From 2235a51b5d987cf8297211bb1778d75e6b794324 Mon Sep 17 00:00:00 2001 From: ReinUsesLisp <reinuseslisp@airmail.cc> Date: Sun, 11 Jul 2021 01:10:38 -0300 Subject: [PATCH] shader: Manually convert from array<u32> to bitset instead of using bit_cast --- src/shader_recompiler/frontend/maxwell/translate_program.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp index 2bb1d24a4..83c77967d 100644 --- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp @@ -3,7 +3,6 @@ // Refer to the license.txt file included. #include <algorithm> -#include <bit> #include <memory> #include <ranges> #include <vector> @@ -144,7 +143,9 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo program.is_geometry_passthrough = sph.common0.geometry_passthrough != 0; if (program.is_geometry_passthrough) { const auto& mask{env.GpPassthroughMask()}; - program.info.passthrough.mask |= ~std::bit_cast<std::bitset<256>>(mask); + for (size_t i = 0; i < program.info.passthrough.mask.size(); ++i) { + program.info.passthrough.mask[i] = ((mask[i / 32] >> (i % 32)) & 1) == 0; + } } break; }