(ui,)settings: Use explicit instantiation
Reduces compile times a tad on clang.
This commit is contained in:
parent
02265f19d9
commit
04d4b6ab80
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@ -3,13 +3,12 @@
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#pragma once
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#include <memory>
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#include <string>
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#include <string_view>
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#include <vector>
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#include "common/settings_enums.h"
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namespace Settings {
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enum class AudioEngine : u32;
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}
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namespace AudioCore {
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class AudioManager;
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@ -110,9 +110,11 @@ add_library(common STATIC
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scratch_buffer.h
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settings.cpp
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settings.h
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settings_common.h
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settings_enums.h
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settings_input.cpp
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settings_input.h
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settings_setting.h
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socket_types.h
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spin_lock.cpp
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spin_lock.h
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@ -7,10 +7,17 @@
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#include <exception>
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#include <stdexcept>
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#endif
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#include <compare>
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#include <cstddef>
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#include <filesystem>
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#include <forward_list>
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#include <functional>
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#include <string_view>
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#include <type_traits>
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#include <fmt/core.h>
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#include "common/assert.h"
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#include "common/fs/fs_util.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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@ -18,6 +25,43 @@
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namespace Settings {
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#define SETTING(TYPE, RANGED) template class Setting<TYPE, RANGED>
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#define SWITCHABLE(TYPE, RANGED) template class SwitchableSetting<TYPE, RANGED>
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SETTING(AudioEngine, false);
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SETTING(bool, false);
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SETTING(int, false);
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SETTING(std::string, false);
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SETTING(u16, false);
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SWITCHABLE(AnisotropyMode, true);
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SWITCHABLE(AntiAliasing, false);
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SWITCHABLE(AspectRatio, true);
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SWITCHABLE(AstcDecodeMode, true);
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SWITCHABLE(AstcRecompression, true);
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SWITCHABLE(AudioMode, true);
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SWITCHABLE(CpuAccuracy, true);
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SWITCHABLE(FullscreenMode, true);
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SWITCHABLE(GpuAccuracy, true);
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SWITCHABLE(Language, true);
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SWITCHABLE(NvdecEmulation, false);
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SWITCHABLE(Region, true);
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SWITCHABLE(RendererBackend, true);
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SWITCHABLE(ScalingFilter, false);
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SWITCHABLE(ShaderBackend, true);
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SWITCHABLE(TimeZone, true);
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SETTING(VSyncMode, true);
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SWITCHABLE(bool, false);
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SWITCHABLE(int, false);
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SWITCHABLE(int, true);
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SWITCHABLE(s64, false);
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SWITCHABLE(u16, true);
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SWITCHABLE(u32, false);
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SWITCHABLE(u8, false);
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SWITCHABLE(u8, true);
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#undef SETTING
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#undef SWITCHABLE
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Values values;
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static bool configuring_global = true;
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@ -238,6 +282,14 @@ void UpdateRescalingInfo() {
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info.active = info.up_scale != 1 || info.down_shift != 0;
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}
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std::string BasicSetting::ToStringGlobal() const {
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return {};
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}
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bool BasicSetting::UsingGlobal() const {
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return true;
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}
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void RestoreGlobalState(bool is_powered_on) {
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// If a game is running, DO NOT restore the global settings state
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if (is_powered_on) {
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@ -5,54 +5,21 @@
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#include <algorithm>
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#include <array>
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#include <forward_list>
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#include <functional>
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#include <map>
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#include <optional>
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#include <memory>
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#include <stdexcept>
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#include <string>
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#include <typeindex>
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#include <typeinfo>
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#include <utility>
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#include <vector>
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#include "common/common_types.h"
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#include "common/settings_common.h"
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#include "common/settings_enums.h"
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#include "common/settings_input.h"
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#include "common/settings_setting.h"
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namespace Settings {
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enum class Category : u32 {
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Audio,
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Core,
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Cpu,
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CpuDebug,
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CpuUnsafe,
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Renderer,
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RendererAdvanced,
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RendererDebug,
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System,
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SystemAudio,
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DataStorage,
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Debugging,
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DebuggingGraphics,
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Miscellaneous,
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Network,
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WebService,
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AddOns,
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Controls,
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Ui,
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UiGeneral,
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UiLayout,
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UiGameList,
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Screenshots,
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Shortcuts,
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Multiplayer,
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Services,
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Paths,
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MaxEnum,
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};
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const char* TranslateCategory(Settings::Category category);
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struct ResolutionScalingInfo {
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@ -78,441 +45,45 @@ struct ResolutionScalingInfo {
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}
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};
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class BasicSetting {
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protected:
