hle: service: vi: Implement BufferQueue::CancelBuffer.
- This is used by Super Mario 3D All-Stars.
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@ -99,6 +99,20 @@ void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
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queue_sequence.push_back(slot);
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queue_sequence.push_back(slot);
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}
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}
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void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence) {
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const auto itr = std::find_if(queue.begin(), queue.end(),
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[slot](const Buffer& buffer) { return buffer.slot == slot; });
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ASSERT(itr != queue.end());
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ASSERT(itr->status != Buffer::Status::Free);
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itr->status = Buffer::Status::Free;
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itr->multi_fence = multi_fence;
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itr->swap_interval = 0;
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free_buffers.push_back(slot);
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buffer_wait_event.writable->Signal();
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}
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std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() {
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std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() {
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auto itr = queue.end();
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auto itr = queue.end();
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// Iterate to find a queued buffer matching the requested slot.
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// Iterate to find a queued buffer matching the requested slot.
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@ -95,6 +95,7 @@ public:
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void QueueBuffer(u32 slot, BufferTransformFlags transform,
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void QueueBuffer(u32 slot, BufferTransformFlags transform,
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const Common::Rectangle<int>& crop_rect, u32 swap_interval,
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const Common::Rectangle<int>& crop_rect, u32 swap_interval,
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Service::Nvidia::MultiFence& multi_fence);
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Service::Nvidia::MultiFence& multi_fence);
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void CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence);
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std::optional<std::reference_wrapper<const Buffer>> AcquireBuffer();
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std::optional<std::reference_wrapper<const Buffer>> AcquireBuffer();
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void ReleaseBuffer(u32 slot);
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void ReleaseBuffer(u32 slot);
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void Disconnect();
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void Disconnect();
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@ -215,10 +215,9 @@ public:
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explicit IGBPConnectRequestParcel(std::vector<u8> buffer) : Parcel(std::move(buffer)) {
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explicit IGBPConnectRequestParcel(std::vector<u8> buffer) : Parcel(std::move(buffer)) {
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Deserialize();
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Deserialize();
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}
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}
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~IGBPConnectRequestParcel() override = default;
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void DeserializeData() override {
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void DeserializeData() override {
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std::u16string token = ReadInterfaceToken();
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[[maybe_unused]] const std::u16string token = ReadInterfaceToken();
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data = Read<Data>();
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data = Read<Data>();
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}
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}
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@ -279,10 +278,9 @@ public:
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: Parcel(std::move(buffer)) {
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: Parcel(std::move(buffer)) {
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Deserialize();
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Deserialize();
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}
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}
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~IGBPSetPreallocatedBufferRequestParcel() override = default;
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void DeserializeData() override {
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void DeserializeData() override {
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std::u16string token = ReadInterfaceToken();
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[[maybe_unused]] const std::u16string token = ReadInterfaceToken();
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data = Read<Data>();
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data = Read<Data>();
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buffer = Read<NVFlinger::IGBPBuffer>();
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buffer = Read<NVFlinger::IGBPBuffer>();
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}
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}
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@ -306,15 +304,40 @@ protected:
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}
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}
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};
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};
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class IGBPCancelBufferRequestParcel : public Parcel {
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public:
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explicit IGBPCancelBufferRequestParcel(std::vector<u8> buffer) : Parcel(std::move(buffer)) {
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Deserialize();
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}
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void DeserializeData() override {
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[[maybe_unused]] const std::u16string token = ReadInterfaceToken();
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data = Read<Data>();
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}
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struct Data {
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u32_le slot;
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Service::Nvidia::MultiFence multi_fence;
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};
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Data data;
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};
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class IGBPCancelBufferResponseParcel : public Parcel {
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protected:
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void SerializeData() override {
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Write<u32>(0); // Success
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}
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};
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class IGBPDequeueBufferRequestParcel : public Parcel {
