ui_settings: Add option to cache game list
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@ -645,6 +645,7 @@ void Config::ReadUIGamelistValues() {
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UISettings::values.icon_size = ReadSetting(QStringLiteral("icon_size"), 64).toUInt();
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UISettings::values.icon_size = ReadSetting(QStringLiteral("icon_size"), 64).toUInt();
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UISettings::values.row_1_text_id = ReadSetting(QStringLiteral("row_1_text_id"), 3).toUInt();
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UISettings::values.row_1_text_id = ReadSetting(QStringLiteral("row_1_text_id"), 3).toUInt();
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UISettings::values.row_2_text_id = ReadSetting(QStringLiteral("row_2_text_id"), 2).toUInt();
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UISettings::values.row_2_text_id = ReadSetting(QStringLiteral("row_2_text_id"), 2).toUInt();
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UISettings::values.cache_game_list = ReadSetting(QStringLiteral("cache_game_list"), true).toBool();
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qt_config->endGroup();
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qt_config->endGroup();
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}
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}
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@ -1009,6 +1010,7 @@ void Config::SaveUIGamelistValues() {
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WriteSetting(QStringLiteral("icon_size"), UISettings::values.icon_size, 64);
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WriteSetting(QStringLiteral("icon_size"), UISettings::values.icon_size, 64);
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WriteSetting(QStringLiteral("row_1_text_id"), UISettings::values.row_1_text_id, 3);
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WriteSetting(QStringLiteral("row_1_text_id"), UISettings::values.row_1_text_id, 3);
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WriteSetting(QStringLiteral("row_2_text_id"), UISettings::values.row_2_text_id, 2);
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WriteSetting(QStringLiteral("row_2_text_id"), UISettings::values.row_2_text_id, 2);
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WriteSetting(QStringLiteral("cache_game_list"), UISettings::values.cache_game_list, true);
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qt_config->endGroup();
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qt_config->endGroup();
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}
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}
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@ -79,6 +79,7 @@ struct Values {
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uint8_t row_1_text_id;
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uint8_t row_1_text_id;
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uint8_t row_2_text_id;
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uint8_t row_2_text_id;
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std::atomic_bool is_game_list_reload_pending{false};
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std::atomic_bool is_game_list_reload_pending{false};
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bool cache_game_list;
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};
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};
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extern Values values;
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extern Values values;
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