AddressArbiter: Changed to Kernel::Object, big cleanup, removed code that made no sense.
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@ -15,7 +15,7 @@
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namespace Kernel {
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class AddressArbiter : public WaitObject {
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class AddressArbiter : public Object {
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public:
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std::string GetTypeName() const override { return "Arbiter"; }
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std::string GetName() const override { return name; }
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@ -30,7 +30,7 @@ public:
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/// Arbitrate an address
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ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s32 value, u64 nanoseconds) {
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WaitObject* object = static_cast<WaitObject*>(Kernel::g_handle_table.GetGeneric(handle).get());
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AddressArbiter* object = Kernel::g_handle_table.Get<AddressArbiter>(handle).get();
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if (object == nullptr)
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return InvalidHandle(ErrorModule::Kernel);
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@ -41,24 +41,24 @@ ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s3
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case ArbitrationType::Signal:
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// Negative value means resume all threads
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if (value < 0) {
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ArbitrateAllThreads(object, address);
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ArbitrateAllThreads(address);
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} else {
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// Resume first N threads
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for(int i = 0; i < value; i++)
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ArbitrateHighestPriorityThread(object, address);
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ArbitrateHighestPriorityThread(address);
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}
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break;
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// Wait current thread (acquire the arbiter)...
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case ArbitrationType::WaitIfLessThan:
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if ((s32)Memory::Read32(address) <= value) {
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Kernel::WaitCurrentThread_ArbitrateAddress(object, address);
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Kernel::WaitCurrentThread_ArbitrateAddress(address);
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HLE::Reschedule(__func__);
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}
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break;
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case ArbitrationType::WaitIfLessThanWithTimeout:
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if ((s32)Memory::Read32(address) <= value) {
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Kernel::WaitCurrentThread_ArbitrateAddress(object, address);
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Kernel::WaitCurrentThread_ArbitrateAddress(address);
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Kernel::WakeThreadAfterDelay(GetCurrentThread(), nanoseconds);
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HLE::Reschedule(__func__);
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}
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@ -68,7 +68,7 @@ ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s3
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s32 memory_value = Memory::Read32(address) - 1;
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Memory::Write32(address, memory_value);
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if (memory_value <= value) {
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Kernel::WaitCurrentThread_ArbitrateAddress(object, address);
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Kernel::WaitCurrentThread_ArbitrateAddress(address);
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HLE::Reschedule(__func__);
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}
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break;
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@ -78,7 +78,7 @@ ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s3
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s32 memory_value = Memory::Read32(address) - 1;
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Memory::Write32(address, memory_value);
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if (memory_value <= value) {
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Kernel::WaitCurrentThread_ArbitrateAddress(object, address);
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Kernel::WaitCurrentThread_ArbitrateAddress(address);
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Kernel::WakeThreadAfterDelay(GetCurrentThread(), nanoseconds);
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HLE::Reschedule(__func__);
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}
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@ -36,7 +36,7 @@ Thread* WaitObject::ReleaseNextThread() {
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auto next_thread = waiting_threads.front();
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next_thread->ReleaseFromWait(this);
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next_thread->ReleaseWaitObject(this);
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waiting_threads.erase(waiting_threads.begin());
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return next_thread.get();
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@ -83,8 +83,8 @@ static void ChangeReadyState(Thread* t, bool ready) {
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}
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}
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/// Check if a thread is blocking on a the specified object
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static bool CheckWaitType(const Thread* thread, Object* wait_object) {
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/// Check if a thread is waiting on a the specified wait object
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static bool CheckWait_WaitObject(const Thread* thread, WaitObject* wait_object) {
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for (auto itr = thread->wait_objects.begin(); itr != thread->wait_objects.end(); ++itr) {
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if (*itr == wait_object)
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return (thread->IsWaiting());
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@ -92,9 +92,9 @@ static bool CheckWaitType(const Thread* thread, Object* wait_object) {
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return false;
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}
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/// Check if a thread is blocking on a the specified object and an address
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static bool CheckWaitType(const Thread* thread, Object* wait_object, VAddr wait_address) {
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return CheckWaitType(thread, wait_object) && (wait_address == thread->wait_address);
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/// Check if the specified thread is waiting on the specified address to be arbitrated
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static bool CheckWait_AddressArbiter(const Thread* thread, VAddr wait_address) {
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return thread->IsWaiting() && thread->wait_objects.empty() && wait_address == thread->wait_address;
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}
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/// Stops the current thread
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@ -121,17 +121,17 @@ static void ChangeThreadState(Thread* t, ThreadStatus new_status) {
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}
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/// Arbitrate the highest priority thread that is waiting
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Thread* ArbitrateHighestPriorityThread(WaitObject* arbiter, u32 address) {
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Thread* ArbitrateHighestPriorityThread(u32 address) {
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Thread* highest_priority_thread = nullptr;
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s32 priority = THREADPRIO_LOWEST;
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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for (auto& thread : thread_list) {
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if (!CheckWaitType(thread.get(), arbiter, address))
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if (!CheckWait_AddressArbiter(thread.get(), address))
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continue;
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if (thread == nullptr)
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continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up.
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continue;
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if(thread->current_priority <= priority) {
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highest_priority_thread = thread.get();
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@ -141,19 +141,19 @@ Thread* ArbitrateHighestPriorityThread(WaitObject* arbiter, u32 address) {
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// If a thread was arbitrated, resume it
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if (nullptr != highest_priority_thread) {
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highest_priority_thread->ReleaseFromWait(arbiter);
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highest_priority_thread->ResumeFromWait();
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}
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return highest_priority_thread;
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}
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/// Arbitrate all threads currently waiting
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void ArbitrateAllThreads(WaitObject* arbiter, u32 address) {
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void ArbitrateAllThreads(u32 address) {
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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for (auto& thread : thread_list) {
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if (CheckWaitType(thread.get(), arbiter, address))
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thread->ReleaseFromWait(arbiter);
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if (CheckWait_AddressArbiter(thread.get(), address))
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thread->ResumeFromWait();
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}
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}
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@ -202,21 +202,28 @@ static Thread* NextThread() {
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return next;
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}
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void WaitCurrentThread() {
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void WaitCurrentThread_Sleep() {
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Thread* thread = GetCurrentThread();
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thread->wait_all = false;
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thread->wait_address = 0;
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thread->wait_objects.clear();
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ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
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}
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void WaitCurrentThread_WaitSynchronization(WaitObject* wait_object, bool wait_all) {
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Thread* thread = GetCurrentThread();
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thread->wait_all = wait_all;
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thread->wait_address = 0;
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thread->wait_objects.push_back(wait_object);
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ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
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}
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void WaitCurrentThread_ArbitrateAddress(WaitObject* wait_object, VAddr wait_address) {
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WaitCurrentThread_WaitSynchronization(wait_object);
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GetCurrentThread()->wait_address = wait_address;
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void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) {
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Thread* thread = GetCurrentThread();
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thread->wait_all = false;
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thread->wait_address = wait_address;
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thread->wait_objects.clear();
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ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
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}
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/// Event type for the thread wake up event
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@ -248,7 +255,7 @@ void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds) {
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CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, thread->GetHandle());
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}
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void Thread::ReleaseFromWait(WaitObject* wait_object) {
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void Thread::ReleaseWaitObject(WaitObject* wait_object) {
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if (wait_objects.empty()) {
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LOG_CRITICAL(Kernel, "thread is not waiting on any objects!");
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return;
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@ -298,6 +305,7 @@ void Thread::ResumeFromWait() {
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wait_objects.clear();
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wait_all = false;
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wait_address = 0;
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if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
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ChangeReadyState(this, true);
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@ -69,10 +69,10 @@ public:
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void Stop(const char* reason);
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/**
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* Release an object from the thread's wait list
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* @param wait_object WaitObject to release from the thread's wait list
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* Release an acquired wait object
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* @param wait_object WaitObject to release
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*/
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void ReleaseFromWait(WaitObject* wait_object);
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void ReleaseWaitObject(WaitObject* wait_object);
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/// Resumes a thread from waiting by marking it as "ready"
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void ResumeFromWait();
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@ -120,16 +120,16 @@ SharedPtr<Thread> SetupMainThread(s32 priority, u32 stack_size);
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void Reschedule();
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/// Arbitrate the highest priority thread that is waiting
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Thread* ArbitrateHighestPriorityThread(WaitObject* arbiter, u32 address);
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Thread* ArbitrateHighestPriorityThread(u32 address);
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/// Arbitrate all threads currently waiting...
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void ArbitrateAllThreads(WaitObject* arbiter, u32 address);
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void ArbitrateAllThreads(u32 address);
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/// Gets the current thread
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Thread* GetCurrentThread();
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/// Waits the current thread
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void WaitCurrentThread();
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/// Waits the current thread on a sleep
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void WaitCurrentThread_Sleep();
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/**
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* Waits the current thread from a WaitSynchronization call
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/**
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* Waits the current thread from an ArbitrateAddress call
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* @param wait_object Kernel object that we are waiting on
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* @param wait_address Arbitration address used to resume from wait
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*/
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void WaitCurrentThread_ArbitrateAddress(WaitObject* wait_object, VAddr wait_address);
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void WaitCurrentThread_ArbitrateAddress(VAddr wait_address);
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/**
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* Schedules an event to wake up the specified thread after the specified delay.
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@ -105,7 +105,7 @@ static Result SendSyncRequest(Handle handle) {
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ResultVal<bool> wait = session->SyncRequest();
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if (wait.Succeeded() && *wait) {
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Kernel::WaitCurrentThread(); // TODO(bunnei): Is this correct?
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Kernel::WaitCurrentThread_Sleep(); // TODO(bunnei): Is this correct?
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}
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return wait.Code().raw;
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@ -196,7 +196,7 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
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// NOTE: This should deadlock the current thread if no timeout was specified
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if (!wait_all) {
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wait_thread = true;
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Kernel::WaitCurrentThread();
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Kernel::WaitCurrentThread_Sleep();
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}
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}
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@ -450,7 +450,7 @@ static void SleepThread(s64 nanoseconds) {
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LOG_TRACE(Kernel_SVC, "called nanoseconds=%lld", nanoseconds);
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// Sleep current thread and check for next thread to schedule
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Kernel::WaitCurrentThread();
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Kernel::WaitCurrentThread_Sleep();
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nanoseconds);
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