key_manager: Create keys dir if it dosen't exist
On call to WriteKeyToFile, so that the autogenerated file can be written.
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@ -205,6 +205,7 @@ void KeyManager::WriteKeyToFile(bool title_key, std::string_view keyname,
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if (!title_key)
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if (!title_key)
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filename = dev_mode ? "dev.keys_autogenerated" : "prod.keys_autogenerated";
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filename = dev_mode ? "dev.keys_autogenerated" : "prod.keys_autogenerated";
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const auto add_info_text = !FileUtil::Exists(yuzu_keys_dir + DIR_SEP + filename);
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const auto add_info_text = !FileUtil::Exists(yuzu_keys_dir + DIR_SEP + filename);
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FileUtil::CreateFullPath(yuzu_keys_dir + DIR_SEP + filename);
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std::ofstream file(yuzu_keys_dir + DIR_SEP + filename, std::ios::app);
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std::ofstream file(yuzu_keys_dir + DIR_SEP + filename, std::ios::app);
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if (!file.is_open())
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if (!file.is_open())
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return;
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return;
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <memory>
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#include <memory>
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/sdmc_factory.h"
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#include "core/file_sys/sdmc_factory.h"
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#include "core/file_sys/xts_archive.h"
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#include "core/file_sys/xts_archive.h"
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