Merge pull request #11098 from GPUCode/texel-buffers
buffer_cache: Increase number of texture buffers
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0ea138fb5b
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@ -442,6 +442,11 @@ void BufferCache<P>::UnbindComputeStorageBuffers() {
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template <class P>
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template <class P>
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void BufferCache<P>::BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
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void BufferCache<P>::BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index, u32 cbuf_offset,
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bool is_written) {
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bool is_written) {
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if (ssbo_index >= channel_state->compute_storage_buffers.size()) [[unlikely]] {
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LOG_ERROR(HW_GPU, "Storage buffer index {} exceeds maximum storage buffer count",
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ssbo_index);
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return;
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}
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channel_state->enabled_compute_storage_buffers |= 1U << ssbo_index;
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channel_state->enabled_compute_storage_buffers |= 1U << ssbo_index;
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channel_state->written_compute_storage_buffers |= (is_written ? 1U : 0U) << ssbo_index;
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channel_state->written_compute_storage_buffers |= (is_written ? 1U : 0U) << ssbo_index;
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@ -464,6 +469,11 @@ void BufferCache<P>::UnbindComputeTextureBuffers() {
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template <class P>
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template <class P>
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void BufferCache<P>::BindComputeTextureBuffer(size_t tbo_index, GPUVAddr gpu_addr, u32 size,
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void BufferCache<P>::BindComputeTextureBuffer(size_t tbo_index, GPUVAddr gpu_addr, u32 size,
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PixelFormat format, bool is_written, bool is_image) {
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PixelFormat format, bool is_written, bool is_image) {
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if (tbo_index >= channel_state->compute_texture_buffers.size()) [[unlikely]] {
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LOG_ERROR(HW_GPU, "Texture buffer index {} exceeds maximum texture buffer count",
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tbo_index);
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return;
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}
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channel_state->enabled_compute_texture_buffers |= 1U << tbo_index;
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channel_state->enabled_compute_texture_buffers |= 1U << tbo_index;
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channel_state->written_compute_texture_buffers |= (is_written ? 1U : 0U) << tbo_index;
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channel_state->written_compute_texture_buffers |= (is_written ? 1U : 0U) << tbo_index;
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if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
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if constexpr (SEPARATE_IMAGE_BUFFERS_BINDINGS) {
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@ -67,7 +67,7 @@ constexpr u32 NUM_TRANSFORM_FEEDBACK_BUFFERS = 4;
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constexpr u32 NUM_GRAPHICS_UNIFORM_BUFFERS = 18;
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constexpr u32 NUM_GRAPHICS_UNIFORM_BUFFERS = 18;
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constexpr u32 NUM_COMPUTE_UNIFORM_BUFFERS = 8;
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constexpr u32 NUM_COMPUTE_UNIFORM_BUFFERS = 8;
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constexpr u32 NUM_STORAGE_BUFFERS = 16;
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constexpr u32 NUM_STORAGE_BUFFERS = 16;
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constexpr u32 NUM_TEXTURE_BUFFERS = 16;
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constexpr u32 NUM_TEXTURE_BUFFERS = 32;
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constexpr u32 NUM_STAGES = 5;
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constexpr u32 NUM_STAGES = 5;
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using UniformBufferSizes = std::array<std::array<u32, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES>;
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using UniformBufferSizes = std::array<std::array<u32, NUM_GRAPHICS_UNIFORM_BUFFERS>, NUM_STAGES>;
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