GPU: Added a method to unswizzle a texture without decoding it.
Allow unswizzling of DXT1 textures.
This commit is contained in:
parent
71ebc3e90d
commit
1b8d798835
|
@ -196,7 +196,7 @@ void Maxwell3D::DrawArrays() {
|
|||
|
||||
auto format = tic_entry.format.Value();
|
||||
|
||||
auto texture = Texture::DecodeTexture(
|
||||
auto texture = Texture::UnswizzleTexture(
|
||||
memory_manager.PhysicalToVirtualAddress(tic_entry.Address()),
|
||||
tic_entry.format.Value(), tic_entry.Width(), tic_entry.Height());
|
||||
|
||||
|
|
|
@ -2,13 +2,93 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cstring>
|
||||
#include "common/assert.h"
|
||||
#include "video_core/textures/decoders.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
|
||||
namespace Tegra {
|
||||
namespace Texture {
|
||||
|
||||
std::vector<u8> DecodeTexture(VAddr address, TextureFormat format, u32 width, u32 height) {
|
||||
return {};
|
||||
/**
|
||||
* Calculates the offset of an (x, y) position within a swizzled texture.
|
||||
* Taken from the Tegra X1 TRM.
|
||||
*/
|
||||
static u32 GetSwizzleOffset(u32 x, u32 y, u32 image_width, u32 bytes_per_pixel, u32 block_height) {
|
||||
u32 image_width_in_gobs = image_width * bytes_per_pixel / 64;
|
||||
u32 GOB_address = 0 + (y / (8 * block_height)) * 512 * block_height * image_width_in_gobs +
|
||||
(x * bytes_per_pixel / 64) * 512 * block_height +
|
||||
(y % (8 * block_height) / 8) * 512;
|
||||
x *= bytes_per_pixel;
|
||||
u32 address = GOB_address + ((x % 64) / 32) * 256 + ((y % 8) / 2) * 64 + ((x % 32) / 16) * 32 +
|
||||
(y % 2) * 16 + (x % 16);
|
||||
|
||||
return address;
|
||||
}
|
||||
|
||||
static void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel,
|
||||
u8* swizzled_data, u8* unswizzled_data, bool unswizzle,
|
||||
u32 block_height) {
|
||||
u8* data_ptrs[2];
|
||||
for (unsigned y = 0; y < height; ++y) {
|
||||
for (unsigned x = 0; x < width; ++x) {
|
||||
u32 swizzle_offset = GetSwizzleOffset(x, y, width, bytes_per_pixel, block_height);
|
||||
u32 pixel_index = (x + y * width) * out_bytes_per_pixel;
|
||||
|
||||
data_ptrs[unswizzle] = swizzled_data + swizzle_offset;
|
||||
data_ptrs[!unswizzle] = &unswizzled_data[pixel_index];
|
||||
|
||||
std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
u32 BytesPerPixel(TextureFormat format) {
|
||||
switch (format) {
|
||||
case TextureFormat::DXT1:
|
||||
// In this case a 'pixel' actually refers to a 4x4 tile.
|
||||
return 8;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Format not implemented");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height) {
|
||||
u8* data = Memory::GetPointer(address);
|
||||
u32 bytes_per_pixel = BytesPerPixel(format);
|
||||
|
||||
static constexpr u32 DefaultBlockHeight = 16;
|
||||
|
||||
std::vector<u8> unswizzled_data(width * height * bytes_per_pixel);
|
||||
|
||||
switch (format) {
|
||||
case TextureFormat::DXT1:
|
||||
// In the DXT1 format, each 4x4 tile is swizzled instead of just individual pixel values.
|
||||
CopySwizzledData(width / 4, height / 4, bytes_per_pixel, bytes_per_pixel, data,
|
||||
unswizzled_data.data(), true, DefaultBlockHeight);
|
||||
break;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Format not implemented");
|
||||
break;
|
||||
}
|
||||
|
||||
return unswizzled_data;
|
||||
}
|
||||
|
||||
std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width,
|
||||
u32 height) {
|
||||
std::vector<u8> rgba_data;
|
||||
|
||||
// TODO(Subv): Implement.
|
||||
switch (format) {
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Format not implemented");
|
||||
break;
|
||||
}
|
||||
|
||||
return rgba_data;
|
||||
}
|
||||
|
||||
} // namespace Texture
|
||||
} // namespace Tegra
|
||||
|
|
|
@ -12,9 +12,15 @@ namespace Tegra {
|
|||
namespace Texture {
|
||||
|
||||
/**
|
||||
* Decodes a swizzled texture into a RGBA8888 texture.
|
||||
* Unswizzles a swizzled texture without changing its format.
|
||||
*/
|
||||
std::vector<u8> DecodeTexture(VAddr address, TextureFormat format, u32 width, u32 height);
|
||||
std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width, u32 height);
|
||||
|
||||
/**
|
||||
* Decodes an unswizzled texture into a A8R8G8B8 texture.
|
||||
*/
|
||||
std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width,
|
||||
u32 height);
|
||||
|
||||
} // namespace Texture
|
||||
} // namespace Tegra
|
||||
|
|
|
@ -13,6 +13,7 @@ namespace Tegra {
|
|||
namespace Texture {
|
||||
|
||||
enum class TextureFormat : u32 {
|
||||
A8R8G8B8 = 8,
|
||||
DXT1 = 0x24,
|
||||
};
|
||||
|
||||
|
@ -53,5 +54,8 @@ struct TICEntry {
|
|||
};
|
||||
static_assert(sizeof(TICEntry) == 0x20, "TICEntry has wrong size");
|
||||
|
||||
/// Returns the number of bytes per pixel of the input texture format.
|
||||
u32 BytesPerPixel(TextureFormat format);
|
||||
|
||||
} // namespace Texture
|
||||
} // namespace Tegra
|
||||
|
|
Loading…
Reference in a new issue