frontend_common: config: Refactor WriteSetting to stricter types
Previously this could cause problems if a version of the template generated for WriteSetting didn't use the type you needed (e.g. floating point values). Now these are all ready without having to be used within frontend_common first.
This commit is contained in:
parent
d3f38ce56c
commit
051afd21e7
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@ -114,8 +114,9 @@ void AndroidConfig::SavePathValues() {
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for (size_t i = 0; i < AndroidSettings::values.game_dirs.size(); ++i) {
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SetArrayIndex(i);
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const auto& game_dir = AndroidSettings::values.game_dirs[i];
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WriteSetting(std::string("path"), game_dir.path);
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WriteSetting(std::string("deep_scan"), game_dir.deep_scan, std::make_optional(false));
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WriteStringSetting(std::string("path"), game_dir.path);
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WriteBooleanSetting(std::string("deep_scan"), game_dir.deep_scan,
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std::make_optional(false));
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}
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EndArray();
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@ -403,59 +403,63 @@ void Config::SavePlayerValues(const std::size_t player_index) {
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// No custom profile selected
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return;
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}
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WriteSetting(std::string(player_prefix).append("profile_name"), player.profile_name,
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std::make_optional(std::string("")));
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WriteStringSetting(std::string(player_prefix).append("profile_name"), player.profile_name,
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std::make_optional(std::string("")));
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}
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WriteSetting(std::string(player_prefix).append("type"), static_cast<u8>(player.controller_type),
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std::make_optional(static_cast<u8>(Settings::ControllerType::ProController)));
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WriteIntegerSetting(
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std::string(player_prefix).append("type"), static_cast<u8>(player.controller_type),
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std::make_optional(static_cast<u8>(Settings::ControllerType::ProController)));
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if (!player_prefix.empty() || !Settings::IsConfiguringGlobal()) {
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WriteSetting(std::string(player_prefix).append("connected"), player.connected,
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std::make_optional(player_index == 0));
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WriteSetting(std::string(player_prefix).append("vibration_enabled"),
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player.vibration_enabled, std::make_optional(true));
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WriteSetting(std::string(player_prefix).append("vibration_strength"),
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player.vibration_strength, std::make_optional(100));
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WriteSetting(std::string(player_prefix).append("body_color_left"), player.body_color_left,
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std::make_optional(Settings::JOYCON_BODY_NEON_BLUE));
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WriteSetting(std::string(player_prefix).append("body_color_right"), player.body_color_right,
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std::make_optional(Settings::JOYCON_BODY_NEON_RED));
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WriteSetting(std::string(player_prefix).append("button_color_left"),
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player.button_color_left,
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std::make_optional(Settings::JOYCON_BUTTONS_NEON_BLUE));
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WriteSetting(std::string(player_prefix).append("button_color_right"),
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player.button_color_right,
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std::make_optional(Settings::JOYCON_BUTTONS_NEON_RED));
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WriteBooleanSetting(std::string(player_prefix).append("connected"), player.connected,
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std::make_optional(player_index == 0));
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WriteIntegerSetting(std::string(player_prefix).append("vibration_enabled"),
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player.vibration_enabled, std::make_optional(true));
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WriteIntegerSetting(std::string(player_prefix).append("vibration_strength"),
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player.vibration_strength, std::make_optional(100));
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WriteIntegerSetting(std::string(player_prefix).append("body_color_left"),
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player.body_color_left,
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std::make_optional(Settings::JOYCON_BODY_NEON_BLUE));
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WriteIntegerSetting(std::string(player_prefix).append("body_color_right"),
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player.body_color_right,
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std::make_optional(Settings::JOYCON_BODY_NEON_RED));
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WriteIntegerSetting(std::string(player_prefix).append("button_color_left"),
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player.button_color_left,
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std::make_optional(Settings::JOYCON_BUTTONS_NEON_BLUE));
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WriteIntegerSetting(std::string(player_prefix).append("button_color_right"),
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player.button_color_right,
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std::make_optional(Settings::JOYCON_BUTTONS_NEON_RED));
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}
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}
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void Config::SaveTouchscreenValues() {
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const auto& touchscreen = Settings::values.touchscreen;
