Merge pull request #12056 from ameerj/opengl-neglect
OpenGL: Implement async downloads in buffer and texture caches
This commit is contained in:
commit
1c21d6c2c2
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@ -146,8 +146,12 @@ StagingBufferMap BufferCacheRuntime::UploadStagingBuffer(size_t size) {
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return staging_buffer_pool.RequestUploadBuffer(size);
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return staging_buffer_pool.RequestUploadBuffer(size);
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}
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}
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StagingBufferMap BufferCacheRuntime::DownloadStagingBuffer(size_t size) {
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StagingBufferMap BufferCacheRuntime::DownloadStagingBuffer(size_t size, bool deferred) {
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return staging_buffer_pool.RequestDownloadBuffer(size);
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return staging_buffer_pool.RequestDownloadBuffer(size, deferred);
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}
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void BufferCacheRuntime::FreeDeferredStagingBuffer(StagingBufferMap& buffer) {
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staging_buffer_pool.FreeDeferredStagingBuffer(buffer);
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}
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}
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u64 BufferCacheRuntime::GetDeviceMemoryUsage() const {
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u64 BufferCacheRuntime::GetDeviceMemoryUsage() const {
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@ -66,7 +66,9 @@ public:
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[[nodiscard]] StagingBufferMap UploadStagingBuffer(size_t size);
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[[nodiscard]] StagingBufferMap UploadStagingBuffer(size_t size);
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[[nodiscard]] StagingBufferMap DownloadStagingBuffer(size_t size);
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[[nodiscard]] StagingBufferMap DownloadStagingBuffer(size_t size, bool deferred = false);
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void FreeDeferredStagingBuffer(StagingBufferMap& buffer);
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bool CanReorderUpload(const Buffer&, std::span<const VideoCommon::BufferCopy>) {
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bool CanReorderUpload(const Buffer&, std::span<const VideoCommon::BufferCopy>) {
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return false;
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return false;
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@ -246,7 +248,7 @@ struct BufferCacheParams {
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static constexpr bool NEEDS_BIND_STORAGE_INDEX = true;
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static constexpr bool NEEDS_BIND_STORAGE_INDEX = true;
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static constexpr bool USE_MEMORY_MAPS = true;
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static constexpr bool USE_MEMORY_MAPS = true;
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static constexpr bool SEPARATE_IMAGE_BUFFER_BINDINGS = true;
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static constexpr bool SEPARATE_IMAGE_BUFFER_BINDINGS = true;
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static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = false;
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static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = true;
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// TODO: Investigate why OpenGL seems to perform worse with persistently mapped buffer uploads
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// TODO: Investigate why OpenGL seems to perform worse with persistently mapped buffer uploads
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static constexpr bool USE_MEMORY_MAPS_FOR_UPLOADS = false;
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static constexpr bool USE_MEMORY_MAPS_FOR_UPLOADS = false;
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@ -28,63 +28,69 @@ StagingBuffers::StagingBuffers(GLenum storage_flags_, GLenum map_flags_)
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StagingBuffers::~StagingBuffers() = default;
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StagingBuffers::~StagingBuffers() = default;
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StagingBufferMap StagingBuffers::RequestMap(size_t requested_size, bool insert_fence) {
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StagingBufferMap StagingBuffers::RequestMap(size_t requested_size, bool insert_fence,
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bool deferred) {
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MICROPROFILE_SCOPE(OpenGL_BufferRequest);
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MICROPROFILE_SCOPE(OpenGL_BufferRequest);
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const size_t index = RequestBuffer(requested_size);
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const size_t index = RequestBuffer(requested_size);
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OGLSync* const sync = insert_fence ? &syncs[index] : nullptr;
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OGLSync* const sync = insert_fence ? &allocs[index].sync : nullptr;
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sync_indices[index] = insert_fence ? ++current_sync_index : 0;
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allocs[index].sync_index = insert_fence ? ++current_sync_index : 0;
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allocs[index].deferred = deferred;
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return StagingBufferMap{
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return StagingBufferMap{
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.mapped_span = std::span(maps[index], requested_size),
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.mapped_span = std::span(allocs[index].map, requested_size),
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.sync = sync,
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.sync = sync,
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.buffer = buffers[index].handle,
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.buffer = allocs[index].buffer.handle,
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.index = index,
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};
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};
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}
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}
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void StagingBuffers::FreeDeferredStagingBuffer(size_t index) {
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ASSERT(allocs[index].deferred);
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allocs[index].deferred = false;
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}
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size_t StagingBuffers::RequestBuffer(size_t requested_size) {
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size_t StagingBuffers::RequestBuffer(size_t requested_size) {
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if (const std::optional<size_t> index = FindBuffer(requested_size); index) {
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if (const std::optional<size_t> index = FindBuffer(requested_size); index) {
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return *index;
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return *index;
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}
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}
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StagingBufferAlloc alloc;
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OGLBuffer& buffer = buffers.emplace_back();
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alloc.buffer.Create();
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buffer.Create();
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const auto next_pow2_size = Common::NextPow2(requested_size);
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const auto next_pow2_size = Common::NextPow2(requested_size);
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glNamedBufferStorage(buffer.handle, next_pow2_size, nullptr,
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glNamedBufferStorage(alloc.buffer.handle, next_pow2_size, nullptr,
