state_tracker: workaround channel setup for homebrew
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@ -135,9 +135,11 @@ public:
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/// Updates counters from GPU state. Expected to be called once per draw, clear or dispatch.
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void UpdateCounters() {
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std::unique_lock lock{mutex};
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if (maxwell3d) {
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const auto& regs = maxwell3d->regs;
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Stream(VideoCore::QueryType::SamplesPassed).Update(regs.samplecnt_enable);
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}
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}
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/// Resets a counter to zero. It doesn't disable the query after resetting.
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void ResetCounter(VideoCore::QueryType type) {
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@ -237,6 +237,6 @@ void StateTracker::InvalidateState() {
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flags->set();
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}
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StateTracker::StateTracker() : flags{} {}
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StateTracker::StateTracker() : flags{&default_flags} {}
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} // namespace OpenGL
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@ -223,6 +223,7 @@ public:
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private:
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Tegra::Engines::Maxwell3D::DirtyState::Flags* flags;
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Tegra::Engines::Maxwell3D::DirtyState::Flags default_flags{};
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GLuint framebuffer = 0;
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GLuint index_buffer = 0;
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@ -206,6 +206,7 @@ void StateTracker::InvalidateState() {
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flags->set();
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}
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StateTracker::StateTracker() : flags{}, invalidation_flags{MakeInvalidationFlags()} {}
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StateTracker::StateTracker()
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: flags{&default_flags}, default_flags{}, invalidation_flags{MakeInvalidationFlags()} {}
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} // namespace Vulkan
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@ -161,6 +161,7 @@ private:
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}
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Tegra::Engines::Maxwell3D::DirtyState::Flags* flags;
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Tegra::Engines::Maxwell3D::DirtyState::Flags default_flags;
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Tegra::Engines::Maxwell3D::DirtyState::Flags invalidation_flags;
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Maxwell::PrimitiveTopology current_topology = INVALID_TOPOLOGY;
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};
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