Limit the size of directory icons, fix text when icon size is none
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13891fd62d
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053da44ecd
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@ -230,7 +230,7 @@ void GameList::onUpdateThemedIcons() {
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for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
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for (int i = 0; i < item_model->invisibleRootItem()->rowCount(); i++) {
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QStandardItem* child = item_model->invisibleRootItem()->child(i);
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QStandardItem* child = item_model->invisibleRootItem()->child(i);
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const int icon_size = UISettings::values.icon_size;
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const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
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switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
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switch (child->data(GameListItem::TypeRole).value<GameListItemType>()) {
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case GameListItemType::SdmcDir:
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case GameListItemType::SdmcDir:
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child->setData(
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child->setData(
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@ -300,7 +300,6 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
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tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
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tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
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tree_view->setSortingEnabled(true);
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tree_view->setSortingEnabled(true);
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tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
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tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
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tree_view->setUniformRowHeights(true);
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tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
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tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
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tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
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tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
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@ -221,7 +221,7 @@ public:
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UISettings::GameDir* game_dir = &directory;
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UISettings::GameDir* game_dir = &directory;
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setData(QVariant::fromValue(game_dir), GameDirRole);
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setData(QVariant::fromValue(game_dir), GameDirRole);
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const int icon_size = UISettings::values.icon_size;
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const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
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switch (dir_type) {
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switch (dir_type) {
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case GameListItemType::SdmcDir:
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case GameListItemType::SdmcDir:
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setData(
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setData(
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@ -272,7 +272,7 @@ public:
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explicit GameListAddDir() {
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explicit GameListAddDir() {
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setData(type(), TypeRole);
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setData(type(), TypeRole);
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const int icon_size = UISettings::values.icon_size;
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const int icon_size = std::min(static_cast<int>(UISettings::values.icon_size), 64);
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setData(QIcon::fromTheme(QStringLiteral("plus"))
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setData(QIcon::fromTheme(QStringLiteral("plus"))
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.pixmap(icon_size)
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.pixmap(icon_size)
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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.scaled(icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation),
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