gl_shader_decompiler: Return early when an operation is invalid
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@ -426,9 +426,14 @@ private:
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std::string Visit(Node node) {
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std::string Visit(Node node) {
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if (const auto operation = std::get_if<OperationNode>(node)) {
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if (const auto operation = std::get_if<OperationNode>(node)) {
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const auto operation_index = static_cast<std::size_t>(operation->GetCode());
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const auto operation_index = static_cast<std::size_t>(operation->GetCode());
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if (operation_index >= operation_decompilers.size()) {
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UNREACHABLE_MSG("Out of bounds operation: {}", operation_index);
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return {};
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}
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const auto decompiler = operation_decompilers[operation_index];
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const auto decompiler = operation_decompilers[operation_index];
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if (decompiler == nullptr) {
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if (decompiler == nullptr) {
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UNREACHABLE_MSG("Operation decompiler {} not defined", operation_index);
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UNREACHABLE_MSG("Undefined operation: {}", operation_index);
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return {};
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}
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}
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return (this->*decompiler)(*operation);
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return (this->*decompiler)(*operation);
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