glasm: Implement local memory for glasm
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ab5dbe7c29
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@ -306,6 +306,9 @@ std::string EmitGLASM(const Profile&, IR::Program& program, Bindings&) {
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for (size_t index = 0; index < ctx.reg_alloc.NumUsedRegisters(); ++index) {
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for (size_t index = 0; index < ctx.reg_alloc.NumUsedRegisters(); ++index) {
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header += fmt::format("R{},", index);
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header += fmt::format("R{},", index);
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}
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}
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if (program.local_memory_size > 0) {
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header += fmt::format("lmem[{}],", program.local_memory_size);
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}
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header += "RC;"
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header += "RC;"
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"LONG TEMP ";
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"LONG TEMP ";
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for (size_t index = 0; index < ctx.reg_alloc.NumUsedLongRegisters(); ++index) {
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for (size_t index = 0; index < ctx.reg_alloc.NumUsedLongRegisters(); ++index) {
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@ -113,4 +113,12 @@ void EmitSetFragDepth([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Scalar
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throw NotImplementedException("GLASM instruction");
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throw NotImplementedException("GLASM instruction");
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}
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}
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void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset) {
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ctx.Add("MOV.U {},lmem[{}].x;", inst, word_offset);
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}
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void EmitWriteLocal(EmitContext& ctx, ScalarU32 word_offset, ScalarU32 value) {
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ctx.Add("MOV.U lmem[{}].x,{};", word_offset, value);
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}
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} // namespace Shader::Backend::GLASM
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} // namespace Shader::Backend::GLASM
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@ -71,7 +71,7 @@ void EmitInvocationId(EmitContext& ctx);
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void EmitSampleId(EmitContext& ctx);
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void EmitSampleId(EmitContext& ctx);
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void EmitIsHelperInvocation(EmitContext& ctx);
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void EmitIsHelperInvocation(EmitContext& ctx);
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void EmitYDirection(EmitContext& ctx);
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void EmitYDirection(EmitContext& ctx);
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void EmitLoadLocal(EmitContext& ctx, ScalarU32 word_offset);
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void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset);
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void EmitWriteLocal(EmitContext& ctx, ScalarU32 word_offset, ScalarU32 value);
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void EmitWriteLocal(EmitContext& ctx, ScalarU32 word_offset, ScalarU32 value);
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void EmitUndefU1(EmitContext& ctx);
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void EmitUndefU1(EmitContext& ctx);
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void EmitUndefU8(EmitContext& ctx);
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void EmitUndefU8(EmitContext& ctx);
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@ -168,14 +168,6 @@ void EmitYDirection(EmitContext& ctx) {
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NotImplemented();
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NotImplemented();
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}
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}
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void EmitLoadLocal(EmitContext& ctx, ScalarU32 word_offset) {
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NotImplemented();
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}
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void EmitWriteLocal(EmitContext& ctx, ScalarU32 word_offset, ScalarU32 value) {
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NotImplemented();
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}
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void EmitUndefU1(EmitContext& ctx) {
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void EmitUndefU1(EmitContext& ctx) {
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NotImplemented();
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NotImplemented();
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}
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}
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