texture_pass: Fix texture descriptors comparisons
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@ -386,8 +386,10 @@ public:
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return Add(texture_buffer_descriptors, desc, [&desc](const auto& existing) {
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return Add(texture_buffer_descriptors, desc, [&desc](const auto& existing) {
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return desc.cbuf_index == existing.cbuf_index &&
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return desc.cbuf_index == existing.cbuf_index &&
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desc.cbuf_offset == existing.cbuf_offset &&
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desc.cbuf_offset == existing.cbuf_offset &&
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desc.shift_left == existing.shift_left &&
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desc.secondary_cbuf_index == existing.secondary_cbuf_index &&
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desc.secondary_cbuf_index == existing.secondary_cbuf_index &&
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desc.secondary_cbuf_offset == existing.secondary_cbuf_offset &&
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desc.secondary_cbuf_offset == existing.secondary_cbuf_offset &&
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desc.secondary_shift_left == existing.secondary_shift_left &&
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desc.count == existing.count && desc.size_shift == existing.size_shift &&
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desc.count == existing.count && desc.size_shift == existing.size_shift &&
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desc.has_secondary == existing.has_secondary;
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desc.has_secondary == existing.has_secondary;
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});
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});
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@ -405,15 +407,20 @@ public:
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}
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}
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u32 Add(const TextureDescriptor& desc) {
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u32 Add(const TextureDescriptor& desc) {
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return Add(texture_descriptors, desc, [&desc](const auto& existing) {
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const u32 index{Add(texture_descriptors, desc, [&desc](const auto& existing) {
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return desc.type == existing.type && desc.is_depth == existing.is_depth &&
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return desc.type == existing.type && desc.is_depth == existing.is_depth &&
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desc.has_secondary == existing.has_secondary &&
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desc.has_secondary == existing.has_secondary &&
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desc.cbuf_index == existing.cbuf_index &&
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desc.cbuf_index == existing.cbuf_index &&
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desc.cbuf_offset == existing.cbuf_offset &&
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desc.cbuf_offset == existing.cbuf_offset &&
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desc.shift_left == existing.shift_left &&
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desc.secondary_cbuf_index == existing.secondary_cbuf_index &&
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desc.secondary_cbuf_index == existing.secondary_cbuf_index &&
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desc.secondary_cbuf_offset == existing.secondary_cbuf_offset &&
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desc.secondary_cbuf_offset == existing.secondary_cbuf_offset &&
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desc.secondary_shift_left == existing.secondary_shift_left &&
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desc.count == existing.count && desc.size_shift == existing.size_shift;
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desc.count == existing.count && desc.size_shift == existing.size_shift;
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});
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})};
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// TODO: Read this from TIC
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texture_descriptors[index].is_multisample |= desc.is_multisample;
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return index;
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}
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}
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u32 Add(const ImageDescriptor& desc) {
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u32 Add(const ImageDescriptor& desc) {
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