hid: Fix touch not initializing properly if disabled
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c17a59b58e
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08d5bd36d8
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@ -33,7 +33,7 @@ void Controller_Gesture::OnUpdate(const Core::Timing::CoreTiming& core_timing, u
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shared_memory.header.timestamp = core_timing.GetCPUTicks();
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shared_memory.header.timestamp = core_timing.GetCPUTicks();
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shared_memory.header.total_entry_count = 17;
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shared_memory.header.total_entry_count = 17;
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if (!IsControllerActivated() || !Settings::values.touchscreen.enabled) {
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if (!IsControllerActivated()) {
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shared_memory.header.entry_count = 0;
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shared_memory.header.entry_count = 0;
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shared_memory.header.last_entry_index = 0;
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shared_memory.header.last_entry_index = 0;
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return;
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return;
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@ -129,6 +129,10 @@ void Controller_Gesture::OnLoadInputDevices() {
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}
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}
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std::optional<std::size_t> Controller_Gesture::GetUnusedFingerID() const {
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std::optional<std::size_t> Controller_Gesture::GetUnusedFingerID() const {
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// Dont assign any touch input to a point if disabled
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if (!Settings::values.touchscreen.enabled) {
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return std::nullopt;
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}
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std::size_t first_free_id = 0;
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std::size_t first_free_id = 0;
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while (first_free_id < MAX_POINTS) {
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while (first_free_id < MAX_POINTS) {
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if (!fingers[first_free_id].pressed) {
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if (!fingers[first_free_id].pressed) {
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@ -33,7 +33,7 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
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shared_memory.header.timestamp = core_timing.GetCPUTicks();
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shared_memory.header.timestamp = core_timing.GetCPUTicks();
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shared_memory.header.total_entry_count = 17;
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shared_memory.header.total_entry_count = 17;
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if (!IsControllerActivated() || !Settings::values.touchscreen.enabled) {
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if (!IsControllerActivated()) {
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shared_memory.header.entry_count = 0;
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shared_memory.header.entry_count = 0;
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shared_memory.header.last_entry_index = 0;
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shared_memory.header.last_entry_index = 0;
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return;
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return;
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@ -105,6 +105,10 @@ void Controller_Touchscreen::OnLoadInputDevices() {
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}
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}
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std::optional<std::size_t> Controller_Touchscreen::GetUnusedFingerID() const {
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std::optional<std::size_t> Controller_Touchscreen::GetUnusedFingerID() const {
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// Dont assign any touch input to a finger if disabled
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if (!Settings::values.touchscreen.enabled) {
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return std::nullopt;
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}
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std::size_t first_free_id = 0;
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std::size_t first_free_id = 0;
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while (first_free_id < MAX_FINGERS) {
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while (first_free_id < MAX_FINGERS) {
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if (!fingers[first_free_id].pressed) {
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if (!fingers[first_free_id].pressed) {
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