kernel/wait_object: Make ShouldWait() take thread members by pointer-to-const
Given this is intended as a querying function, it doesn't make sense to allow the implementer to modify the state of the given thread.
This commit is contained in:
parent
2d70c30fb2
commit
20cc0b8d3c
|
@ -247,7 +247,7 @@ void Process::Acquire(Thread* thread) {
|
|||
ASSERT_MSG(!ShouldWait(thread), "Object unavailable!");
|
||||
}
|
||||
|
||||
bool Process::ShouldWait(Thread* thread) const {
|
||||
bool Process::ShouldWait(const Thread* thread) const {
|
||||
return !is_signaled;
|
||||
}
|
||||
|
||||
|
|
|
@ -237,7 +237,7 @@ private:
|
|||
~Process() override;
|
||||
|
||||
/// Checks if the specified thread should wait until this process is available.
|
||||
bool ShouldWait(Thread* thread) const override;
|
||||
bool ShouldWait(const Thread* thread) const override;
|
||||
|
||||
/// Acquires/locks this process for the specified thread if it's available.
|
||||
void Acquire(Thread* thread) override;
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace Kernel {
|
|||
ReadableEvent::ReadableEvent(KernelCore& kernel) : WaitObject{kernel} {}
|
||||
ReadableEvent::~ReadableEvent() = default;
|
||||
|
||||
bool ReadableEvent::ShouldWait(Thread* thread) const {
|
||||
bool ReadableEvent::ShouldWait(const Thread* thread) const {
|
||||
return !signaled;
|
||||
}
|
||||
|
||||
|
|
|
@ -36,7 +36,7 @@ public:
|
|||
return HANDLE_TYPE;
|
||||
}
|
||||
|
||||
bool ShouldWait(Thread* thread) const override;
|
||||
bool ShouldWait(const Thread* thread) const override;
|
||||
void Acquire(Thread* thread) override;
|
||||
|
||||
/// Unconditionally clears the readable event's state.
|
||||
|
|
|
@ -30,7 +30,7 @@ void ServerPort::AppendPendingSession(SharedPtr<ServerSession> pending_session)
|
|||
pending_sessions.push_back(std::move(pending_session));
|
||||
}
|
||||
|
||||
bool ServerPort::ShouldWait(Thread* thread) const {
|
||||
bool ServerPort::ShouldWait(const Thread* thread) const {
|
||||
// If there are no pending sessions, we wait until a new one is added.
|
||||
return pending_sessions.empty();
|
||||
}
|
||||
|
|
|
@ -75,7 +75,7 @@ public:
|
|||
/// waiting to be accepted by this port.
|
||||
void AppendPendingSession(SharedPtr<ServerSession> pending_session);
|
||||
|
||||
bool ShouldWait(Thread* thread) const override;
|
||||
bool ShouldWait(const Thread* thread) const override;
|
||||
void Acquire(Thread* thread) override;
|
||||
|
||||
private:
|
||||
|
|
|
@ -46,7 +46,7 @@ ResultVal<SharedPtr<ServerSession>> ServerSession::Create(KernelCore& kernel, st
|
|||
return MakeResult(std::move(server_session));
|
||||
}
|
||||
|
||||
bool ServerSession::ShouldWait(Thread* thread) const {
|
||||
bool ServerSession::ShouldWait(const Thread* thread) const {
|
||||
// Closed sessions should never wait, an error will be returned from svcReplyAndReceive.
|
||||
if (parent->client == nullptr)
|
||||
return false;
|
||||
|
|
|
@ -82,7 +82,7 @@ public:
|
|||
*/
|
||||
ResultCode HandleSyncRequest(SharedPtr<Thread> thread);
|
||||
|
||||
bool ShouldWait(Thread* thread) const override;
|
||||
bool ShouldWait(const Thread* thread) const override;
|
||||
|
||||
void Acquire(Thread* thread) override;
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
|
||||
namespace Kernel {
|
||||
|
||||
bool Thread::ShouldWait(Thread* thread) const {
|
||||
bool Thread::ShouldWait(const Thread* thread) const {
|
||||
return status != ThreadStatus::Dead;
|
||||
}
|
||||
|
||||
|
|
|
@ -111,7 +111,7 @@ public:
|
|||
return HANDLE_TYPE;
|
||||
}
|
||||
|
||||
bool ShouldWait(Thread* thread) const override;
|
||||
bool ShouldWait(const Thread* thread) const override;
|
||||
void Acquire(Thread* thread) override;
|
||||
|
||||
/**
|
||||
|
|
|
@ -24,7 +24,7 @@ public:
|
|||
* @param thread The thread about which we're deciding.
|
||||
* @return True if the current thread should wait due to this object being unavailable
|
||||
*/
|
||||
virtual bool ShouldWait(Thread* thread) const = 0;
|
||||
virtual bool ShouldWait(const Thread* thread) const = 0;
|
||||
|
||||
/// Acquire/lock the object for the specified thread if it is available
|
||||
virtual void Acquire(Thread* thread) = 0;
|
||||
|
|
Loading…
Reference in a new issue