mode)); return GL_LINEAR;
UNREACHABLE();
return {};
} }
inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) { inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
@ -183,9 +181,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
case Tegra::Texture::WrapMode::MirrorOnceClampToEdge: case Tegra::Texture::WrapMode::MirrorOnceClampToEdge:
return GL_MIRROR_CLAMP_TO_EDGE; return GL_MIRROR_CLAMP_TO_EDGE;
} }
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode)); LOG_ERROR(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode));
UNREACHABLE(); return GL_REPEAT;
return {};
} }
inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) { inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) {
@ -207,10 +204,9 @@ inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) {
case Tegra::Texture::DepthCompareFunc::Always: case Tegra::Texture::DepthCompareFunc::Always:
return GL_ALWAYS; return GL_ALWAYS;
} }
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture depth compare function ={}", LOG_ERROR(Render_OpenGL, "Unimplemented texture depth compare function ={}",
static_cast<u32>(func)); static_cast<u32>(func));
UNREACHABLE(); return GL_GREATER;
return {};
} }
inline GLenum BlendEquation(Maxwell::Blend::Equation equation) { inline GLenum BlendEquation(Maxwell::Blend::Equation equation) {
@ -226,9 +222,8 @@ inline GLenum BlendEquation(Maxwell::Blend::Equation equation) {
case Maxwell::Blend::Equation::Max: case Maxwell::Blend::Equation::Max:
return GL_MAX; return GL_MAX;
} }
LOG_CRITICAL(Render_OpenGL, "Unimplemented blend equation={}", static_cast<u32>(equation)); LOG_ERROR(Render_OpenGL, "Unimplemented blend equation={}", static_cast<u32>(equation));
UNREACHABLE(); return GL_FUNC_ADD;
return {};
} }
inline GLenum BlendFunc(Maxwell::Blend::Factor factor) { inline GLenum BlendFunc(Maxwell::Blend::Factor factor) {
@ -291,9 +286,8 @@ inline GLenum BlendFunc(Maxwell::Blend::Factor factor) {
case Maxwell::Blend::Factor::OneMinusConstantAlphaGL: case Maxwell::Blend::Factor::OneMinusConstantAlphaGL:
return GL_ONE_MINUS_CONSTANT_ALPHA; return GL_ONE_MINUS_CONSTANT_ALPHA;
} }
LOG_CRITICAL(Render_OpenGL, "Unimplemented blend factor={}", static_cast<u32>(factor)); LOG_ERROR(Render_OpenGL, "Unimplemented blend factor={}", static_cast<u32>(factor));
UNREACHABLE(); return GL_ZERO;
return {};
} }
inline GLenum SwizzleSource(Tegra::Texture::SwizzleSource source) { inline GLenum SwizzleSource(Tegra::Texture::SwizzleSource source) {
@ -312,9 +306,8 @@ inline GLenum SwizzleSource(Tegra::Texture::SwizzleSource source) {
case Tegra::Texture::SwizzleSource::OneFloat: case Tegra::Texture::SwizzleSource::OneFloat:
return GL_ONE; return GL_ONE;
} }
LOG_CRITICAL(Render_OpenGL, "Unimplemented swizzle source={}", static_cast<u32>(source)); LOG_ERROR(Render_OpenGL, "Unimplemented swizzle source={}", static_cast<u32>(source));
UNREACHABLE(); return GL_ZERO;
return {};
} }
inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) { inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) {
@ -344,33 +337,39 @@ inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) {
case Maxwell::ComparisonOp::AlwaysOld: case Maxwell::ComparisonOp::AlwaysOld:
return GL_ALWAYS; return GL_ALWAYS;
} }
LOG_CRITICAL(Render_OpenGL, "Unimplemented comparison op={}", static_cast<u32>(comparison)); LOG_ERROR(Render_OpenGL, "Unimplemented comparison op={}", static_cast<u32>(comparison));
UNREACHABLE(); return GL_ALWAYS;
return {};
} }
inline GLenum StencilOp(Maxwell::StencilOp stencil) { inline GLenum StencilOp(Maxwell::StencilOp stencil) {
switch (stencil) { switch (stencil) {
case Maxwell::StencilOp::Keep: case Maxwell::StencilOp::Keep:
case Maxwell::StencilOp::KeepOGL:
return GL_KEEP; return GL_KEEP;
case Maxwell::StencilOp::Zero: case Maxwell::StencilOp::Zero:
case Maxwell::StencilOp::ZeroOGL:
return GL_ZERO; return GL_ZERO;
case Maxwell::StencilOp::Replace: case Maxwell::StencilOp::Replace:
case Maxwell::StencilOp::ReplaceOGL:
return GL_REPLACE; return GL_REPLACE;
case Maxwell::StencilOp::Incr: case Maxwell::StencilOp::Incr:
case Maxwell::StencilOp::IncrOGL:
return GL_INCR; return GL_INCR;
case Maxwell::StencilOp::Decr: case Maxwell::StencilOp::Decr:
case Maxwell::StencilOp::DecrOGL:
return GL_DECR; return GL_DECR;
case Maxwell::StencilOp::Invert: case Maxwell::StencilOp::Invert:
case Maxwell::StencilOp::InvertOGL:
return GL_INVERT; return GL_INVERT;
case Maxwell::StencilOp::IncrWrap: case Maxwell::StencilOp::IncrWrap:
case Maxwell::StencilOp::IncrWrapOGL:
return GL_INCR_WRAP; return GL_INCR_WRAP;
case Maxwell::StencilOp::DecrWrap: case Maxwell::StencilOp::DecrWrap:
case Maxwell::StencilOp::DecrWrapOGL:
return GL_DECR_WRAP; return GL_DECR_WRAP;
} }
LOG_CRITICAL(Render_OpenGL, "Unimplemented stencil op={}", static_cast<u32>(stencil)); LOG_ERROR(Render_OpenGL, "Unimplemented stencil op={}", static_cast<u32>(stencil));
UNREACHABLE(); return GL_KEEP;
return {};
} }
inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) { inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) {
@ -380,9 +379,8 @@ inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) {
case Maxwell::Cull::FrontFace::CounterClockWise: case Maxwell::Cull::FrontFace::CounterClockWise:
return GL_CCW; return GL_CCW;
} }
LOG_CRITICAL(Render_OpenGL, "Unimplemented front face cull={}", static_cast<u32>(front_face)); LOG_ERROR(Render_OpenGL, "Unimplemented front face cull={}", static_cast<u32>(front_face));
UNREACHABLE(); return GL_CCW;
return {};
} }
inline GLenum CullFace(Maxwell::Cull::CullFace cull_face) { inline GLenum CullFace(Maxwell::Cull::CullFace cull_face) {
@ -394,9 +392,8 @@ inline GLenum CullFace(Maxwell::Cull::CullFace cull_face) {
case Maxwell::Cull::CullFace::FrontAndBack: case Maxwell::Cull::CullFace::FrontAndBack:
return GL_FRONT_AND_BACK; return GL_FRONT_AND_BACK;
} }
LOG_CRITICAL(Render_OpenGL, "Unimplemented cull face={}", static_cast<u32>(cull_face)); LOG_ERROR(Render_OpenGL, "Unimplemented cull face={}", static_cast<u32>(cull_face));
UNREACHABLE(); return GL_BACK;
return {};
} }
inline GLenum LogicOp(Maxwell::LogicOperation operation) { inline GLenum LogicOp(Maxwell::LogicOperation operation) {
@ -434,9 +431,8 @@ inline GLenum LogicOp(Maxwell::LogicOperation operation) {
case Maxwell::LogicOperation::Set: case Maxwell::LogicOperation::Set:
return GL_SET; return GL_SET;
} }
LOG_CRITICAL(Render_OpenGL, "Unimplemented logic operation={}", static_cast<u32>(operation)); LOG_ERROR(Render_OpenGL, "Unimplemented logic operation={}", static_cast<u32>(operation));
UNREACHABLE(); return GL_COPY;
return {};
} }
} // namespace MaxwellToGL } // namespace MaxwellToGL

View file

@ -168,20 +168,29 @@ struct TICEntry {
// High 16 bits of the pitch value // High 16 bits of the pitch value
BitField<0, 16, u32> pitch_high; BitField<0, 16, u32> pitch_high;
BitField<26, 1, u32> use_header_opt_control;
BitField<27, 1, u32> depth_texture;
BitField<28, 4, u32> max_mip_level; BitField<28, 4, u32> max_mip_level;
}; };
union { union {
BitField<0, 16, u32> width_minus_1; BitField<0, 16, u32> width_minus_1;
BitField<22, 1, u32> srgb_conversion; BitField<22, 1, u32> srgb_conversion;
BitField<23, 4, TextureType> texture_type; BitField<23, 4, TextureType> texture_type;
BitField<29, 3, u32> border_size;
}; };
union { union {
BitField<0, 16, u32> height_minus_1; BitField<0, 16, u32> height_minus_1;
BitField<16, 15, u32> depth_minus_1; BitField<16, 15, u32> depth_minus_1;
}; };
union {
BitField<6, 13, u32> mip_lod_bias;
BitField<27, 3, u32> max_anisotropy;
};
INSERT_PADDING_BYTES(8); union {
BitField<0, 4, u32> res_min_mip_level;
BitField<4, 4, u32> res_max_mip_level;
};
GPUVAddr Address() const { GPUVAddr Address() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | address_low); return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | address_low);