externals: Use defaults for building SDL2 on WIN32
Whatever those settings do breaks controller detection on Windows, at least with the MinGW container. If-guard it against WIN32 and just let SDL2 configure using its defaults, aside from static linking.
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externals/CMakeLists.txt
vendored
22
externals/CMakeLists.txt
vendored
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@ -47,19 +47,21 @@ target_include_directories(unicorn-headers INTERFACE ./unicorn/include)
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# SDL2
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if (NOT SDL2_FOUND AND ENABLE_SDL2)
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# Yuzu itself needs: Events Joystick Haptic Sensor Timers
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# Yuzu-cmd also needs: Video (depends on Loadso/Dlopen)
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set(SDL_UNUSED_SUBSYSTEMS
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Atomic Audio Render Power Threads
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File CPUinfo Filesystem Locale)
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foreach(_SUB ${SDL_UNUSED_SUBSYSTEMS})
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string(TOUPPER ${_SUB} _OPT)
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option(SDL_${_OPT} "" OFF)
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endforeach()
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if (NOT WIN32)
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# Yuzu itself needs: Events Joystick Haptic Sensor Timers
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# Yuzu-cmd also needs: Video (depends on Loadso/Dlopen)
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set(SDL_UNUSED_SUBSYSTEMS
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Atomic Audio Render Power Threads
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File CPUinfo Filesystem Locale)
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foreach(_SUB ${SDL_UNUSED_SUBSYSTEMS})
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string(TOUPPER ${_SUB} _OPT)
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option(SDL_${_OPT} "" OFF)
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endforeach()
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option(HIDAPI "" ON)
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endif()
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set(SDL_STATIC ON)
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set(SDL_SHARED OFF)
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option(HIDAPI "" ON)
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add_subdirectory(SDL EXCLUDE_FROM_ALL)
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add_library(SDL2 ALIAS SDL2-static)
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