Merge pull request #2038 from jroweboy/loading-progress-bar
Loading progress bar upgrades
This commit is contained in:
commit
125599c2d5
|
@ -4,6 +4,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/fermi_2d.h"
|
||||
#include "video_core/gpu.h"
|
||||
|
@ -11,6 +12,14 @@
|
|||
|
||||
namespace VideoCore {
|
||||
|
||||
enum class LoadCallbackStage {
|
||||
Prepare,
|
||||
Decompile,
|
||||
Build,
|
||||
Complete,
|
||||
};
|
||||
using DiskResourceLoadCallback = std::function<void(LoadCallbackStage, std::size_t, std::size_t)>;
|
||||
|
||||
class RasterizerInterface {
|
||||
public:
|
||||
virtual ~RasterizerInterface() {}
|
||||
|
|
|
@ -2,8 +2,10 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <unordered_map>
|
||||
#include <QBuffer>
|
||||
#include <QByteArray>
|
||||
#include <QGraphicsOpacityEffect>
|
||||
#include <QHBoxLayout>
|
||||
#include <QIODevice>
|
||||
#include <QImage>
|
||||
|
@ -12,11 +14,14 @@
|
|||
#include <QPalette>
|
||||
#include <QPixmap>
|
||||
#include <QProgressBar>
|
||||
#include <QPropertyAnimation>
|
||||
#include <QStyleOption>
|
||||
#include <QWindow>
|
||||
#include <QTime>
|
||||
#include <QtConcurrent/QtConcurrentRun>
|
||||
#include "common/logging/log.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "ui_loading_screen.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
#include "yuzu/loading_screen.h"
|
||||
|
||||
// Mingw seems to not have QMovie at all. If QMovie is missing then use a single frame instead of an
|
||||
|
@ -25,11 +30,84 @@
|
|||
#include <QMovie>
|
||||
#endif
|
||||
|
||||
constexpr const char PROGRESSBAR_STYLE_PREPARE[] = R"(
|
||||
QProgressBar {}
|
||||
QProgressBar::chunk {})";
|
||||
|
||||
constexpr const char PROGRESSBAR_STYLE_DECOMPILE[] = R"(
|
||||
QProgressBar {
|
||||
background-color: black;
|
||||
border: 2px solid white;
|
||||
border-radius: 4px;
|
||||
padding: 2px;
|
||||
}
|
||||
QProgressBar::chunk {
|
||||
background-color: #0ab9e6;
|
||||
})";
|
||||
|
||||
constexpr const char PROGRESSBAR_STYLE_BUILD[] = R"(
|
||||
QProgressBar {
|
||||
background-color: black;
|
||||
border: 2px solid white;
|
||||
border-radius: 4px;
|
||||
padding: 2px;
|
||||
}
|
||||
QProgressBar::chunk {
|
||||
background-color: #ff3c28;
|
||||
})";
|
||||
|
||||
constexpr const char PROGRESSBAR_STYLE_COMPLETE[] = R"(
|
||||
QProgressBar {
|
||||
background-color: #0ab9e6;
|
||||
border: 2px solid white;
|
||||
border-radius: 4px;
|
||||
padding: 2px;
|
||||
}
|
||||
QProgressBar::chunk {
|
||||
background-color: #ff3c28;
|
||||
})";
|
||||
|
||||
LoadingScreen::LoadingScreen(QWidget* parent)
|
||||
: QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()) {
|
||||
: QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()),
|
||||
previous_stage(VideoCore::LoadCallbackStage::Complete) {
|
||||
ui->setupUi(this);
|
||||
// Progress bar is hidden until we have a use for it.
|
||||
ui->progress_bar->hide();
|
||||
setMinimumSize(1280, 720);
|
||||
|
||||
// Create a fade out effect to hide this loading screen widget.