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explicit BasicSetting() = default;
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// Instantiate the classes elsewhere (settings.cpp) to reduce compiler/linker work
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#define SETTING(TYPE, RANGED) extern template class Setting<TYPE, RANGED>
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#define SWITCHABLE(TYPE, RANGED) extern template class SwitchableSetting<TYPE, RANGED>
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public:
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virtual ~BasicSetting() = default;
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SETTING(AudioEngine, false);
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SETTING(bool, false);
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SETTING(int, false);
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SETTING(s32, false);
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SETTING(std::string, false);
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SETTING(std::string, false);
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SETTING(u16, false);
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SWITCHABLE(AnisotropyMode, true);
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SWITCHABLE(AntiAliasing, false);
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SWITCHABLE(AspectRatio, true);
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SWITCHABLE(AstcDecodeMode, true);
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SWITCHABLE(AstcRecompression, true);
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SWITCHABLE(AudioMode, true);
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SWITCHABLE(CpuAccuracy, true);
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SWITCHABLE(FullscreenMode, true);
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SWITCHABLE(GpuAccuracy, true);
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SWITCHABLE(Language, true);
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SWITCHABLE(NvdecEmulation, false);
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SWITCHABLE(Region, true);
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SWITCHABLE(RendererBackend, true);
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SWITCHABLE(ScalingFilter, false);
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SWITCHABLE(ShaderBackend, true);
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SWITCHABLE(TimeZone, true);
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SETTING(VSyncMode, true);
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SWITCHABLE(bool, false);
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SWITCHABLE(int, false);
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SWITCHABLE(int, true);
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SWITCHABLE(s64, false);
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SWITCHABLE(u16, true);
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SWITCHABLE(u32, false);
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SWITCHABLE(u8, false);
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SWITCHABLE(u8, true);
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virtual Category Category() const = 0;
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virtual constexpr bool Switchable() const = 0;
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virtual std::string ToString() const = 0;
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virtual std::string ToStringGlobal() const {
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return {};
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}
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virtual void LoadString(const std::string& load) = 0;
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virtual std::string Canonicalize() const = 0;
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virtual const std::string& GetLabel() const = 0;
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virtual std::string DefaultToString() const = 0;
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virtual bool Save() const = 0;
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virtual std::type_index TypeId() const = 0;
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virtual constexpr bool IsEnum() const = 0;
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virtual bool RuntimeModfiable() const = 0;
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virtual void SetGlobal(bool global) {}
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virtual constexpr u32 Id() const = 0;
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virtual std::string MinVal() const = 0;
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virtual std::string MaxVal() const = 0;
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virtual bool UsingGlobal() const {
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return true;
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}
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};
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class Linkage {
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public:
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explicit Linkage(u32 initial_count = 0);
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~Linkage();
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std::map<Category, std::forward_list<BasicSetting*>> by_category{};
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std::vector<std::function<void()>> restore_functions{};
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u32 count;
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};
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/** The Setting class is a simple resource manager. It defines a label and default value
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* alongside the actual value of the setting for simpler and less-error prone use with frontend
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* configurations. Specifying a default value and label is required. A minimum and maximum range
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* can be specified for sanitization.
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*/
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template <typename Type, bool ranged = false>
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class Setting : public BasicSetting {
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protected:
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Setting() = default;
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/**
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* Only sets the setting to the given initializer, leaving the other members to their default
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* initializers.
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*
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* @param global_val Initial value of the setting
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*/
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explicit Setting(const Type& val) : value{val} {}
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public:
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/**
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* Sets a default value, label, and setting value.
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*
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* @param linkage Setting registry
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* @param default_val Initial value of the setting, and default value of the setting
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* @param name Label for the setting
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* @param category_ Category of the setting AKA INI group
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*/
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explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name,
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enum Category category_, bool save_ = true, bool runtime_modifiable_ = false)
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requires(!ranged)
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: value{default_val}, default_value{default_val}, label{name}, category{category_},
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id{linkage.count}, save{save_}, runtime_modifiable{runtime_modifiable_} {
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linkage.by_category[category].push_front(this);
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linkage.count++;
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}
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virtual ~Setting() = default;
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/**
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* Sets a default value, minimum value, maximum value, and label.
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*
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* @param linkage Setting registry
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* @param default_val Initial value of the setting, and default value of the setting
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* @param min_val Sets the minimum allowed value of the setting
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* @param max_val Sets the maximum allowed value of the setting
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* @param name Label for the setting
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* @param category_ Category of the setting AKA INI group
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*/
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explicit Setting(Linkage& linkage, const Type& default_val, const Type& min_val,
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const Type& max_val, const std::string& name, enum Category category_,
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bool save_ = true, bool runtime_modifiable_ = false)
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requires(ranged)
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: value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val},
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label{name}, category{category_}, id{linkage.count}, save{save_},
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runtime_modifiable{runtime_modifiable_} {
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linkage.by_category[category].push_front(this);
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linkage.count++;
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}
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/**
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* Returns a reference to the setting's value.