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WriteSetting(std::string("touchscreen_enabled"), touchscreen.enabled, std::make_optional(true));
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WriteBooleanSetting(std::string("touchscreen_enabled"), touchscreen.enabled,
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std::make_optional(true));
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WriteSetting(std::string("touchscreen_angle"), touchscreen.rotation_angle,
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std::make_optional(static_cast<u32>(0)));
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WriteSetting(std::string("touchscreen_diameter_x"), touchscreen.diameter_x,
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std::make_optional(static_cast<u32>(15)));
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WriteSetting(std::string("touchscreen_diameter_y"), touchscreen.diameter_y,
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std::make_optional(static_cast<u32>(15)));
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WriteIntegerSetting(std::string("touchscreen_angle"), touchscreen.rotation_angle,
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std::make_optional(static_cast<u32>(0)));
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WriteIntegerSetting(std::string("touchscreen_diameter_x"), touchscreen.diameter_x,
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std::make_optional(static_cast<u32>(15)));
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WriteIntegerSetting(std::string("touchscreen_diameter_y"), touchscreen.diameter_y,
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std::make_optional(static_cast<u32>(15)));
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}
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void Config::SaveMotionTouchValues() {
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BeginArray(std::string("touch_from_button_maps"));
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for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) {
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SetArrayIndex(static_cast<int>(p));
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WriteSetting(std::string("name"), Settings::values.touch_from_button_maps[p].name,
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std::make_optional(std::string("default")));
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WriteStringSetting(std::string("name"), Settings::values.touch_from_button_maps[p].name,
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std::make_optional(std::string("default")));
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BeginArray(std::string("entries"));
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for (std::size_t q = 0; q < Settings::values.touch_from_button_maps[p].buttons.size();
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++q) {
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SetArrayIndex(static_cast<int>(q));
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WriteSetting(std::string("bind"),
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Settings::values.touch_from_button_maps[p].buttons[q]);
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WriteStringSetting(std::string("bind"),
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Settings::values.touch_from_button_maps[p].buttons[q]);
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}
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EndArray(); // entries
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}
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@ -520,16 +524,16 @@ void Config::SaveCoreValues() {
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void Config::SaveDataStorageValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage));
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WriteSetting(std::string("nand_directory"), FS::GetYuzuPathString(FS::YuzuPath::NANDDir),
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std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
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WriteSetting(std::string("sdmc_directory"), FS::GetYuzuPathString(FS::YuzuPath::SDMCDir),
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std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
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WriteSetting(std::string("load_directory"), FS::GetYuzuPathString(FS::YuzuPath::LoadDir),
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std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
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WriteSetting(std::string("dump_directory"), FS::GetYuzuPathString(FS::YuzuPath::DumpDir),
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std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
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WriteSetting(std::string("tas_directory"), FS::GetYuzuPathString(FS::YuzuPath::TASDir),
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std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::TASDir)));
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WriteStringSetting(std::string("nand_directory"), FS::GetYuzuPathString(FS::YuzuPath::NANDDir),
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std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
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WriteStringSetting(std::string("sdmc_directory"), FS::GetYuzuPathString(FS::YuzuPath::SDMCDir),
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std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
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WriteStringSetting(std::string("load_directory"), FS::GetYuzuPathString(FS::YuzuPath::LoadDir),
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std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
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WriteStringSetting(std::string("dump_directory"), FS::GetYuzuPathString(FS::YuzuPath::DumpDir),
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std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
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WriteStringSetting(std::string("tas_directory"), FS::GetYuzuPathString(FS::YuzuPath::TASDir),
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std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::TASDir)));
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WriteCategory(Settings::Category::DataStorage);
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@ -540,7 +544,7 @@ void Config::SaveDebuggingValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Debugging));
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// Intentionally not using the QT default setting as this is intended to be changed in the ini
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WriteSetting(std::string("record_frame_times"), Settings::values.record_frame_times);
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WriteBooleanSetting(std::string("record_frame_times"), Settings::values.record_frame_times);