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storage_flags | GL_MAP_PERSISTENT_BIT);
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storage_flags | GL_MAP_PERSISTENT_BIT);
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maps.push_back(static_cast<u8*>(glMapNamedBufferRange(buffer.handle, 0, next_pow2_size,
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alloc.map = static_cast<u8*>(glMapNamedBufferRange(alloc.buffer.handle, 0, next_pow2_size,
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map_flags | GL_MAP_PERSISTENT_BIT)));
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map_flags | GL_MAP_PERSISTENT_BIT));
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syncs.emplace_back();
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alloc.size = next_pow2_size;
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sync_indices.emplace_back();
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allocs.emplace_back(std::move(alloc));
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sizes.push_back(next_pow2_size);
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return allocs.size() - 1;
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ASSERT(syncs.size() == buffers.size() && buffers.size() == maps.size() &&
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maps.size() == sizes.size());
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return buffers.size() - 1;
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}
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}
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std::optional<size_t> StagingBuffers::FindBuffer(size_t requested_size) {
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std::optional<size_t> StagingBuffers::FindBuffer(size_t requested_size) {
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size_t known_unsignaled_index = current_sync_index + 1;
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size_t known_unsignaled_index = current_sync_index + 1;
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size_t smallest_buffer = std::numeric_limits<size_t>::max();
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size_t smallest_buffer = std::numeric_limits<size_t>::max();
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std::optional<size_t> found;
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std::optional<size_t> found;
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const size_t num_buffers = sizes.size();
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const size_t num_buffers = allocs.size();
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for (size_t index = 0; index < num_buffers; ++index) {
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for (size_t index = 0; index < num_buffers; ++index) {
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const size_t buffer_size = sizes[index];
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StagingBufferAlloc& alloc = allocs[index];
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const size_t buffer_size = alloc.size;
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if (buffer_size < requested_size || buffer_size >= smallest_buffer) {
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if (buffer_size < requested_size || buffer_size >= smallest_buffer) {
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continue;
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continue;
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}
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}
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if (syncs[index].handle != 0) {
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if (alloc.deferred) {
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if (sync_indices[index] >= known_unsignaled_index) {
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continue;
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}
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if (alloc.sync.handle != 0) {
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if (alloc.sync_index >= known_unsignaled_index) {
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// This fence is later than a fence that is known to not be signaled
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// This fence is later than a fence that is known to not be signaled
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continue;
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continue;
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}
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}
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if (!syncs[index].IsSignaled()) {
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if (!alloc.sync.IsSignaled()) {
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// Since this fence hasn't been signaled, it's safe to assume all later
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// Since this fence hasn't been signaled, it's safe to assume all later
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// fences haven't been signaled either
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// fences haven't been signaled either
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known_unsignaled_index = std::min(known_unsignaled_index, sync_indices[index]);
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known_unsignaled_index = std::min(known_unsignaled_index, alloc.sync_index);
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continue;
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continue;
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}
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}
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syncs[index].Release();
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alloc.sync.Release();
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}
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}
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smallest_buffer = buffer_size;
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smallest_buffer = buffer_size;
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found = index;
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found = index;
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@ -143,8 +149,12 @@ StagingBufferMap StagingBufferPool::RequestUploadBuffer(size_t size) {
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return upload_buffers.RequestMap(size, true);
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return upload_buffers.RequestMap(size, true);
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}
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}
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StagingBufferMap StagingBufferPool::RequestDownloadBuffer(size_t size) {
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StagingBufferMap StagingBufferPool::RequestDownloadBuffer(size_t size, bool deferred) {
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return download_buffers.RequestMap(size, false);
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return download_buffers.RequestMap(size, false, deferred);
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}
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void StagingBufferPool::FreeDeferredStagingBuffer(StagingBufferMap& buffer) {
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download_buffers.FreeDeferredStagingBuffer(buffer.index);
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}
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}
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} // namespace OpenGL
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} // namespace OpenGL
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@ -26,23 +26,30 @@ struct StagingBufferMap {
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size_t offset = 0;
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size_t offset = 0;
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OGLSync* sync;
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OGLSync* sync;
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GLuint buffer;
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GLuint buffer;
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size_t index;
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};
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};
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struct StagingBuffers {
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struct StagingBuffers {
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explicit StagingBuffers(GLenum storage_flags_, GLenum map_flags_);