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*
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* @returns A reference to the setting
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*/
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[[nodiscard]] virtual const Type& GetValue() const {
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return value;
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}
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/**
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* Sets the setting to the given value.
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*
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* @param val The desired value
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*/
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virtual void SetValue(const Type& val) {
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Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
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std::swap(value, temp);
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}
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/**
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* Returns the value that this setting was created with.
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*
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* @returns A reference to the default value
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*/
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[[nodiscard]] const Type& GetDefault() const {
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return default_value;
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}
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/**
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* Returns the label this setting was created with.
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*
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* @returns A reference to the label
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*/
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[[nodiscard]] const std::string& GetLabel() const override {
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return label;
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}
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/**
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* Returns the setting's category AKA INI group.
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*
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* @returns The setting's category
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*/
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[[nodiscard]] enum Category Category() const override {
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return category;
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}
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[[nodiscard]] bool RuntimeModfiable() const override {
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return runtime_modifiable;
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}
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[[nodiscard]] constexpr bool IsEnum() const override {
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return std::is_enum<Type>::value;
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}
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/**
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* Returns whether the current setting is Switchable.
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*
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* @returns If the setting is a SwitchableSetting
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*/
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[[nodiscard]] virtual constexpr bool Switchable() const override {
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return false;
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}
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protected:
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std::string ToString(const Type& value_) const {
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if constexpr (std::is_same<Type, std::string>()) {
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return value_;
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} else if constexpr (std::is_same<Type, std::optional<u32>>()) {
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return value_.has_value() ? std::to_string(*value_) : "none";
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} else if constexpr (std::is_same<Type, bool>()) {
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return value_ ? "true" : "false";
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} else if (std::is_same<Type, AudioEngine>()) {
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return CanonicalizeEnum(value_);
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} else {
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return std::to_string(static_cast<u64>(value_));
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}
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}
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public:
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/**
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* Converts the value of the setting to a std::string. Respects the global state if the setting
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* has one.
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*
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* @returns The current setting as a std::string
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*/
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std::string ToString() const override {
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return ToString(this->GetValue());
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}
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/**
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* Returns the default value of the setting as a std::string.
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*
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* @returns The default value as a string.
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*/
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std::string DefaultToString() const override {
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return ToString(default_value);
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}
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/**
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* Assigns a value to the setting.
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*
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* @param val The desired setting value
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*
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* @returns A reference to the setting
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*/
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virtual const Type& operator=(const Type& val) {
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Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
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std::swap(value, temp);
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return value;
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}
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/**
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* Returns a reference to the setting.
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*
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* @returns A reference to the setting
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*/
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explicit virtual operator const Type&() const {
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return value;
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}
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/**
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* Converts the given value to the Setting's type of value. Uses SetValue to enter the setting,
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* thus respecting its constraints.
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*
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* @param input The desired value
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*/
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void LoadString(const std::string& input) override {
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if (input.empty()) {
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this->SetValue(this->GetDefault());
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return;
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}
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try {
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if constexpr (std::is_same<Type, std::string>()) {
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this->SetValue(input);
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} else if constexpr (std::is_same<Type, std::optional<u32>>()) {
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this->SetValue(static_cast<u32>(std::stoul(input)));
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} else if constexpr (std::is_same<Type, bool>()) {
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this->SetValue(input == "true");
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} else if constexpr (std::is_same<Type, AudioEngine>()) {
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this->SetValue(ToEnum<Type>(input));
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} else {
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this->SetValue(static_cast<Type>(std::stoll(input)));
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}
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} catch (std::invalid_argument) {
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this->SetValue(this->GetDefault());
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}
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}
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[[nodiscard]] std::string constexpr Canonicalize() const override {
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if constexpr (std::is_enum<Type>::value) {
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return CanonicalizeEnum(this->GetValue());
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}
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return ToString(this->GetValue());
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}
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/**
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* Returns the save preference of the setting i.e. when saving or reading the setting from a
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* frontend, whether this setting should be skipped.
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*
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* @returns The save preference
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*/
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virtual bool Save() const override {
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return save;
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}
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/**
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* Gives us another way to identify the setting without having to go through a string.
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*
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* @returns the type_index of the setting's type
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*/
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virtual std::type_index TypeId() const override {
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return std::type_index(typeid(Type));
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}
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virtual constexpr u32 Id() const override {
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return id;
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}
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virtual std::string MinVal() const override {
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return this->ToString(minimum);
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}
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virtual std::string MaxVal() const override {
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return this->ToString(maximum);
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}
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protected:
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Type value{}; ///< The setting
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const Type default_value{}; ///< The default value
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const Type maximum{}; ///< Maximum allowed value of the setting
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const Type minimum{}; ///< Minimum allowed value of the setting
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const std::string label{}; ///< The setting's label
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const enum Category category; ///< The setting's category AKA INI group
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const u32 id;
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bool save;
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bool runtime_modifiable;
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};
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/**
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* The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a
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* custom setting to switch to when a guest application specifically requires it. The effect is that
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* other components of the emulator can access the setting's intended value without any need for the
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* component to ask whether the custom or global setting is needed at the moment.