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WriteCategory(Settings::Category::Debugging);
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WriteCategory(Settings::Category::DebuggingGraphics);
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@ -564,11 +568,13 @@ void Config::SaveDisabledAddOnValues() {
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BeginArray(std::string(""));
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for (const auto& elem : Settings::values.disabled_addons) {
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SetArrayIndex(i);
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WriteSetting(std::string("title_id"), elem.first, std::make_optional(static_cast<u64>(0)));
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WriteIntegerSetting(std::string("title_id"), elem.first,
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std::make_optional(static_cast<u64>(0)));
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BeginArray(std::string("disabled"));
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for (std::size_t j = 0; j < elem.second.size(); ++j) {
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SetArrayIndex(static_cast<int>(j));
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WriteSetting(std::string("d"), elem.second[j], std::make_optional(std::string("")));
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WriteStringSetting(std::string("d"), elem.second[j],
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std::make_optional(std::string("")));
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}
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EndArray(); // disabled
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++i;
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@ -609,8 +615,8 @@ void Config::SaveRendererValues() {
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void Config::SaveScreenshotValues() {
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BeginGroup(Settings::TranslateCategory(Settings::Category::Screenshots));
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WriteSetting(std::string("screenshot_path"),
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FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir));
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WriteStringSetting(std::string("screenshot_path"),
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FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir));
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WriteCategory(Settings::Category::Screenshots);
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EndGroup();
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@ -746,46 +752,70 @@ bool Config::Exists(const std::string& section, const std::string& key) const {
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return !value.empty();
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}
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template <typename Type>
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void Config::WriteSetting(const std::string& key, const Type& value,
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const std::optional<Type>& default_value,
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const std::optional<bool>& use_global) {
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std::string full_key = GetFullKey(key, false);
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std::string saved_value;
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std::string string_default;
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if constexpr (std::is_same_v<Type, std::string>) {
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saved_value.append(AdjustOutputString(value));
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if (default_value.has_value()) {
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string_default.append(AdjustOutputString(default_value.value()));
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}
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} else {
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saved_value.append(AdjustOutputString(ToString(value)));
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if (default_value.has_value()) {
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string_default.append(ToString(default_value.value()));
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}
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void Config::WriteBooleanSetting(const std::string& key, const bool& value,
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const std::optional<bool>& default_value,
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const std::optional<bool>& use_global) {
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std::optional<std::string> string_default = std::nullopt;
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if (default_value.has_value()) {
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string_default = std::make_optional(ToString(default_value.value()));
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}
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WritePreparedSetting(key, AdjustOutputString(ToString(value)), string_default, use_global);
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}
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if (default_value.has_value() && use_global.has_value()) {
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template <typename T>
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std::enable_if_t<std::is_integral_v<T>> Config::WriteIntegerSetting(
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const std::string& key, const T& value, const std::optional<T>& default_value,
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const std::optional<bool>& use_global) {
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std::optional<std::string> string_default = std::nullopt;
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if (default_value.has_value()) {
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string_default = std::make_optional(ToString(default_value.value()));
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}
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WritePreparedSetting(key, AdjustOutputString(ToString(value)), string_default, use_global);
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}
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void Config::WriteDoubleSetting(const std::string& key, const double& value,
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const std::optional<double>& default_value,
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const std::optional<bool>& use_global) {
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std::optional<std::string> string_default = std::nullopt;
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if (default_value.has_value()) {
