From 12e4757cf394d830aa730523c02639fae87c8f19 Mon Sep 17 00:00:00 2001
From: Squall-Leonhart <danialhorton@hotmail.com>
Date: Mon, 16 Oct 2023 04:20:45 +1100
Subject: [PATCH] use texelfetch instead of texturelod

---
 src/video_core/host_shaders/convert_d32f_to_abgr8.frag | 2 +-
 src/video_core/host_shaders/convert_d32f_to_bgra8.frag | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag
index 04cfef8b5..4e5a9f955 100644
--- a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag
+++ b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag
@@ -9,6 +9,6 @@ layout(location = 0) out vec4 color;
 
 void main() {
     ivec2 coord = ivec2(gl_FragCoord.xy);
-    float depth = textureLod(depth_tex, coord, 0).r;
+    float depth = texelFetch(depth_tex, coord, 0).r;
     color = vec4(depth, depth, depth, 1.0);
 }
diff --git a/src/video_core/host_shaders/convert_d32f_to_bgra8.frag b/src/video_core/host_shaders/convert_d32f_to_bgra8.frag
index c0d8ff36b..82dfca739 100644
--- a/src/video_core/host_shaders/convert_d32f_to_bgra8.frag
+++ b/src/video_core/host_shaders/convert_d32f_to_bgra8.frag
@@ -9,7 +9,7 @@ layout(location = 0) out vec4 color;
 
 void main() {
     ivec2 coord = ivec2(gl_FragCoord.xy);
-    float depth = textureLod(depth_tex, coord, 0).r;
+    float depth = texelFetch(depth_tex, coord, 0).r;
     color = vec4(depth, depth, depth, 1.0);
     color = color.bgra; // Swap color channels for BGRA format
 }
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