GL: Rename PicaTexture to MaxwellTexture.
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@ -194,7 +194,7 @@ void OpenGLState::Apply() const {
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// Textures
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// Textures
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for (unsigned i = 0; i < ARRAY_SIZE(texture_units); ++i) {
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for (unsigned i = 0; i < ARRAY_SIZE(texture_units); ++i) {
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if (texture_units[i].texture_2d != cur_state.texture_units[i].texture_2d) {
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if (texture_units[i].texture_2d != cur_state.texture_units[i].texture_2d) {
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glActiveTexture(TextureUnits::PicaTexture(i).Enum());
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glActiveTexture(TextureUnits::MaxwellTexture(i).Enum());
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glBindTexture(GL_TEXTURE_2D, texture_units[i].texture_2d);
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glBindTexture(GL_TEXTURE_2D, texture_units[i].texture_2d);
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}
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}
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if (texture_units[i].sampler != cur_state.texture_units[i].sampler) {
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if (texture_units[i].sampler != cur_state.texture_units[i].sampler) {
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@ -16,7 +16,7 @@ struct TextureUnit {
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}
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}
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};
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};
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constexpr TextureUnit PicaTexture(int unit) {
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constexpr TextureUnit MaxwellTexture(int unit) {
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return TextureUnit{unit};
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return TextureUnit{unit};
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}
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}
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