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*
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* By default, the global setting is used.
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*/
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template <typename Type, bool ranged = false>
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class SwitchableSetting : virtual public Setting<Type, ranged> {
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public:
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/**
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* Sets a default value, label, and setting value.
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*
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* @param linkage Setting registry
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* @param default_val Initial value of the setting, and default value of the setting
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* @param name Label for the setting
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* @param category_ Category of the setting AKA INI group
|
||||
*/
|
||||
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name,
|
||||
Category category, bool save = true, bool runtime_modifiable = false)
|
||||
requires(!ranged)
|
||||
: Setting<Type, false>{linkage, default_val, name, category, save, runtime_modifiable} {
|
||||
linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
|
||||
}
|
||||
virtual ~SwitchableSetting() = default;
|
||||
|
||||
/**
|
||||
* Sets a default value, minimum value, maximum value, and label.
|
||||
*
|
||||
* @param linkage Setting registry
|
||||
* @param default_val Initial value of the setting, and default value of the setting
|
||||
* @param min_val Sets the minimum allowed value of the setting
|
||||
* @param max_val Sets the maximum allowed value of the setting
|
||||
* @param name Label for the setting
|
||||
* @param category_ Category of the setting AKA INI group
|
||||
*/
|
||||
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val,
|
||||
const Type& max_val, const std::string& name, Category category,
|
||||
bool save = true, bool runtime_modifiable = false)
|
||||
requires(ranged)
|
||||
: Setting<Type, true>{linkage, default_val, min_val, max_val,
|
||||
name, category, save, runtime_modifiable} {
|
||||
linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
|
||||
}
|
||||
|
||||
/**
|
||||
* Tells this setting to represent either the global or custom setting when other member
|
||||
* functions are used.
|
||||
*
|
||||
* @param to_global Whether to use the global or custom setting.
|
||||
*/
|
||||
void SetGlobal(bool to_global) override {
|
||||
use_global = to_global;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether this setting is using the global setting or not.
|
||||
*
|
||||
* @returns The global state
|
||||
*/
|
||||
[[nodiscard]] bool UsingGlobal() const override {
|
||||
return use_global;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns either the global or custom setting depending on the values of this setting's global
|
||||
* state or if the global value was specifically requested.
|
||||
*
|
||||
* @param need_global Request global value regardless of setting's state; defaults to false
|
||||
*
|
||||
* @returns The required value of the setting
|
||||
*/
|
||||
[[nodiscard]] virtual const Type& GetValue() const override {
|
||||
if (use_global) {
|
||||
return this->value;
|
||||
}
|
||||
return custom;
|
||||
}
|
||||
[[nodiscard]] virtual const Type& GetValue(bool need_global) const {
|
||||
if (use_global || need_global) {
|
||||
return this->value;
|
||||
}
|
||||
return custom;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the current setting value depending on the global state.
|
||||
*
|
||||
* @param val The new value
|
||||
*/
|
||||
void SetValue(const Type& val) override {
|
||||
Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
|
||||
if (use_global) {
|
||||
std::swap(this->value, temp);
|
||||
} else {
|
||||
std::swap(custom, temp);
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] virtual constexpr bool Switchable() const override {
|
||||
return true;
|
||||
}
|
||||
|
||||
[[nodiscard]] virtual std::string ToStringGlobal() const override {
|
||||
return this->ToString(this->value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Assigns the current setting value depending on the global state.
|
||||
*
|
||||
* @param val The new value
|
||||
*
|
||||
* @returns A reference to the current setting value
|
||||
*/
|
||||
const Type& operator=(const Type& val) override {
|
||||
Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
|
||||
if (use_global) {
|
||||
std::swap(this->value, temp);
|
||||
return this->value;
|
||||
}
|
||||
std::swap(custom, temp);
|
||||
return custom;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current setting value depending on the global state.
|
||||
*
|
||||
* @returns A reference to the current setting value
|
||||
*/
|
||||
virtual explicit operator const Type&() const override {
|
||||
if (use_global) {
|
||||
return this->value;
|
||||
}
|
||||
return custom;
|
||||
}
|
||||
|
||||
protected:
|
||||
bool use_global{true}; ///< The setting's global state
|
||||
Type custom{}; ///< The custom value of the setting
|
||||
};
|
||||
#undef SETTING
|
||||
#undef SWITCHABLE
|
||||
|
||||
/**
|
||||
* The InputSetting class allows for getting a reference to either the global or custom members.
