gl_rasterizer: Replace magic number with GL_INVALID_INDEX in SetupConstBuffers()
This is just the named constant that OpenGL provides, so we can use that instead of using a literal -1
This commit is contained in:
parent
16139ed53b
commit
0162f8b3a7
|
@ -689,10 +689,12 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
|
||||||
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
||||||
|
|
||||||
// Now configure the bindpoint of the buffer inside the shader
|
// Now configure the bindpoint of the buffer inside the shader
|
||||||
std::string buffer_name = used_buffer.GetName();
|
const std::string buffer_name = used_buffer.GetName();
|
||||||
GLuint index = glGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, buffer_name.c_str());
|
const GLuint index =
|
||||||
if (index != -1)
|
glGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, buffer_name.c_str());
|
||||||
|
if (index != GL_INVALID_INDEX) {
|
||||||
glUniformBlockBinding(program, index, buffer_draw_state.bindpoint);
|
glUniformBlockBinding(program, index, buffer_draw_state.bindpoint);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
state.Apply();
|
state.Apply();
|
||||||
|
|
Loading…
Reference in a new issue