Don't stall with nvdec
This commit is contained in:
parent
ea9ff71725
commit
2129d040a5
|
@ -57,4 +57,12 @@ void AudioCore::PauseSinks(const bool pausing) const {
|
|||
}
|
||||
}
|
||||
|
||||
void AudioCore::SetNVDECActive(bool active) {
|
||||
nvdec_active = active;
|
||||
}
|
||||
|
||||
bool AudioCore::IsNVDECActive() const {
|
||||
return nvdec_active;
|
||||
}
|
||||
|
||||
} // namespace AudioCore
|
||||
|
|
|
@ -65,6 +65,18 @@ public:
|
|||
*/
|
||||
void PauseSinks(bool pausing) const;
|
||||
|
||||
/**
|
||||
* Toggle NVDEC state, used to avoid stall in playback.
|
||||
*
|
||||
* @param active - Set true if nvdec is active, otherwise false.
|
||||
*/
|
||||
void SetNVDECActive(bool active);
|
||||
|
||||
/**
|
||||
* Get NVDEC state.
|
||||
*/
|
||||
bool IsNVDECActive() const;
|
||||
|
||||
private:
|
||||
/**
|
||||
* Create the sinks on startup.
|
||||
|
@ -79,6 +91,8 @@ private:
|
|||
std::unique_ptr<Sink::Sink> input_sink;
|
||||
/// The ADSP in the sysmodule
|
||||
std::unique_ptr<AudioRenderer::ADSP::ADSP> adsp;
|
||||
/// Is NVDec currently active?
|
||||
bool nvdec_active{false};
|
||||
};
|
||||
|
||||
} // namespace AudioCore
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
#include "audio_core/audio_core.h"
|
||||
#include "audio_core/common/common.h"
|
||||
#include "audio_core/sink/sink_stream.h"
|
||||
#include "common/common_types.h"
|
||||
|
@ -194,7 +195,12 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
|
|||
const std::size_t frame_size_bytes = frame_size * sizeof(s16);
|
||||
size_t frames_written{0};
|
||||
|
||||
if (queued_buffers > max_queue_size) {
|
||||
// Due to many frames being queued up with nvdec (5 frames or so?), a lot of buffers also get
|
||||
// queued up (30+) but not all at once, which causes constant stalling here, so just let the
|
||||
// video play out without attempting to stall.
|
||||
// Can hopefully remove this later with a more complete NVDEC implementation.
|
||||
const auto nvdec_active{system.AudioCore().IsNVDECActive()};
|
||||
if (!nvdec_active && queued_buffers > max_queue_size) {
|
||||
Stall();
|
||||
}
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/audio_core.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
|
@ -65,7 +66,10 @@ NvResult nvhost_nvdec::Ioctl3(DeviceFD fd, Ioctl command, const std::vector<u8>&
|
|||
return NvResult::NotImplemented;
|
||||
}
|
||||
|
||||
void nvhost_nvdec::OnOpen(DeviceFD fd) {}
|
||||
void nvhost_nvdec::OnOpen(DeviceFD fd) {
|
||||
LOG_INFO(Service_NVDRV, "NVDEC video stream started");
|
||||
system.AudioCore().SetNVDECActive(true);
|
||||
}
|
||||
|
||||
void nvhost_nvdec::OnClose(DeviceFD fd) {
|
||||
LOG_INFO(Service_NVDRV, "NVDEC video stream ended");
|
||||
|
@ -73,6 +77,7 @@ void nvhost_nvdec::OnClose(DeviceFD fd) {
|
|||
if (iter != fd_to_id.end()) {
|
||||
system.GPU().ClearCdmaInstance(iter->second);
|
||||
}
|
||||
system.AudioCore().SetNVDECActive(false);
|
||||
}
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
|
|
Loading…
Reference in a new issue