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string_default = std::make_optional(ToString(default_value.value()));
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}
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WritePreparedSetting(key, AdjustOutputString(ToString(value)), string_default, use_global);
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}
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void Config::WriteStringSetting(const std::string& key, const std::string& value,
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const std::optional<std::string>& default_value,
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const std::optional<bool>& use_global) {
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std::optional string_default = default_value;
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if (default_value.has_value()) {
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string_default.value().append(AdjustOutputString(default_value.value()));
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}
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WritePreparedSetting(key, AdjustOutputString(value), string_default, use_global);
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}
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void Config::WritePreparedSetting(const std::string& key, const std::string& adjusted_value,
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const std::optional<std::string>& adjusted_default_value,
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const std::optional<bool>& use_global) {
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std::string full_key = GetFullKey(key, false);
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if (adjusted_default_value.has_value() && use_global.has_value()) {
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if (!global) {
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WriteSettingInternal(std::string(full_key).append("\\global"),
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ToString(use_global.value()));
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WriteString(std::string(full_key).append("\\global"), ToString(use_global.value()));
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}
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if (global || use_global.value() == false) {
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WriteSettingInternal(std::string(full_key).append("\\default"),
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ToString(string_default == saved_value));
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WriteSettingInternal(full_key, saved_value);
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WriteString(std::string(full_key).append("\\default"),
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ToString(adjusted_default_value == adjusted_value));
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WriteString(full_key, adjusted_value);
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}
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} else if (default_value.has_value() && !use_global.has_value()) {
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WriteSettingInternal(std::string(full_key).append("\\default"),
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ToString(string_default == saved_value));
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WriteSettingInternal(full_key, saved_value);
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} else if (adjusted_default_value.has_value() && !use_global.has_value()) {
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WriteString(std::string(full_key).append("\\default"),
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ToString(adjusted_default_value == adjusted_value));
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WriteString(full_key, adjusted_value);
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} else {
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WriteSettingInternal(full_key, saved_value);
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WriteString(full_key, adjusted_value);
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}
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}
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void Config::WriteSettingInternal(const std::string& key, const std::string& value) {
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void Config::WriteString(const std::string& key, const std::string& value) {
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config->SetValue(GetSection().c_str(), key.c_str(), value.c_str());
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}
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@ -861,17 +891,17 @@ void Config::WriteSettingGeneric(const Settings::BasicSetting* const setting) {
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std::string key = AdjustKey(setting->GetLabel());
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if (setting->Switchable()) {
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if (!global) {
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WriteSetting(std::string(key).append("\\use_global"), setting->UsingGlobal());
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WriteBooleanSetting(std::string(key).append("\\use_global"), setting->UsingGlobal());
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}
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if (global || !setting->UsingGlobal()) {
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WriteSetting(std::string(key).append("\\default"),
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setting->ToString() == setting->DefaultToString());
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WriteSetting(key, setting->ToString());
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WriteBooleanSetting(std::string(key).append("\\default"),
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setting->ToString() == setting->DefaultToString());
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WriteStringSetting(key, setting->ToString());
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}
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} else if (global) {
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WriteSetting(std::string(key).append("\\default"),
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setting->ToString() == setting->DefaultToString());
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WriteSetting(key, setting->ToString());
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WriteBooleanSetting(std::string(key).append("\\default"),
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setting->ToString() == setting->DefaultToString());
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WriteStringSetting(key, setting->ToString());
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}
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}
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@ -154,11 +154,20 @@ protected:
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* @param use_global Specifies if the custom or global config should be in use, for custom
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* configs
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*/
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template <typename Type = int>
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void WriteSetting(const std::string& key, const Type& value,
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const std::optional<Type>& default_value = std::nullopt,
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const std::optional<bool>& use_global = std::nullopt);
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void WriteSettingInternal(const std::string& key, const std::string& value);
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void WriteBooleanSetting(const std::string& key, const bool& value,
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const std::optional<bool>& default_value = std::nullopt,
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const std::optional<bool>& use_global = std::nullopt);
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template <typename T>
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std::enable_if_t<std::is_integral_v<T>> WriteIntegerSetting(
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const std::string& key, const T& value,
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const std::optional<T>& default_value = std::nullopt,
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const std::optional<bool>& use_global = std::nullopt);
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void WriteDoubleSetting(const std::string& key, const double& value,
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const std::optional<double>& default_value = std::nullopt,
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const std::optional<bool>& use_global = std::nullopt);
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void WriteStringSetting(const std::string& key, const std::string& value,
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const std::optional<std::string>& default_value = std::nullopt,
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const std::optional<bool>& use_global = std::nullopt);
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void ReadCategory(Settings::Category category);
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void WriteCategory(Settings::Category category);
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@ -175,8 +184,10 @@ protected:
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return value_ ? "true" : "false";
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} else if constexpr (std::is_same_v<T, u64>) {
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return std::to_string(static_cast<u64>(value_));
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} else {
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} else if constexpr (std::is_same_v<T, s64>) {
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return std::to_string(static_cast<s64>(value_));
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} else {
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return std::to_string(value_);
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}
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}
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@ -197,6 +208,11 @@ protected:
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const bool global;
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private:
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void WritePreparedSetting(const std::string& key, const std::string& adjusted_value,
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const std::optional<std::string>& adjusted_default_value,
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const std::optional<bool>& use_global);
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void WriteString(const std::string& key, const std::string& value);
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inline static std::array<char, 19> special_characters = {'!', '#', '$', '%', '^', '&', '*',
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'|', ';', '\'', '\"', ',', '<', '.',
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'>', '?', '`', '~', '='};
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@ -348,43 +348,45 @@ void QtConfig::SaveQtPlayerValues(const std::size_t player_index) {
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
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WriteSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
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player.buttons[i], std::make_optional(default_param));
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WriteStringSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
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player.buttons[i], std::make_optional(default_param));
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}
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for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
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const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
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default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
WriteSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
|
||||
player.analogs[i], std::make_optional(default_param));
|
||||
WriteStringSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
|
||||
player.analogs[i], std::make_optional(default_param));
|
||||
}
|
||||
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
|
||||
WriteSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
|
||||
player.motions[i], std::make_optional(default_param));
|
||||
WriteStringSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
|
||||
player.motions[i], std::make_optional(default_param));
|
||||
}
|
||||
}
|
||||
|
||||
void QtConfig::SaveDebugControlValues() {
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
WriteSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
|
||||
Settings::values.debug_pad_buttons[i], std::make_optional(default_param));
|
||||
WriteStringSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
|
||||
Settings::values.debug_pad_buttons[i],
|
||||
std::make_optional(default_param));
|
||||
}
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
WriteSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
|
||||
Settings::values.debug_pad_analogs[i], std::make_optional(default_param));
|
||||
WriteStringSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
|
||||
Settings::values.debug_pad_analogs[i],
|
||||
std::make_optional(default_param));
|
||||
}
|
||||
}
|
||||
|
||||
void QtConfig::SaveHidbusValues() {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
|
||||
WriteSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
|
||||
std::make_optional(default_param));
|
||||
WriteStringSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