|
||||
|
|
78
src/common/settings_common.h
Normal file
78
src/common/settings_common.h
Normal file
|
@ -0,0 +1,78 @@
|
|||
#pragma once
|
||||
|
||||
#include <forward_list>
|
||||
#include <functional>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <typeindex>
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Settings {
|
||||
|
||||
enum class Category : u32 {
|
||||
Audio,
|
||||
Core,
|
||||
Cpu,
|
||||
CpuDebug,
|
||||
CpuUnsafe,
|
||||
Renderer,
|
||||
RendererAdvanced,
|
||||
RendererDebug,
|
||||
System,
|
||||
SystemAudio,
|
||||
DataStorage,
|
||||
Debugging,
|
||||
DebuggingGraphics,
|
||||
Miscellaneous,
|
||||
Network,
|
||||
WebService,
|
||||
AddOns,
|
||||
Controls,
|
||||
Ui,
|
||||
UiGeneral,
|
||||
UiLayout,
|
||||
UiGameList,
|
||||
Screenshots,
|
||||
Shortcuts,
|
||||
Multiplayer,
|
||||
Services,
|
||||
Paths,
|
||||
MaxEnum,
|
||||
};
|
||||
|
||||
class BasicSetting {
|
||||
protected:
|
||||
explicit BasicSetting() = default;
|
||||
|
||||
public:
|
||||
virtual ~BasicSetting() = default;
|
||||
|
||||
virtual Category Category() const = 0;
|
||||
virtual constexpr bool Switchable() const = 0;
|
||||
virtual std::string ToString() const = 0;
|
||||
virtual std::string ToStringGlobal() const;
|
||||
virtual void LoadString(const std::string& load) = 0;
|
||||
virtual std::string Canonicalize() const = 0;
|
||||
virtual const std::string& GetLabel() const = 0;
|
||||
virtual std::string DefaultToString() const = 0;
|
||||
virtual bool Save() const = 0;
|
||||
virtual std::type_index TypeId() const = 0;
|
||||
virtual constexpr bool IsEnum() const = 0;
|
||||
virtual bool RuntimeModfiable() const = 0;
|
||||
virtual void SetGlobal(bool global) {}
|
||||
virtual constexpr u32 Id() const = 0;
|
||||
virtual std::string MinVal() const = 0;
|
||||
virtual std::string MaxVal() const = 0;
|
||||
virtual bool UsingGlobal() const;
|
||||
};
|
||||
|
||||
class Linkage {
|
||||
public:
|
||||
explicit Linkage(u32 initial_count = 0);
|
||||
~Linkage();
|
||||
std::map<Category, std::forward_list<BasicSetting*>> by_category{};
|
||||
std::vector<std::function<void()>> restore_functions{};
|
||||
u32 count;
|
||||
};
|
||||
|
||||
} // namespace Settings
|
413
src/common/settings_setting.h
Normal file
413
src/common/settings_setting.h
Normal file
|
@ -0,0 +1,413 @@
|
|||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <typeindex>
|
||||
#include <typeinfo>
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings_common.h"
|
||||
#include "common/settings_enums.h"
|
||||
|
||||
namespace Settings {
|
||||
|
||||
/** The Setting class is a simple resource manager. It defines a label and default value
|
||||
* alongside the actual value of the setting for simpler and less-error prone use with frontend
|
||||
* configurations. Specifying a default value and label is required. A minimum and maximum range
|
||||
* can be specified for sanitization.
|
||||
*/
|
||||
template <typename Type, bool ranged = false>
|
||||
class Setting : public BasicSetting {
|
||||
protected:
|
||||
Setting() = default;
|
||||
|
||||
/**
|
||||
* Only sets the setting to the given initializer, leaving the other members to their default
|
||||
* initializers.
|
||||
*
|
||||
* @param global_val Initial value of the setting
|
||||
*/
|
||||
explicit Setting(const Type& val)
|
||||
: value{val},
|
||||
default_value{}, maximum{}, minimum{}, label{}, category{Category::Miscellaneous}, id{} {}
|
||||
|
||||
public:
|
||||
/**
|
||||
* Sets a default value, label, and setting value.
|
||||
*
|
||||
* @param linkage Setting registry
|
||||
* @param default_val Initial value of the setting, and default value of the setting
|
||||
* @param name Label for the setting
|
||||
* @param category_ Category of the setting AKA INI group
|
||||
*/
|
||||
explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name,
|
||||
enum Category category_, bool save_ = true, bool runtime_modifiable_ = false)
|
||||
requires(!ranged)
|
||||
: value{default_val}, default_value{default_val}, label{name}, category{category_},
|
||||
id{linkage.count}, save{save_}, runtime_modifiable{runtime_modifiable_} {
|
||||
linkage.by_category[category].push_front(this);
|
||||
linkage.count++;
|
||||
}
|
||||
virtual ~Setting() = default;
|
||||
|
||||
/**
|
||||
* Sets a default value, minimum value, maximum value, and label.