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explicit StagingBuffers(GLenum storage_flags_, GLenum map_flags_);
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~StagingBuffers();
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~StagingBuffers();
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StagingBufferMap RequestMap(size_t requested_size, bool insert_fence);
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StagingBufferMap RequestMap(size_t requested_size, bool insert_fence, bool deferred = false);
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void FreeDeferredStagingBuffer(size_t index);
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size_t RequestBuffer(size_t requested_size);
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size_t RequestBuffer(size_t requested_size);
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std::optional<size_t> FindBuffer(size_t requested_size);
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std::optional<size_t> FindBuffer(size_t requested_size);
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std::vector<OGLSync> syncs;
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struct StagingBufferAlloc {
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std::vector<OGLBuffer> buffers;
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OGLSync sync;
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std::vector<u8*> maps;
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OGLBuffer buffer;
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std::vector<size_t> sizes;
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u8* map;
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std::vector<size_t> sync_indices;
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size_t size;
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size_t sync_index;
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bool deferred;
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};
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std::vector<StagingBufferAlloc> allocs;
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GLenum storage_flags;
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GLenum storage_flags;
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GLenum map_flags;
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GLenum map_flags;
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size_t current_sync_index = 0;
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size_t current_sync_index = 0;
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@ -85,7 +92,8 @@ public:
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~StagingBufferPool() = default;
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~StagingBufferPool() = default;
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StagingBufferMap RequestUploadBuffer(size_t size);
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StagingBufferMap RequestUploadBuffer(size_t size);
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StagingBufferMap RequestDownloadBuffer(size_t size);
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StagingBufferMap RequestDownloadBuffer(size_t size, bool deferred = false);
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void FreeDeferredStagingBuffer(StagingBufferMap& buffer);
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private:
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private:
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StagingBuffers upload_buffers{GL_MAP_WRITE_BIT, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT};
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StagingBuffers upload_buffers{GL_MAP_WRITE_BIT, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT};
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@ -557,8 +557,12 @@ StagingBufferMap TextureCacheRuntime::UploadStagingBuffer(size_t size) {
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return staging_buffer_pool.RequestUploadBuffer(size);
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return staging_buffer_pool.RequestUploadBuffer(size);
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}
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}
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StagingBufferMap TextureCacheRuntime::DownloadStagingBuffer(size_t size) {
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StagingBufferMap TextureCacheRuntime::DownloadStagingBuffer(size_t size, bool deferred) {
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return staging_buffer_pool.RequestDownloadBuffer(size);
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return staging_buffer_pool.RequestDownloadBuffer(size, deferred);
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}
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void TextureCacheRuntime::FreeDeferredStagingBuffer(StagingBufferMap& buffer) {
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staging_buffer_pool.FreeDeferredStagingBuffer(buffer);
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}
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}
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u64 TextureCacheRuntime::GetDeviceMemoryUsage() const {
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u64 TextureCacheRuntime::GetDeviceMemoryUsage() const {
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@ -74,7 +74,9 @@ public:
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StagingBufferMap UploadStagingBuffer(size_t size);
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StagingBufferMap UploadStagingBuffer(size_t size);
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StagingBufferMap DownloadStagingBuffer(size_t size);
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StagingBufferMap DownloadStagingBuffer(size_t size, bool deferred = false);
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void FreeDeferredStagingBuffer(StagingBufferMap& buffer);
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u64 GetDeviceLocalMemory() const {
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u64 GetDeviceLocalMemory() const {
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return device_access_memory;
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return device_access_memory;
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@ -359,7 +361,7 @@ struct TextureCacheParams {
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static constexpr bool FRAMEBUFFER_BLITS = true;
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static constexpr bool FRAMEBUFFER_BLITS = true;
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static constexpr bool HAS_EMULATED_COPIES = true;
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static constexpr bool HAS_EMULATED_COPIES = true;
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static constexpr bool HAS_DEVICE_MEMORY_INFO = true;
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static constexpr bool HAS_DEVICE_MEMORY_INFO = true;
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static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = false;
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static constexpr bool IMPLEMENTS_ASYNC_DOWNLOADS = true;
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using Runtime = OpenGL::TextureCacheRuntime;
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using Runtime = OpenGL::TextureCacheRuntime;
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using Image = OpenGL::Image;
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using Image = OpenGL::Image;
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@ -367,7 +369,7 @@ struct TextureCacheParams {
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using ImageView = OpenGL::ImageView;
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using ImageView = OpenGL::ImageView;
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using Sampler = OpenGL::Sampler;
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using Sampler = OpenGL::Sampler;
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using Framebuffer = OpenGL::Framebuffer;
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using Framebuffer = OpenGL::Framebuffer;
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using AsyncBuffer = u32;
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using AsyncBuffer = OpenGL::StagingBufferMap;
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using BufferType = GLuint;
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using BufferType = GLuint;
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};
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};
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