Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
This commit is contained in:
parent
a05120ec0b
commit
1244f2d368
|
@ -228,7 +228,7 @@ public:
|
||||||
inner += expr.value ? "true" : "false";
|
inner += expr.value ? "true" : "false";
|
||||||
}
|
}
|
||||||
|
|
||||||
void operator()(ExprGprEqual const& expr) {
|
void operator()(const ExprGprEqual& expr) {
|
||||||
inner += "( gpr_" + std::to_string(expr.gpr) + " == " + std::to_string(expr.value) + ')';
|
inner += "( gpr_" + std::to_string(expr.gpr) + " == " + std::to_string(expr.value) + ')';
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue