shader/shift: Implement SHF_LEFT_{IMM,R}
Shifts a pair of registers to the left and returns the high register.
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2db7adc42a
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@ -624,6 +624,19 @@ enum class ShuffleOperation : u64 {
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Bfly = 3, // shuffleXorNV
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Bfly = 3, // shuffleXorNV
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};
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};
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enum class ShfType : u64 {
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Bits32 = 0,
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U64 = 2,
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S64 = 3,
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};
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enum class ShfXmode : u64 {
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None = 0,
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HI = 1,
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X = 2,
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XHI = 3,
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};
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union Instruction {
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union Instruction {
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constexpr Instruction& operator=(const Instruction& instr) {
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constexpr Instruction& operator=(const Instruction& instr) {
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value = instr.value;
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value = instr.value;
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@ -775,6 +788,13 @@ union Instruction {
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BitField<39, 1, u64> wrap;
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BitField<39, 1, u64> wrap;
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} shr;
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} shr;
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union {
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BitField<37, 2, ShfType> type;
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BitField<48, 2, ShfXmode> xmode;
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BitField<50, 1, u64> wrap;
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BitField<20, 6, u64> immediate;
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} shf;
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union {
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union {
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BitField<39, 5, u64> shift_amount;
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BitField<39, 5, u64> shift_amount;
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BitField<48, 1, u64> negate_b;
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BitField<48, 1, u64> negate_b;
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@ -10,8 +10,30 @@
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namespace VideoCommon::Shader {
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namespace VideoCommon::Shader {
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using std::move;
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using Tegra::Shader::Instruction;
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::ShfType;
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using Tegra::Shader::ShfXmode;
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namespace {
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Node Shift(OperationCode opcode, Node value, Node shift) {
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Node is_full = Operation(OperationCode::LogicalIEqual, shift, Immediate(32));
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Node shifted = Operation(opcode, move(value), move(shift));
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return Operation(OperationCode::Select, move(is_full), Immediate(0), move(shifted));
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}
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Node ClampShift(Node shift, s32 size = 32) {
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shift = Operation(OperationCode::IMax, move(shift), Immediate(0));
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return Operation(OperationCode::IMin, move(shift), Immediate(size));
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}
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Node WrapShift(Node shift, s32 size = 32) {
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return Operation(OperationCode::UBitwiseAnd, move(shift), Immediate(size - 1));
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}
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} // Anonymous namespace
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u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) {
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u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const Instruction instr = {program_code[pc]};
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@ -32,25 +54,62 @@ u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) {
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case OpCode::Id::SHR_C:
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case OpCode::Id::SHR_C:
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case OpCode::Id::SHR_R:
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case OpCode::Id::SHR_R:
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case OpCode::Id::SHR_IMM: {
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case OpCode::Id::SHR_IMM: {
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if (instr.shr.wrap) {
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op_b = instr.shr.wrap ? WrapShift(move(op_b)) : ClampShift(move(op_b));
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op_b = Operation(OperationCode::UBitwiseAnd, std::move(op_b), Immediate(0x1f));
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} else {
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op_b = Operation(OperationCode::IMax, std::move(op_b), Immediate(0));
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op_b = Operation(OperationCode::IMin, std::move(op_b), Immediate(31));
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}
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Node value = SignedOperation(OperationCode::IArithmeticShiftRight, instr.shift.is_signed,
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Node value = SignedOperation(OperationCode::IArithmeticShiftRight, instr.shift.is_signed,
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std::move(op_a), std::move(op_b));
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move(op_a), move(op_b));
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SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
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SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
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SetRegister(bb, instr.gpr0, std::move(value));
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SetRegister(bb, instr.gpr0, move(value));
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break;
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break;
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}
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}
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case OpCode::Id::SHL_C:
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case OpCode::Id::SHL_C:
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case OpCode::Id::SHL_R:
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case OpCode::Id::SHL_R:
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case OpCode::Id::SHL_IMM: {
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case OpCode::Id::SHL_IMM: {
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const Node value = Operation(OperationCode::ILogicalShiftLeft, op_a, op_b);
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Node value = Operation(OperationCode::ILogicalShiftLeft, op_a, op_b);
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SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
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SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
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SetRegister(bb, instr.gpr0, value);
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SetRegister(bb, instr.gpr0, move(value));
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break;
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}
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case OpCode::Id::SHF_LEFT_R:
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case OpCode::Id::SHF_LEFT_IMM: {
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UNIMPLEMENTED_IF(instr.generates_cc);
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UNIMPLEMENTED_IF_MSG(instr.shf.xmode != ShfXmode::None, "xmode={}",
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static_cast<int>(instr.shf.xmode.Value()));
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if (instr.is_b_imm) {
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op_b = Immediate(static_cast<u32>(instr.shf.immediate));
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}
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const s32 size = instr.shf.type == ShfType::Bits32 ? 32 : 64;
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Node shift = instr.shf.wrap ? WrapShift(move(op_b), size) : ClampShift(move(op_b), size);
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Node negated_shift = Operation(OperationCode::INegate, shift);
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Node low_shift = Operation(OperationCode::IAdd, move(negated_shift), Immediate(32));
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Node low = move(op_a);
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Node high = GetRegister(instr.gpr39);
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Node value;
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if (instr.shf.type == ShfType::Bits32) {
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high = Shift(OperationCode::ILogicalShiftLeft, move(high), move(shift));
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low = Shift(OperationCode::ILogicalShiftRight, move(op_a), move(low_shift));
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value = Operation(OperationCode::IBitwiseOr, move(high), move(low));
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} else {
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// These values are used when the shift value is less than 32
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Node less_low = Operation(OperationCode::ILogicalShiftRight, low, low_shift);
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Node less_high = Operation(OperationCode::ILogicalShiftLeft, high, shift);
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Node less = Operation(OperationCode::IBitwiseOr, move(less_low), move(less_high));
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// And these when it's larger than or 32
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Node reduced = Operation(OperationCode::IAdd, shift, Immediate(-32));
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Node greater = Shift(OperationCode::ILogicalShiftLeft, move(low), move(reduced));
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Node is_less = Operation(OperationCode::LogicalILessThan, shift, Immediate(32));
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Node is_zero = Operation(OperationCode::LogicalIEqual, move(shift), Immediate(0));
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value = Operation(OperationCode::Select, move(is_less), move(less), move(greater));
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value = Operation(OperationCode::Select, move(is_zero), move(high), move(value));
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}
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SetRegister(bb, instr.gpr0, move(value));
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break;
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break;
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}
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}
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default:
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default:
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