|
||||
// When fading opacity, it will fade to the parent widgets background color, which is why we
|
||||
// create an internal widget named fade_widget that we use the effect on, while keeping the
|
||||
// loading screen widget's background color black. This way we can create a fade to black effect
|
||||
opacity_effect = new QGraphicsOpacityEffect(this);
|
||||
opacity_effect->setOpacity(1);
|
||||
ui->fade_parent->setGraphicsEffect(opacity_effect);
|
||||
fadeout_animation = std::make_unique<QPropertyAnimation>(opacity_effect, "opacity");
|
||||
fadeout_animation->setDuration(500);
|
||||
fadeout_animation->setStartValue(1);
|
||||
fadeout_animation->setEndValue(0);
|
||||
fadeout_animation->setEasingCurve(QEasingCurve::OutBack);
|
||||
|
||||
// After the fade completes, hide the widget and reset the opacity
|
||||
connect(fadeout_animation.get(), &QPropertyAnimation::finished, [this] {
|
||||
hide();
|
||||
opacity_effect->setOpacity(1);
|
||||
emit Hidden();
|
||||
});
|
||||
connect(this, &LoadingScreen::LoadProgress, this, &LoadingScreen::OnLoadProgress,
|
||||
Qt::QueuedConnection);
|
||||
qRegisterMetaType<VideoCore::LoadCallbackStage>();
|
||||
|
||||
stage_translations = {
|
||||
{VideoCore::LoadCallbackStage::Prepare, tr("Loading...")},
|
||||
{VideoCore::LoadCallbackStage::Decompile, tr("Preparing Shaders %1 / %2")},
|
||||
{VideoCore::LoadCallbackStage::Build, tr("Loading Shaders %1 / %2")},
|
||||
{VideoCore::LoadCallbackStage::Complete, tr("Launching...")},
|
||||
};
|
||||
progressbar_style = {
|
||||
{VideoCore::LoadCallbackStage::Prepare, PROGRESSBAR_STYLE_PREPARE},
|
||||
{VideoCore::LoadCallbackStage::Decompile, PROGRESSBAR_STYLE_DECOMPILE},
|
||||
{VideoCore::LoadCallbackStage::Build, PROGRESSBAR_STYLE_BUILD},
|
||||
{VideoCore::LoadCallbackStage::Complete, PROGRESSBAR_STYLE_COMPLETE},
|
||||
};
|
||||
}
|
||||
|
||||
LoadingScreen::~LoadingScreen() = default;
|
||||
|
@ -42,11 +120,11 @@ void LoadingScreen::Prepare(Loader::AppLoader& loader) {
|
|||
map.loadFromData(buffer.data(), buffer.size());
|
||||
ui->banner->setPixmap(map);
|
||||
#else
|
||||
backing_mem =
|
||||
std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()), buffer.size());
|
||||
backing_mem = std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()),
|
||||
static_cast<int>(buffer.size()));
|
||||
backing_buf = std::make_unique<QBuffer>(backing_mem.get());
|
||||
backing_buf->open(QIODevice::ReadOnly);
|
||||
animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray("GIF"));
|
||||
animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray());
|
||||
animation->start();
|
||||
ui->banner->setMovie(animation.get());
|
||||
#endif
|
||||
|
@ -54,17 +132,68 @@ void LoadingScreen::Prepare(Loader::AppLoader& loader) {
|
|||
}
|
||||
if (loader.ReadLogo(buffer) == Loader::ResultStatus::Success) {
|
||||
QPixmap map;
|
||||
map.loadFromData(buffer.data(), buffer.size());
|
||||
map.loadFromData(buffer.data(), static_cast<uint>(buffer.size()));
|
||||
ui->logo->setPixmap(map);
|
||||
}
|
||||
|
||||
slow_shader_compile_start = false;
|
||||
OnLoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
|
||||
}
|
||||
|
||||
void LoadingScreen::OnLoadProgress(std::size_t value, std::size_t total) {
|
||||
void LoadingScreen::OnLoadComplete() {
|
||||
fadeout_animation->start(QPropertyAnimation::KeepWhenStopped);
|
||||
}
|
||||
|
||||
void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
|
||||
std::size_t total) {
|
||||
using namespace std::chrono;
|
||||
auto now = high_resolution_clock::now();
|
||||
// reset the timer if the stage changes
|
||||
if (stage != previous_stage) {
|
||||
ui->progress_bar->setStyleSheet(progressbar_style[stage]);
|
||||
// Hide the progress bar during the prepare stage
|
||||
if (stage == VideoCore::LoadCallbackStage::Prepare) {
|
||||
ui->progress_bar->hide();
|
||||
} else {
|
||||
ui->progress_bar->show();
|
||||
}
|
||||
previous_stage = stage;