|
||||
*
|
||||
* @param linkage Setting registry
|
||||
* @param default_val Initial value of the setting, and default value of the setting
|
||||
* @param min_val Sets the minimum allowed value of the setting
|
||||
* @param max_val Sets the maximum allowed value of the setting
|
||||
* @param name Label for the setting
|
||||
* @param category_ Category of the setting AKA INI group
|
||||
*/
|
||||
explicit Setting(Linkage& linkage, const Type& default_val, const Type& min_val,
|
||||
const Type& max_val, const std::string& name, enum Category category_,
|
||||
bool save_ = true, bool runtime_modifiable_ = false)
|
||||
requires(ranged)
|
||||
: value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val},
|
||||
label{name}, category{category_}, id{linkage.count}, save{save_},
|
||||
runtime_modifiable{runtime_modifiable_} {
|
||||
linkage.by_category[category].push_front(this);
|
||||
linkage.count++;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a reference to the setting's value.
|
||||
*
|
||||
* @returns A reference to the setting
|
||||
*/
|
||||
[[nodiscard]] virtual const Type& GetValue() const {
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the setting to the given value.
|
||||
*
|
||||
* @param val The desired value
|
||||
*/
|
||||
virtual void SetValue(const Type& val) {
|
||||
Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
|
||||
std::swap(value, temp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the value that this setting was created with.
|
||||
*
|
||||
* @returns A reference to the default value
|
||||
*/
|
||||
[[nodiscard]] const Type& GetDefault() const {
|
||||
return default_value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the label this setting was created with.
|
||||
*
|
||||
* @returns A reference to the label
|
||||
*/
|
||||
[[nodiscard]] const std::string& GetLabel() const override {
|
||||
return label;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the setting's category AKA INI group.
|
||||
*
|
||||
* @returns The setting's category
|
||||
*/
|
||||
[[nodiscard]] enum Category Category() const override {
|
||||
return category;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool RuntimeModfiable() const override {
|
||||
return runtime_modifiable;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr bool IsEnum() const override {
|
||||
return std::is_enum<Type>::value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the current setting is Switchable.
|
||||
*
|
||||
* @returns If the setting is a SwitchableSetting
|
||||
*/
|
||||
[[nodiscard]] virtual constexpr bool Switchable() const override {
|
||||
return false;
|
||||
}
|
||||
|
||||
protected:
|
||||
std::string ToString(const Type& value_) const {
|
||||
if constexpr (std::is_same<Type, std::string>()) {
|
||||
return value_;
|
||||
} else if constexpr (std::is_same<Type, std::optional<u32>>()) {
|
||||
return value_.has_value() ? std::to_string(*value_) : "none";
|
||||
} else if constexpr (std::is_same<Type, bool>()) {
|
||||
return value_ ? "true" : "false";
|
||||
} else if (std::is_same<Type, AudioEngine>()) {
|
||||
return CanonicalizeEnum(value_);
|
||||
} else {
|
||||
return std::to_string(static_cast<u64>(value_));
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
/**
|
||||
* Converts the value of the setting to a std::string. Respects the global state if the setting
|
||||
* has one.
|
||||
*
|
||||
* @returns The current setting as a std::string
|
||||
*/
|
||||
std::string ToString() const override {
|
||||
return ToString(this->GetValue());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the default value of the setting as a std::string.
|
||||
*
|
||||
* @returns The default value as a string.
|
||||
*/
|
||||
std::string DefaultToString() const override {
|
||||
return ToString(default_value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Assigns a value to the setting.
|
||||
*
|
||||
* @param val The desired setting value
|
||||
*
|
||||
* @returns A reference to the setting
|
||||
*/
|
||||
virtual const Type& operator=(const Type& val) {
|
||||
Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
|
||||
std::swap(value, temp);
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a reference to the setting.
|
||||
*
|
||||
* @returns A reference to the setting
|
||||
*/
|
||||
explicit virtual operator const Type&() const {
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the given value to the Setting's type of value. Uses SetValue to enter the setting,
|
||||
* thus respecting its constraints.
