texture_cache: More relaxed reconstruction
Only reupload textures when they've not been modified from the GPU.
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e454f7e7a7
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1ee1a5d3d6
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@ -656,19 +656,19 @@ private:
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if (params.target == SurfaceTarget::Texture3D) {
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if (params.target == SurfaceTarget::Texture3D) {
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return std::nullopt;
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return std::nullopt;
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}
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}
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const auto test_modified = [](TSurface& surface) { return surface->IsModified(); };
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TSurface new_surface = GetUncachedSurface(gpu_addr, params);
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TSurface new_surface = GetUncachedSurface(gpu_addr, params);
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std::size_t passed_tests = 0;
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bool modified = false;
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u32 num_resources = 0;
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if (std::none_of(overlaps.begin(), overlaps.end(), test_modified)) {
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for (auto& surface : overlaps) {
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const SurfaceParams& src_params = surface->GetSurfaceParams();
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num_resources += src_params.depth * src_params.num_levels;
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}
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if (num_resources != params.depth * params.num_levels) {
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LoadSurface(new_surface);
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LoadSurface(new_surface);
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for (const auto& surface : overlaps) {
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Unregister(surface);
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}
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Register(new_surface);
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return {{new_surface, new_surface->GetMainView()}};
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}
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}
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std::size_t passed_tests = 0;
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for (auto& surface : overlaps) {
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for (auto& surface : overlaps) {
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const SurfaceParams& src_params = surface->GetSurfaceParams();
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const SurfaceParams& src_params = surface->GetSurfaceParams();
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const auto mipmap_layer{new_surface->GetLayerMipmap(surface->GetGpuAddr())};
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const auto mipmap_layer{new_surface->GetLayerMipmap(surface->GetGpuAddr())};
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@ -681,11 +681,6 @@ private:
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}
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}
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++passed_tests;
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++passed_tests;
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if (!surface->IsModified()) {
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continue;
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}
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modified = true;
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// Copy all mipmaps and layers
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// Copy all mipmaps and layers
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const u32 block_width = params.GetDefaultBlockWidth();
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const u32 block_width = params.GetDefaultBlockWidth();
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const u32 block_height = params.GetDefaultBlockHeight();
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const u32 block_height = params.GetDefaultBlockHeight();
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@ -709,6 +704,7 @@ private:
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return std::nullopt;
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return std::nullopt;
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}
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}
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const bool modified = std::any_of(overlaps.begin(), overlaps.end(), test_modified);
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for (const auto& surface : overlaps) {
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for (const auto& surface : overlaps) {
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Unregister(surface);
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Unregister(surface);
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}
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}
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