|
||||
std::make_optional(default_param));
|
||||
}
|
||||
|
||||
void QtConfig::SaveQtControlValues() {
|
||||
|
@ -409,19 +411,20 @@ void QtConfig::SavePathValues() {
|
|||
|
||||
WriteCategory(Settings::Category::Paths);
|
||||
|
||||
WriteSetting(std::string("romsPath"), UISettings::values.roms_path);
|
||||
WriteStringSetting(std::string("romsPath"), UISettings::values.roms_path);
|
||||
BeginArray(std::string("gamedirs"));
|
||||
for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
|
||||
SetArrayIndex(i);
|
||||
const auto& game_dir = UISettings::values.game_dirs[i];
|
||||
WriteSetting(std::string("path"), game_dir.path);
|
||||
WriteSetting(std::string("deep_scan"), game_dir.deep_scan, std::make_optional(false));
|
||||
WriteSetting(std::string("expanded"), game_dir.expanded, std::make_optional(true));
|
||||
WriteStringSetting(std::string("path"), game_dir.path);
|
||||
WriteBooleanSetting(std::string("deep_scan"), game_dir.deep_scan,
|
||||
std::make_optional(false));
|
||||
WriteBooleanSetting(std::string("expanded"), game_dir.expanded, std::make_optional(true));
|
||||
}
|
||||
EndArray();
|
||||
|
||||
WriteSetting(std::string("recentFiles"),
|
||||
UISettings::values.recent_files.join(QStringLiteral(", ")).toStdString());
|
||||
WriteStringSetting(std::string("recentFiles"),
|
||||
UISettings::values.recent_files.join(QStringLiteral(", ")).toStdString());
|
||||
|
||||
EndGroup();
|
||||
}
|
||||
|
@ -438,14 +441,14 @@ void QtConfig::SaveShortcutValues() {
|
|||
BeginGroup(group);
|
||||
BeginGroup(name);
|
||||
|
||||
WriteSetting(std::string("KeySeq"), shortcut.keyseq,
|
||||
std::make_optional(default_hotkey.keyseq));
|
||||
WriteSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq,
|
||||
std::make_optional(default_hotkey.controller_keyseq));
|
||||
WriteSetting(std::string("Context"), shortcut.context,
|
||||
std::make_optional(default_hotkey.context));
|
||||
WriteSetting(std::string("Repeat"), shortcut.repeat,
|
||||
std::make_optional(default_hotkey.repeat));
|
||||
WriteStringSetting(std::string("KeySeq"), shortcut.keyseq,
|
||||
std::make_optional(default_hotkey.keyseq));
|
||||
WriteStringSetting(std::string("Controller_KeySeq"), shortcut.controller_keyseq,
|
||||
std::make_optional(default_hotkey.controller_keyseq));
|
||||
WriteIntegerSetting(std::string("Context"), shortcut.context,
|
||||
std::make_optional(default_hotkey.context));
|
||||
WriteBooleanSetting(std::string("Repeat"), shortcut.repeat,
|
||||
std::make_optional(default_hotkey.repeat));
|
||||
|
||||
EndGroup(); // name
|
||||
EndGroup(); // group
|
||||
|
@ -460,9 +463,10 @@ void QtConfig::SaveUIValues() {
|
|||
WriteCategory(Settings::Category::Ui);
|
||||
WriteCategory(Settings::Category::UiGeneral);
|
||||
|
||||
WriteSetting(std::string("theme"), UISettings::values.theme,
|
||||
std::make_optional(std::string(
|
||||
UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second)));
|
||||
WriteStringSetting(
|
||||
std::string("theme"), UISettings::values.theme,
|
||||
std::make_optional(std::string(
|
||||
UISettings::themes[static_cast<size_t>(UISettings::default_theme)].second)));
|
||||
|
||||
SaveUIGamelistValues();
|
||||
SaveUILayoutValues();
|
||||
|
@ -482,7 +486,7 @@ void QtConfig::SaveUIGamelistValues() {
|
|||
BeginArray(std::string("favorites"));
|
||||
for (int i = 0; i < UISettings::values.favorited_ids.size(); i++) {
|
||||
SetArrayIndex(i);
|
||||
WriteSetting(std::string("program_id"), UISettings::values.favorited_ids[i]);
|
||||
WriteIntegerSetting(std::string("program_id"), UISettings::values.favorited_ids[i]);
|
||||
}
|
||||
EndArray(); // favorites
|
||||
|
||||
|
@ -506,14 +510,15 @@ void QtConfig::SaveMultiplayerValues() {
|
|||
BeginArray(std::string("username_ban_list"));
|
||||
for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.first.size(); ++i) {
|
||||
SetArrayIndex(static_cast<int>(i));
|
||||
WriteSetting(std::string("username"), UISettings::values.multiplayer_ban_list.first[i]);
|
||||
WriteStringSetting(std::string("username"),
|
||||
UISettings::values.multiplayer_ban_list.first[i]);
|
||||
}
|
||||
EndArray(); // username_ban_list
|
||||
|
||||
BeginArray(std::string("ip_ban_list"));
|
||||
for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.second.size(); ++i) {
|
||||
SetArrayIndex(static_cast<int>(i));
|
||||
WriteSetting(std::string("ip"), UISettings::values.multiplayer_ban_list.second[i]);
|
||||
WriteStringSetting(std::string("ip"), UISettings::values.multiplayer_ban_list.second[i]);
|
||||
}
|
||||
EndArray(); // ip_ban_list
|
||||
|
||||
|
|
|
@ -213,43 +213,45 @@ void SdlConfig::SaveSdlPlayerValues(const std::size_t player_index) {
|
|||
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
WriteSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
|
||||
player.buttons[i], std::make_optional(default_param));
|
||||
WriteStringSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
|
||||
player.buttons[i], std::make_optional(default_param));
|
||||
}
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
WriteSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
|
||||
player.analogs[i], std::make_optional(default_param));
|
||||
WriteStringSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
|
||||
player.analogs[i], std::make_optional(default_param));
|
||||
}
|
||||
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
|
||||
WriteSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
|
||||
player.motions[i], std::make_optional(default_param));
|
||||
WriteStringSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
|
||||
player.motions[i], std::make_optional(default_param));
|
||||
}
|
||||
}
|
||||
|
||||
void SdlConfig::SaveDebugControlValues() {
|
||||
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
|
||||
WriteSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
|
||||
Settings::values.debug_pad_buttons[i], std::make_optional(default_param));
|
||||
WriteStringSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
|
||||
Settings::values.debug_pad_buttons[i],
|
||||
std::make_optional(default_param));
|
||||
}
|
||||
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
|
||||
default_analogs[i][3], default_stick_mod[i], 0.5f);
|
||||
WriteSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
|
||||
Settings::values.debug_pad_analogs[i], std::make_optional(default_param));
|
||||
WriteStringSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
|
||||
Settings::values.debug_pad_analogs[i],
|
||||
std::make_optional(default_param));
|
||||
}
|
||||
}
|
||||
|
||||
void SdlConfig::SaveHidbusValues() {
|
||||
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
|
||||
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
|
||||
WriteSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
|
||||
std::make_optional(default_param));
|
||||
WriteStringSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
|
||||
std::make_optional(default_param));
|
||||
}
|
||||
|
||||
std::vector<Settings::BasicSetting*>& SdlConfig::FindRelevantList(Settings::Category category) {
|
||||
|
|
Loading…
Reference in a new issue