|
||||
// reset back to fast shader compiling since the stage changed
|
||||
slow_shader_compile_start = false;
|
||||
}
|
||||
// update the max of the progress bar if the number of shaders change
|
||||
if (total != previous_total) {
|
||||
ui->progress_bar->setMaximum(total);
|
||||
ui->progress_bar->setMaximum(static_cast<int>(total));
|
||||
previous_total = total;
|
||||
}
|
||||
ui->progress_bar->setValue(value);
|
||||
|
||||
QString estimate;
|
||||
// If theres a drastic slowdown in the rate, then display an estimate
|
||||
if (now - previous_time > milliseconds{50} || slow_shader_compile_start) {
|
||||
if (!slow_shader_compile_start) {
|
||||
slow_shader_start = high_resolution_clock::now();
|
||||
slow_shader_compile_start = true;
|
||||
slow_shader_first_value = value;
|
||||
}
|
||||
// only calculate an estimate time after a second has passed since stage change
|
||||
auto diff = duration_cast<milliseconds>(now - slow_shader_start);
|
||||
if (diff > seconds{1}) {
|
||||
auto eta_mseconds =
|
||||
static_cast<long>(static_cast<double>(total - slow_shader_first_value) /
|
||||
(value - slow_shader_first_value) * diff.count());
|
||||
estimate =
|
||||
tr("Estimated Time %1")
|
||||
.arg(QTime(0, 0, 0, 0)
|
||||
.addMSecs(std::max<long>(eta_mseconds - diff.count() + 1000, 1000))
|
||||
.toString("mm:ss"));
|
||||
}
|
||||
}
|
||||
|
||||
// update labels and progress bar
|
||||
ui->stage->setText(stage_translations[stage].arg(value).arg(total));
|
||||
ui->value->setText(estimate);
|
||||
ui->progress_bar->setValue(static_cast<int>(value));
|
||||
previous_time = now;
|
||||
}
|
||||
|
||||
void LoadingScreen::paintEvent(QPaintEvent* event) {
|
||||
|
|
|
@ -4,7 +4,9 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
#include <memory>
|
||||
#include <QString>
|
||||
#include <QWidget>
|
||||
|
||||
#if !QT_CONFIG(movie)
|
||||
|
@ -19,9 +21,15 @@ namespace Ui {
|
|||
class LoadingScreen;
|
||||
}
|
||||
|
||||
namespace VideoCore {
|
||||
enum class LoadCallbackStage;
|
||||
}
|
||||
|
||||
class QBuffer;
|
||||
class QByteArray;
|
||||
class QGraphicsOpacityEffect;
|
||||
class QMovie;
|
||||
class QPropertyAnimation;
|
||||
|
||||
class LoadingScreen : public QWidget {
|
||||
Q_OBJECT
|
||||
|
@ -39,11 +47,21 @@ public:
|
|||
/// used resources such as the logo and banner.
|
||||
void Clear();
|
||||
|
||||
/// Slot used to update the status of the progress bar
|
||||
void OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
|
||||
|
||||
/// Hides the LoadingScreen with a fade out effect
|
||||
void OnLoadComplete();
|
||||
|
||||
// In order to use a custom widget with a stylesheet, you need to override the paintEvent
|
||||
// See https://wiki.qt.io/How_to_Change_the_Background_Color_of_QWidget
|
||||
void paintEvent(QPaintEvent* event) override;
|
||||
|
||||
void OnLoadProgress(std::size_t value, std::size_t total);
|
||||
signals:
|
||||
void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
|
||||
/// Signals that this widget is completely hidden now and should be replaced with the other
|
||||
/// widget
|
||||
void Hidden();
|
||||
|
||||
private:
|
||||
#ifndef YUZU_QT_MOVIE_MISSING
|
||||
|
@ -53,4 +71,22 @@ private:
|
|||
#endif
|
||||
std::unique_ptr<Ui::LoadingScreen> ui;
|
||||
std::size_t previous_total = 0;
|
||||
VideoCore::LoadCallbackStage previous_stage;
|
||||
|
||||
QGraphicsOpacityEffect* opacity_effect = nullptr;
|
||||
std::unique_ptr<QPropertyAnimation> fadeout_animation;
|
||||
|
||||
// Definitions for the differences in text and styling for each stage
|
||||
std::unordered_map<VideoCore::LoadCallbackStage, const char*> progressbar_style;
|
||||
std::unordered_map<VideoCore::LoadCallbackStage, QString> stage_translations;
|
||||
|
||||
// newly generated shaders are added to the end of the file, so when loading and compiling
|
||||
// shaders, it will start quickly but end slow if new shaders were added since previous launch.
