main: Add resolution scale label in the status bar
Shows the resolution scale as "Scale: {}x" in the status bar, where {} is a floating point value representing the current resolution scaling factor.
This commit is contained in:
parent
d2388dd0d0
commit
138d9d7eff
|
@ -747,6 +747,8 @@ void GMainWindow::InitializeWidgets() {
|
|||
|
||||
shader_building_label = new QLabel();
|
||||
shader_building_label->setToolTip(tr("The amount of shaders currently being built"));
|
||||
res_scale_label = new QLabel();
|
||||
res_scale_label->setToolTip(tr("The current selected resolution scaling multiplier."));
|
||||
emu_speed_label = new QLabel();
|
||||
emu_speed_label->setToolTip(
|
||||
tr("Current emulation speed. Values higher or lower than 100% "
|
||||
|
@ -759,8 +761,8 @@ void GMainWindow::InitializeWidgets() {
|
|||
tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
|
||||
"full-speed emulation this should be at most 16.67 ms."));
|
||||
|
||||
for (auto& label :
|
||||
{shader_building_label, emu_speed_label, game_fps_label, emu_frametime_label}) {
|
||||
for (auto& label : {shader_building_label, res_scale_label, emu_speed_label, game_fps_label,
|
||||
emu_frametime_label}) {
|
||||
label->setVisible(false);
|
||||
label->setFrameStyle(QFrame::NoFrame);
|
||||
label->setContentsMargins(4, 0, 4, 0);
|
||||
|
@ -1535,6 +1537,7 @@ void GMainWindow::ShutdownGame() {
|
|||
// Disable status bar updates
|
||||
status_bar_update_timer.stop();
|
||||
shader_building_label->setVisible(false);
|
||||
res_scale_label->setVisible(false);
|
||||
emu_speed_label->setVisible(false);
|
||||
game_fps_label->setVisible(false);
|
||||
emu_frametime_label->setVisible(false);
|
||||
|
@ -2981,6 +2984,11 @@ void GMainWindow::UpdateStatusBar() {
|
|||
shader_building_label->setVisible(false);
|
||||
}
|
||||
|
||||
const auto res_info = Settings::values.resolution_info;
|
||||
const auto res_scale = res_info.up_factor;
|
||||
res_scale_label->setText(
|
||||
tr("Scale: %1x", "%1 is the resolution scaling factor").arg(res_scale));
|
||||
|
||||
if (Settings::values.use_speed_limit.GetValue()) {
|
||||
emu_speed_label->setText(tr("Speed: %1% / %2%")
|
||||
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
|
||||
|
@ -2996,6 +3004,7 @@ void GMainWindow::UpdateStatusBar() {
|
|||
}
|
||||
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
|
||||
|
||||
res_scale_label->setVisible(true);
|
||||
emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
|
||||
game_fps_label->setVisible(true);
|
||||
emu_frametime_label->setVisible(true);
|
||||
|
|
|
@ -328,6 +328,7 @@ private:
|
|||
// Status bar elements
|
||||
QLabel* message_label = nullptr;
|
||||
QLabel* shader_building_label = nullptr;
|
||||
QLabel* res_scale_label = nullptr;
|
||||
QLabel* emu_speed_label = nullptr;
|
||||
QLabel* game_fps_label = nullptr;
|
||||
QLabel* emu_frametime_label = nullptr;
|
||||
|
|
Loading…
Reference in a new issue