|
||||
*
|
||||
* @param input The desired value
|
||||
*/
|
||||
void LoadString(const std::string& input) override {
|
||||
if (input.empty()) {
|
||||
this->SetValue(this->GetDefault());
|
||||
return;
|
||||
}
|
||||
try {
|
||||
if constexpr (std::is_same<Type, std::string>()) {
|
||||
this->SetValue(input);
|
||||
} else if constexpr (std::is_same<Type, std::optional<u32>>()) {
|
||||
this->SetValue(static_cast<u32>(std::stoul(input)));
|
||||
} else if constexpr (std::is_same<Type, bool>()) {
|
||||
this->SetValue(input == "true");
|
||||
} else if constexpr (std::is_same<Type, AudioEngine>()) {
|
||||
this->SetValue(ToEnum<Type>(input));
|
||||
} else {
|
||||
this->SetValue(static_cast<Type>(std::stoll(input)));
|
||||
}
|
||||
} catch (std::invalid_argument) {
|
||||
this->SetValue(this->GetDefault());
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] std::string constexpr Canonicalize() const override {
|
||||
if constexpr (std::is_enum<Type>::value) {
|
||||
return CanonicalizeEnum(this->GetValue());
|
||||
}
|
||||
return ToString(this->GetValue());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the save preference of the setting i.e. when saving or reading the setting from a
|
||||
* frontend, whether this setting should be skipped.
|
||||
*
|
||||
* @returns The save preference
|
||||
*/
|
||||
virtual bool Save() const override {
|
||||
return save;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gives us another way to identify the setting without having to go through a string.
|
||||
*
|
||||
* @returns the type_index of the setting's type
|
||||
*/
|
||||
virtual std::type_index TypeId() const override {
|
||||
return std::type_index(typeid(Type));
|
||||
}
|
||||
|
||||
virtual constexpr u32 Id() const override {
|
||||
return id;
|
||||
}
|
||||
|
||||
virtual std::string MinVal() const override {
|
||||
return this->ToString(minimum);
|
||||
}
|
||||
virtual std::string MaxVal() const override {
|
||||
return this->ToString(maximum);
|
||||
}
|
||||
|
||||
protected:
|
||||
Type value{}; ///< The setting
|
||||
const Type default_value{}; ///< The default value
|
||||
const Type maximum{}; ///< Maximum allowed value of the setting
|
||||
const Type minimum{}; ///< Minimum allowed value of the setting
|
||||
const std::string label{}; ///< The setting's label
|
||||
const enum Category category; ///< The setting's category AKA INI group
|
||||
const u32 id;
|
||||
bool save;
|
||||
bool runtime_modifiable;
|
||||
};
|
||||
|
||||
/**
|
||||
* The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a
|
||||
* custom setting to switch to when a guest application specifically requires it. The effect is that
|
||||
* other components of the emulator can access the setting's intended value without any need for the
|
||||
* component to ask whether the custom or global setting is needed at the moment.
|
||||
*
|
||||
* By default, the global setting is used.
|
||||
*/
|
||||
template <typename Type, bool ranged = false>
|
||||
class SwitchableSetting : virtual public Setting<Type, ranged> {
|
||||
public:
|
||||
/**
|
||||
* Sets a default value, label, and setting value.
|
||||
*
|
||||
* @param linkage Setting registry
|
||||
* @param default_val Initial value of the setting, and default value of the setting
|
||||
* @param name Label for the setting
|
||||
* @param category_ Category of the setting AKA INI group
|
||||
*/
|
||||
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name,
|
||||
Category category, bool save = true, bool runtime_modifiable = false)
|
||||
requires(!ranged)
|
||||
: Setting<Type, false>{linkage, default_val, name, category, save, runtime_modifiable} {
|
||||
linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
|
||||
}
|
||||
virtual ~SwitchableSetting() = default;
|
||||
|
||||
/**
|
||||
* Sets a default value, minimum value, maximum value, and label.
|
||||
*
|
||||
* @param linkage Setting registry
|
||||
* @param default_val Initial value of the setting, and default value of the setting
|
||||
* @param min_val Sets the minimum allowed value of the setting
|
||||
* @param max_val Sets the maximum allowed value of the setting
|
||||
* @param name Label for the setting
|
||||
* @param category_ Category of the setting AKA INI group
|
||||
*/
|
||||
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val,
|
||||
const Type& max_val, const std::string& name, Category category,
|
||||
bool save = true, bool runtime_modifiable = false)
|
||||
requires(ranged)
|
||||
: Setting<Type, true>{linkage, default_val, min_val, max_val,
|
||||
name, category, save, runtime_modifiable} {
|
||||
linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
|
||||
}
|
||||
|
||||
/**
|
||||
* Tells this setting to represent either the global or custom setting when other member
|
||||
* functions are used.
|
||||
*
|
||||
* @param to_global Whether to use the global or custom setting.
|
||||
*/
|
||||
void SetGlobal(bool to_global) override {
|
||||
use_global = to_global;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether this setting is using the global setting or not.
