HACK glsl: Write defaults to unused generic attributes
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@ -110,8 +110,11 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
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header += fmt::format("layout(location={})out vec4 frag_color{};", index, index);
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}
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for (size_t index = 0; index < info.stores_generics.size(); ++index) {
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if (info.stores_generics[index]) {
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header += fmt::format("layout(location={}) out vec4 out_attr{};", index, index);
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// TODO: Properly resolve attribute issues
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const auto declaration{
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fmt::format("layout(location={}) out vec4 out_attr{};", index, index)};
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if (info.stores_generics[index] || stage == Stage::VertexA || stage == Stage::VertexB) {
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header += declaration;
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}
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}
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DefineConstantBuffers(bindings);
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@ -209,6 +209,12 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
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ctx.header += "void main(){\n";
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if (program.stage == Stage::VertexA || program.stage == Stage::VertexB) {
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ctx.header += "gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);";
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// TODO: Properly resolve attribute issues
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for (size_t index = 0; index < program.info.stores_generics.size() / 2; ++index) {
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if (!program.info.stores_generics[index]) {
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ctx.header += fmt::format("out_attr{}=vec4(0,0,0,1);", index);
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}
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}
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}
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DefineVariables(ctx, ctx.header);
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if (ctx.uses_cc_carry) {
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