gl_rasterizer_cache: Also use reserve cache for RecreateSurface.
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@ -780,15 +780,9 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
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}
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}
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// Try to get a previously reserved surface
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surface = TryGetReservedSurface(params);
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// No surface found - create a new one
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if (!surface) {
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surface = std::make_shared<CachedSurface>(params);
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ReserveSurface(surface);
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// No cached surface found - get a new one
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surface = GetUncachedSurface(params);
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Register(surface);
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}
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// Only load surface from memory if we care about the contents
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if (preserve_contents) {
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@ -798,13 +792,23 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
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return surface;
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}
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Surface RasterizerCacheOpenGL::GetUncachedSurface(const SurfaceParams& params) {
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Surface surface{TryGetReservedSurface(params)};
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if (!surface) {
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// No reserved surface available, create a new one and reserve it
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surface = std::make_shared<CachedSurface>(params);
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ReserveSurface(surface);
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}
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return surface;
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}
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Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
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const SurfaceParams& new_params) {
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// Verify surface is compatible for blitting
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const auto& params{surface->GetSurfaceParams()};
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// Create a new surface with the new parameters, and blit the previous surface to it
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Surface new_surface{std::make_shared<CachedSurface>(new_params)};
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// Get a new surface with the new parameters, and blit the previous surface to it
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Surface new_surface{GetUncachedSurface(new_params)};
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// If format is unchanged, we can do a faster blit without reinterpreting pixel data
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if (params.pixel_format == new_params.pixel_format) {
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@ -887,7 +891,6 @@ Surface RasterizerCacheOpenGL::TryGetReservedSurface(const SurfaceParams& params
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const auto& surface_reserve_key{SurfaceReserveKey::Create(params)};
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auto search{surface_reserve.find(surface_reserve_key)};
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if (search != surface_reserve.end()) {
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Register(search->second);
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return search->second;
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}
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return {};
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@ -650,18 +650,6 @@ struct SurfaceParams {
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Tegra::GPUVAddr zeta_address,
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Tegra::DepthFormat format);
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bool operator==(const SurfaceParams& other) const {
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return std::tie(addr, is_tiled, block_height, pixel_format, component_type, type, width,
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height, unaligned_height, size_in_bytes) ==
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std::tie(other.addr, other.is_tiled, other.block_height, other.pixel_format,
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other.component_type, other.type, other.width, other.height,
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other.unaligned_height, other.size_in_bytes);
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}
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bool operator!=(const SurfaceParams& other) const {
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return !operator==(other);
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}
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/// Checks if surfaces are compatible for caching
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bool IsCompatibleSurface(const SurfaceParams& other) const {
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return std::tie(pixel_format, type, cache_width, cache_height) ==
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@ -767,6 +755,9 @@ private:
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void LoadSurface(const Surface& surface);
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Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true);
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/// Gets an uncached surface, creating it if need be
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Surface GetUncachedSurface(const SurfaceParams& params);
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/// Recreates a surface with new parameters
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Surface RecreateSurface(const Surface& surface, const SurfaceParams& new_params);
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