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class IGBPDequeueBufferRequestParcel : public Parcel {
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public:
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public:
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explicit IGBPDequeueBufferRequestParcel(std::vector<u8> buffer) : Parcel(std::move(buffer)) {
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explicit IGBPDequeueBufferRequestParcel(std::vector<u8> buffer) : Parcel(std::move(buffer)) {
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Deserialize();
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Deserialize();
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}
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}
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~IGBPDequeueBufferRequestParcel() override = default;
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void DeserializeData() override {
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void DeserializeData() override {
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std::u16string token = ReadInterfaceToken();
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[[maybe_unused]] const std::u16string token = ReadInterfaceToken();
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data = Read<Data>();
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data = Read<Data>();
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}
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}
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@ -333,7 +356,6 @@ class IGBPDequeueBufferResponseParcel : public Parcel {
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public:
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public:
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explicit IGBPDequeueBufferResponseParcel(u32 slot, Service::Nvidia::MultiFence& multi_fence)
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explicit IGBPDequeueBufferResponseParcel(u32 slot, Service::Nvidia::MultiFence& multi_fence)
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: slot(slot), multi_fence(multi_fence) {}
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: slot(slot), multi_fence(multi_fence) {}
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~IGBPDequeueBufferResponseParcel() override = default;
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protected:
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protected:
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void SerializeData() override {
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void SerializeData() override {
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@ -352,10 +374,9 @@ public:
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explicit IGBPRequestBufferRequestParcel(std::vector<u8> buffer) : Parcel(std::move(buffer)) {
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explicit IGBPRequestBufferRequestParcel(std::vector<u8> buffer) : Parcel(std::move(buffer)) {
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Deserialize();
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Deserialize();
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}
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}
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~IGBPRequestBufferRequestParcel() override = default;
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void DeserializeData() override {
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void DeserializeData() override {
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std::u16string token = ReadInterfaceToken();
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[[maybe_unused]] const std::u16string token = ReadInterfaceToken();
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slot = Read<u32_le>();
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slot = Read<u32_le>();
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}
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}
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@ -384,10 +405,9 @@ public:
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explicit IGBPQueueBufferRequestParcel(std::vector<u8> buffer) : Parcel(std::move(buffer)) {
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explicit IGBPQueueBufferRequestParcel(std::vector<u8> buffer) : Parcel(std::move(buffer)) {
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Deserialize();
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Deserialize();
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}
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}
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~IGBPQueueBufferRequestParcel() override = default;
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void DeserializeData() override {
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void DeserializeData() override {
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std::u16string token = ReadInterfaceToken();
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[[maybe_unused]] const std::u16string token = ReadInterfaceToken();
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data = Read<Data>();
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data = Read<Data>();
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}
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}
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@ -447,10 +467,9 @@ public:
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explicit IGBPQueryRequestParcel(std::vector<u8> buffer) : Parcel(std::move(buffer)) {
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explicit IGBPQueryRequestParcel(std::vector<u8> buffer) : Parcel(std::move(buffer)) {
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Deserialize();
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Deserialize();
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}
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}
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~IGBPQueryRequestParcel() override = default;
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void DeserializeData() override {
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void DeserializeData() override {
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std::u16string token = ReadInterfaceToken();
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[[maybe_unused]] const std::u16string token = ReadInterfaceToken();
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type = Read<u32_le>();
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type = Read<u32_le>();
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}
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}
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@ -596,7 +615,12 @@ private:
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break;
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break;
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}
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}
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case TransactionId::CancelBuffer: {
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case TransactionId::CancelBuffer: {
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LOG_CRITICAL(Service_VI, "(STUBBED) called, transaction=CancelBuffer");
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IGBPCancelBufferRequestParcel request{ctx.ReadBuffer()};
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buffer_queue.CancelBuffer(request.data.slot, request.data.multi_fence);
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IGBPCancelBufferResponseParcel response{};
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ctx.WriteBuffer(response.Serialize());
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break;
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break;
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}
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}
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case TransactionId::Disconnect: {
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case TransactionId::Disconnect: {
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