|
||||
// These variables are used to detect the change in speed so we can generate an ETA
|
||||
bool slow_shader_compile_start = false;
|
||||
std::chrono::high_resolution_clock::time_point slow_shader_start;
|
||||
std::chrono::high_resolution_clock::time_point previous_time;
|
||||
std::size_t slow_shader_first_value = 0;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(VideoCore::LoadCallbackStage);
|
||||
|
|
|
@ -30,46 +30,128 @@
|
|||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="logo">
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
|
||||
</property>
|
||||
<property name="margin">
|
||||
<number>30</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="QProgressBar" name="progress_bar">
|
||||
<property name="styleSheet">
|
||||
<string notr="true">font-size: 26px;</string>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="format">
|
||||
<string>Loading Shaders %v out of %m</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item alignment="Qt::AlignRight|Qt::AlignBottom">
|
||||
<widget class="QLabel" name="banner">
|
||||
<property name="styleSheet">
|
||||
<string notr="true">background-color: black;</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="margin">
|
||||
<number>30</number>
|
||||
</property>
|
||||
<widget class="QWidget" name="fade_parent" native="true">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item alignment="Qt::AlignLeft|Qt::AlignTop">
|
||||
<widget class="QLabel" name="logo">
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
|
||||
</property>
|
||||
<property name="margin">
|
||||
<number>30</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout" stretch="1,0,1">
|
||||
<property name="spacing">
|
||||
<number>15</number>
|
||||
</property>
|
||||
<property name="sizeConstraint">
|
||||
<enum>QLayout::SetNoConstraint</enum>
|
||||
</property>
|
||||
<item alignment="Qt::AlignHCenter|Qt::AlignBottom">
|
||||
<widget class="QLabel" name="stage">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">background-color: black; color: white;
|
||||
font: 75 20pt "Arial";</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Loading Shaders 387 / 1628</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item alignment="Qt::AlignHCenter|Qt::AlignTop">
|
||||
<widget class="QProgressBar" name="progress_bar">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>500</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">QProgressBar {
|
||||
color: white;
|
||||
border: 2px solid white;
|
||||
outline-color: black;
|
||||
border-radius: 20px;
|
||||
}
|
||||
QProgressBar::chunk {
|
||||
background-color: white;
|
||||
border-radius: 15px;
|
||||
}</string>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>50</number>
|
||||
</property>
|
||||
<property name="textVisible">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="format">
|
||||
<string>Loading Shaders %v out of %m</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item alignment="Qt::AlignHCenter|Qt::AlignTop">
|
||||
<widget class="QLabel" name="value">
|
||||
<property name="toolTip">
|
||||
<string notr="true"/>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">background-color: black; color: white;
|
||||
font: 75 15pt "Arial";</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Stage 1 of 2. Estimate Time 5m 4s</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item alignment="Qt::AlignRight|Qt::AlignBottom">
|
||||
<widget class="QLabel" name="banner">
|
||||
<property name="styleSheet">
|
||||
<string notr="true">background-color: black;</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="margin">
|
||||
<number>30</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
|
|
|
@ -415,6 +415,13 @@ void GMainWindow::InitializeWidgets() {
|
|||
loading_screen = new LoadingScreen(this);
|
||||
loading_screen->hide();
|
||||
ui.horizontalLayout->addWidget(loading_screen);
|
||||
connect(loading_screen, &LoadingScreen::Hidden, [&] {
|
||||
loading_screen->Clear();
|
||||
if (emulation_running) {
|
||||
render_window->show();
|
||||
render_window->setFocus();
|
||||
}
|
||||
});
|
||||
|
||||
// Create status bar
|
||||
message_label = new QLabel();
|
||||
|
@ -904,7 +911,6 @@ void GMainWindow::BootGame(const QString& filename) {
|
|||
|
||||
loading_screen->Prepare(Core::System::GetInstance().GetAppLoader());
|
||||
loading_screen->show();
|
||||
loading_screen->setFocus();
|
||||
|
||||
emulation_running = true;
|
||||
if (ui.action_Fullscreen->isChecked()) {
|
||||
|
@ -1514,10 +1520,7 @@ void GMainWindow::OnStopGame() {
|
|||
}
|
||||
|
||||
void GMainWindow::OnLoadComplete() {
|
||||
loading_screen->hide();
|
||||
loading_screen->Clear();
|
||||
render_window->show();
|
||||
render_window->setFocus();
|
||||
loading_screen->OnLoadComplete();
|
||||
}
|
||||
|
||||
void GMainWindow::OnMenuReportCompatibility() {
|
||||
|
|
Loading…
Reference in a new issue