|
||||
*
|
||||
* @returns The global state
|
||||
*/
|
||||
[[nodiscard]] bool UsingGlobal() const override {
|
||||
return use_global;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns either the global or custom setting depending on the values of this setting's global
|
||||
* state or if the global value was specifically requested.
|
||||
*
|
||||
* @param need_global Request global value regardless of setting's state; defaults to false
|
||||
*
|
||||
* @returns The required value of the setting
|
||||
*/
|
||||
[[nodiscard]] virtual const Type& GetValue() const override {
|
||||
if (use_global) {
|
||||
return this->value;
|
||||
}
|
||||
return custom;
|
||||
}
|
||||
[[nodiscard]] virtual const Type& GetValue(bool need_global) const {
|
||||
if (use_global || need_global) {
|
||||
return this->value;
|
||||
}
|
||||
return custom;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the current setting value depending on the global state.
|
||||
*
|
||||
* @param val The new value
|
||||
*/
|
||||
void SetValue(const Type& val) override {
|
||||
Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
|
||||
if (use_global) {
|
||||
std::swap(this->value, temp);
|
||||
} else {
|
||||
std::swap(custom, temp);
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] virtual constexpr bool Switchable() const override {
|
||||
return true;
|
||||
}
|
||||
|
||||
[[nodiscard]] virtual std::string ToStringGlobal() const override {
|
||||
return this->ToString(this->value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Assigns the current setting value depending on the global state.
|
||||
*
|
||||
* @param val The new value
|
||||
*
|
||||
* @returns A reference to the current setting value
|
||||
*/
|
||||
const Type& operator=(const Type& val) override {
|
||||
Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
|
||||
if (use_global) {
|
||||
std::swap(this->value, temp);
|
||||
return this->value;
|
||||
}
|
||||
std::swap(custom, temp);
|
||||
return custom;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current setting value depending on the global state.
|
||||
*
|
||||
* @returns A reference to the current setting value
|
||||
*/
|
||||
virtual explicit operator const Type&() const override {
|
||||
if (use_global) {
|
||||
return this->value;
|
||||
}
|
||||
return custom;
|
||||
}
|
||||
|
||||
protected:
|
||||
bool use_global{true}; ///< The setting's global state
|
||||
Type custom{}; ///< The custom value of the setting
|
||||
};
|
||||
|
||||
} // namespace Settings
|
|
@ -102,9 +102,9 @@ const std::map<Settings::RendererBackend, QString> Config::renderer_backend_text
|
|||
};
|
||||
|
||||
const std::map<Settings::ShaderBackend, QString> Config::shader_backend_texts_map = {
|
||||
{Settings::ShaderBackend::GLSL, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))},
|
||||
{Settings::ShaderBackend::GLASM, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))},
|
||||
{Settings::ShaderBackend::SPIRV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))},
|
||||
{Settings::ShaderBackend::Glsl, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLSL"))},
|
||||
{Settings::ShaderBackend::Glasm, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "GLASM"))},
|
||||
{Settings::ShaderBackend::SpirV, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "SPIRV"))},
|
||||
};
|
||||
|
||||
// This shouldn't have anything except static initializers (no functions). So
|
||||
|
|
|
@ -21,7 +21,10 @@
|
|||
#include <QStyle>
|
||||
#include <QValidator>
|
||||
#include <QWidget>
|
||||
#include <fmt/core.h>
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "yuzu/configuration/configuration_shared.h"
|
||||
#include "yuzu/configuration/shared_translation.h"
|
||||
|
|
|
@ -3,6 +3,16 @@
|
|||
|
||||
#include "yuzu/uisettings.h"
|
||||
|
||||
namespace Settings {
|
||||
template class Setting<bool>;
|
||||
template class Setting<std::string>;
|
||||
template class Setting<u16, true>;
|
||||
template class Setting<u32>;
|
||||
template class Setting<u8, true>;
|
||||
template class Setting<u8>;
|
||||
template class Setting<unsigned long long>;
|
||||
} // namespace Settings
|
||||
|
||||
namespace UISettings {
|
||||
|
||||
const Themes themes{{
|
||||
|
|
|
@ -17,6 +17,16 @@
|
|||
using Settings::Category;
|
||||
using Settings::Setting;
|
||||
|
||||
namespace Settings {
|
||||
extern template class Setting<bool>;
|
||||
extern template class Setting<std::string>;
|
||||
extern template class Setting<u16, true>;
|
||||
extern template class Setting<u32>;
|
||||
extern template class Setting<u8, true>;
|
||||
extern template class Setting<u8>;
|
||||
extern template class Setting<unsigned long long>;
|
||||
} // namespace Settings
|
||||
|
||||
namespace UISettings {
|
||||
|
||||
bool IsDarkTheme();
|
||||
|
|
Loading…
Reference in a new issue