nvhost_nvdec_common: Remove BufferMap
This was mainly used to keep track of mapped buffers for later unmapping. Since unmap is no longer implemented, this no longer seves a valuable purpose.
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@ -166,8 +166,6 @@ NvResult nvhost_nvdec_common::MapBuffer(const std::vector<u8>& input, std::vecto
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LOG_ERROR(Service_NVDRV, "failed to map size={}", object->size);
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LOG_ERROR(Service_NVDRV, "failed to map size={}", object->size);
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} else {
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} else {
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cmd_buffer.map_address = object->dma_map_addr;
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cmd_buffer.map_address = object->dma_map_addr;
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AddBufferMap(object->dma_map_addr, object->size, object->addr,
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object->status == nvmap::Object::Status::Allocated);
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}
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}
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}
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}
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std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBuffer));
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std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBuffer));
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@ -193,33 +191,4 @@ NvResult nvhost_nvdec_common::SetSubmitTimeout(const std::vector<u8>& input,
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return NvResult::Success;
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return NvResult::Success;
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}
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}
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std::optional<nvhost_nvdec_common::BufferMap> nvhost_nvdec_common::FindBufferMap(
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GPUVAddr gpu_addr) const {
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const auto it = std::find_if(
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buffer_mappings.begin(), buffer_mappings.upper_bound(gpu_addr), [&](const auto& entry) {
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return (gpu_addr >= entry.second.StartAddr() && gpu_addr < entry.second.EndAddr());
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});
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ASSERT(it != buffer_mappings.end());
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return it->second;
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}
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void nvhost_nvdec_common::AddBufferMap(GPUVAddr gpu_addr, std::size_t size, VAddr cpu_addr,
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bool is_allocated) {
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buffer_mappings.insert_or_assign(gpu_addr, BufferMap{gpu_addr, size, cpu_addr, is_allocated});
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}
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std::optional<std::size_t> nvhost_nvdec_common::RemoveBufferMap(GPUVAddr gpu_addr) {
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const auto iter{buffer_mappings.find(gpu_addr)};
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if (iter == buffer_mappings.end()) {
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return std::nullopt;
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}
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std::size_t size = 0;
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if (iter->second.IsAllocated()) {
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size = iter->second.Size();
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}
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buffer_mappings.erase(iter);
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return size;
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}
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} // namespace Service::Nvidia::Devices
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} // namespace Service::Nvidia::Devices
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@ -23,45 +23,6 @@ public:
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~nvhost_nvdec_common() override;
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~nvhost_nvdec_common() override;
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protected:
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protected:
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class BufferMap final {
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public:
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constexpr BufferMap() = default;
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constexpr BufferMap(GPUVAddr start_addr_, std::size_t size_)
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: start_addr{start_addr_}, end_addr{start_addr_ + size_} {}
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constexpr BufferMap(GPUVAddr start_addr_, std::size_t size_, VAddr cpu_addr_,
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bool is_allocated_)
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: start_addr{start_addr_}, end_addr{start_addr_ + size_}, cpu_addr{cpu_addr_},
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is_allocated{is_allocated_} {}
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constexpr VAddr StartAddr() const {
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return start_addr;
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}
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constexpr VAddr EndAddr() const {
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return end_addr;
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}
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constexpr std::size_t Size() const {
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return end_addr - start_addr;
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}
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constexpr VAddr CpuAddr() const {
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return cpu_addr;
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}
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constexpr bool IsAllocated() const {
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return is_allocated;
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}
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private:
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GPUVAddr start_addr{};
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GPUVAddr end_addr{};
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VAddr cpu_addr{};
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bool is_allocated{};
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};
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struct IoctlSetNvmapFD {
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struct IoctlSetNvmapFD {
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s32_le nvmap_fd{};
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s32_le nvmap_fd{};
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};
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};
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@ -154,17 +115,11 @@ protected:
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NvResult UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
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NvResult UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
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NvResult SetSubmitTimeout(const std::vector<u8>& input, std::vector<u8>& output);
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NvResult SetSubmitTimeout(const std::vector<u8>& input, std::vector<u8>& output);
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std::optional<BufferMap> FindBufferMap(GPUVAddr gpu_addr) const;
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void AddBufferMap(GPUVAddr gpu_addr, std::size_t size, VAddr cpu_addr, bool is_allocated);
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std::optional<std::size_t> RemoveBufferMap(GPUVAddr gpu_addr);
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s32_le nvmap_fd{};
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s32_le nvmap_fd{};
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u32_le submit_timeout{};
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u32_le submit_timeout{};
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std::shared_ptr<nvmap> nvmap_dev;
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std::shared_ptr<nvmap> nvmap_dev;
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SyncpointManager& syncpoint_manager;
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SyncpointManager& syncpoint_manager;
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std::array<u32, MaxSyncPoints> device_syncpoints{};
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std::array<u32, MaxSyncPoints> device_syncpoints{};
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// This is expected to be ordered, therefore we must use a map, not unordered_map
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std::map<GPUVAddr, BufferMap> buffer_mappings;
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};
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};
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}; // namespace Devices
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}; // namespace Devices
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} // namespace Service::Nvidia
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} // namespace Service::Nvidia
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