main: Eliminate variable shadowing
This commit is contained in:
parent
742f021fdf
commit
0eeee431dc
|
@ -934,8 +934,7 @@ void GMainWindow::InitializeWidgets() {
|
|||
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::Vulkan);
|
||||
} else {
|
||||
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
|
||||
const auto filter = Settings::values.scaling_filter.GetValue();
|
||||
if (filter == Settings::ScalingFilter::Fsr) {
|
||||
if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
|
||||
Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::NearestNeighbor);
|
||||
UpdateFilterText();
|
||||
}
|
||||
|
@ -1508,7 +1507,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
|||
|
||||
// Register an ExecuteProgram callback such that Core can execute a sub-program
|
||||
system->RegisterExecuteProgramCallback(
|
||||
[this](std::size_t program_index) { render_window->ExecuteProgram(program_index); });
|
||||
[this](std::size_t program_index_) { render_window->ExecuteProgram(program_index_); });
|
||||
|
||||
// Register an Exit callback such that Core can exit the currently running application.
|
||||
system->RegisterExitCallback([this]() { render_window->Exit(); });
|
||||
|
|
Loading…
Reference in a new issue