video_core: Implement opengl/vulkan draw_texture
This commit is contained in:
parent
1e8cee2ddf
commit
013b689153
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@ -99,6 +99,8 @@ add_library(video_core STATIC
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renderer_null/null_rasterizer.h
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renderer_null/null_rasterizer.h
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renderer_null/renderer_null.cpp
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renderer_null/renderer_null.cpp
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renderer_null/renderer_null.h
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renderer_null/renderer_null.h
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renderer_opengl/blit_image.cpp
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renderer_opengl/blit_image.h
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renderer_opengl/gl_buffer_cache.cpp
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renderer_opengl/gl_buffer_cache.cpp
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renderer_opengl/gl_buffer_cache.h
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renderer_opengl/gl_buffer_cache.h
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renderer_opengl/gl_compute_pipeline.cpp
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renderer_opengl/gl_compute_pipeline.cpp
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@ -11,6 +11,7 @@ set(GLSL_INCLUDES
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set(SHADER_FILES
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set(SHADER_FILES
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astc_decoder.comp
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astc_decoder.comp
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blit_color_float.frag
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block_linear_unswizzle_2d.comp
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block_linear_unswizzle_2d.comp
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block_linear_unswizzle_3d.comp
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block_linear_unswizzle_3d.comp
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convert_abgr8_to_d24s8.frag
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convert_abgr8_to_d24s8.frag
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@ -36,7 +37,6 @@ set(SHADER_FILES
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smaa_blending_weight_calculation.frag
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smaa_blending_weight_calculation.frag
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smaa_neighborhood_blending.vert
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smaa_neighborhood_blending.vert
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smaa_neighborhood_blending.frag
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smaa_neighborhood_blending.frag
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vulkan_blit_color_float.frag
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vulkan_blit_depth_stencil.frag
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vulkan_blit_depth_stencil.frag
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vulkan_fidelityfx_fsr_easu_fp16.comp
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vulkan_fidelityfx_fsr_easu_fp16.comp
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vulkan_fidelityfx_fsr_easu_fp32.comp
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vulkan_fidelityfx_fsr_easu_fp32.comp
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@ -4,13 +4,20 @@
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#version 450
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#version 450
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#ifdef VULKAN
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#ifdef VULKAN
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#define VERTEX_ID gl_VertexIndex
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#define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants {
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#define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants {
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#define END_PUSH_CONSTANTS };
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#define END_PUSH_CONSTANTS };
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#define UNIFORM(n)
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#define UNIFORM(n)
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#define FLIPY 1
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#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
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#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
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#define VERTEX_ID gl_VertexID
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#define BEGIN_PUSH_CONSTANTS
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#define BEGIN_PUSH_CONSTANTS
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#define END_PUSH_CONSTANTS
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#define END_PUSH_CONSTANTS
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#define FLIPY -1
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#define UNIFORM(n) layout (location = n) uniform
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#define UNIFORM(n) layout (location = n) uniform
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out gl_PerVertex {
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vec4 gl_Position;
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};
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#endif
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#endif
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BEGIN_PUSH_CONSTANTS
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BEGIN_PUSH_CONSTANTS
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@ -21,8 +28,8 @@ END_PUSH_CONSTANTS
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layout(location = 0) out vec2 texcoord;
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layout(location = 0) out vec2 texcoord;
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void main() {
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void main() {
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float x = float((gl_VertexIndex & 1) << 2);
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float x = float((VERTEX_ID & 1) << 2);
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float y = float((gl_VertexIndex & 2) << 1);
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float y = float((VERTEX_ID & 2) << 1);
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gl_Position = vec4(x - 1.0, y - 1.0, 0.0, 1.0);
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gl_Position = vec4(x - 1.0, FLIPY * (y - 1.0), 0.0, 1.0);
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texcoord = fma(vec2(x, y) / 2.0, tex_scale, tex_offset);
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texcoord = fma(vec2(x, y) / 2.0, tex_scale, tex_offset);
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}
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}
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@ -1,13 +0,0 @@
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 450
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layout(binding = 0) uniform sampler2D tex;
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layout(location = 0) in vec2 texcoord;
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layout(location = 0) out vec4 color;
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void main() {
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color = textureLod(tex, texcoord, 0);
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}
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@ -46,6 +46,9 @@ public:
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/// Dispatches an indirect draw invocation
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/// Dispatches an indirect draw invocation
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virtual void DrawIndirect() {}
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virtual void DrawIndirect() {}
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/// Dispatches an draw texture invocation
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virtual void DrawTexture() = 0;
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/// Clear the current framebuffer
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/// Clear the current framebuffer
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virtual void Clear(u32 layer_count) = 0;
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virtual void Clear(u32 layer_count) = 0;
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@ -21,6 +21,7 @@ RasterizerNull::RasterizerNull(Core::Memory::Memory& cpu_memory_, Tegra::GPU& gp
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RasterizerNull::~RasterizerNull() = default;
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RasterizerNull::~RasterizerNull() = default;
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void RasterizerNull::Draw(bool is_indexed, u32 instance_count) {}
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void RasterizerNull::Draw(bool is_indexed, u32 instance_count) {}
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void RasterizerNull::DrawTexture() {}
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void RasterizerNull::Clear(u32 layer_count) {}
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void RasterizerNull::Clear(u32 layer_count) {}
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void RasterizerNull::DispatchCompute() {}
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void RasterizerNull::DispatchCompute() {}
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void RasterizerNull::ResetCounter(VideoCore::QueryType type) {}
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void RasterizerNull::ResetCounter(VideoCore::QueryType type) {}
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@ -31,6 +31,7 @@ public:
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~RasterizerNull() override;
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~RasterizerNull() override;
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void Draw(bool is_indexed, u32 instance_count) override;
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void Draw(bool is_indexed, u32 instance_count) override;
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void DrawTexture() override;
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void Clear(u32 layer_count) override;
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void Clear(u32 layer_count) override;
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void DispatchCompute() override;
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void DispatchCompute() override;
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void ResetCounter(VideoCore::QueryType type) override;
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void ResetCounter(VideoCore::QueryType type) override;
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@ -166,6 +166,7 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
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has_shader_int64 = HasExtension(extensions, "GL_ARB_gpu_shader_int64");
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has_shader_int64 = HasExtension(extensions, "GL_ARB_gpu_shader_int64");
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has_amd_shader_half_float = GLAD_GL_AMD_gpu_shader_half_float;
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has_amd_shader_half_float = GLAD_GL_AMD_gpu_shader_half_float;
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has_sparse_texture_2 = GLAD_GL_ARB_sparse_texture2;
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has_sparse_texture_2 = GLAD_GL_ARB_sparse_texture2;
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has_draw_texture = GLAD_GL_NV_draw_texture;
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warp_size_potentially_larger_than_guest = !is_nvidia && !is_intel;
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warp_size_potentially_larger_than_guest = !is_nvidia && !is_intel;
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need_fastmath_off = is_nvidia;
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need_fastmath_off = is_nvidia;
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can_report_memory = GLAD_GL_NVX_gpu_memory_info;
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can_report_memory = GLAD_GL_NVX_gpu_memory_info;
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@ -4,6 +4,8 @@
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#pragma once
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#pragma once
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#include <cstddef>
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#include <cstddef>
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#include <string>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "core/frontend/emu_window.h"
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#include "core/frontend/emu_window.h"
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#include "shader_recompiler/stage.h"
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#include "shader_recompiler/stage.h"
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@ -146,6 +148,10 @@ public:
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return has_sparse_texture_2;
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return has_sparse_texture_2;
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}
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}
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bool HasDrawTexture() const {
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return has_draw_texture;
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}
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bool IsWarpSizePotentiallyLargerThanGuest() const {
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bool IsWarpSizePotentiallyLargerThanGuest() const {
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return warp_size_potentially_larger_than_guest;
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return warp_size_potentially_larger_than_guest;
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}
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}
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@ -216,6 +222,7 @@ private:
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bool has_shader_int64{};
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bool has_shader_int64{};
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bool has_amd_shader_half_float{};
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bool has_amd_shader_half_float{};
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bool has_sparse_texture_2{};
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bool has_sparse_texture_2{};
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bool has_draw_texture{};
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bool warp_size_potentially_larger_than_guest{};
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bool warp_size_potentially_larger_than_guest{};
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bool need_fastmath_off{};
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bool need_fastmath_off{};
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bool has_cbuf_ftou_bug{};
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bool has_cbuf_ftou_bug{};
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@ -64,7 +64,8 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra
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shader_cache(*this, emu_window_, device, texture_cache, buffer_cache, program_manager,
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shader_cache(*this, emu_window_, device, texture_cache, buffer_cache, program_manager,
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state_tracker, gpu.ShaderNotify()),
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state_tracker, gpu.ShaderNotify()),
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query_cache(*this), accelerate_dma(buffer_cache),
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query_cache(*this), accelerate_dma(buffer_cache),
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fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache) {}
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fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache),
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blit_image(program_manager_) {}
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RasterizerOpenGL::~RasterizerOpenGL() = default;
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RasterizerOpenGL::~RasterizerOpenGL() = default;
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@ -318,6 +319,47 @@ void RasterizerOpenGL::DrawIndirect() {
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buffer_cache.SetDrawIndirect(nullptr);
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buffer_cache.SetDrawIndirect(nullptr);
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}
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}
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void RasterizerOpenGL::DrawTexture() {
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MICROPROFILE_SCOPE(OpenGL_Drawing);
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SCOPE_EXIT({ gpu.TickWork(); });
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query_cache.UpdateCounters();
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texture_cache.SynchronizeGraphicsDescriptors();
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texture_cache.UpdateRenderTargets(false);
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SyncState();
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const auto& draw_texture_state = maxwell3d->draw_manager->GetDrawTextureState();
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const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler);
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const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture);
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if (device.HasDrawTexture()) {
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state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle());
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glDrawTextureNV(texture.DefaultHandle(), sampler->Handle(), draw_texture_state.dst_x0,
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draw_texture_state.dst_y0, draw_texture_state.dst_x1,
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draw_texture_state.dst_y1, 0,
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draw_texture_state.src_x0 / static_cast<float>(texture.size.width),
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draw_texture_state.src_y0 / static_cast<float>(texture.size.height),
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draw_texture_state.src_x1 / static_cast<float>(texture.size.width),
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draw_texture_state.src_y1 / static_cast<float>(texture.size.height));
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} else {
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Region2D dst_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x0),
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.y = static_cast<s32>(draw_texture_state.dst_y0)},
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Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x1),
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.y = static_cast<s32>(draw_texture_state.dst_y1)}};
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Region2D src_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.src_x0),
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.y = static_cast<s32>(draw_texture_state.src_y0)},
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Offset2D{.x = static_cast<s32>(draw_texture_state.src_x1),
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.y = static_cast<s32>(draw_texture_state.src_y1)}};
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blit_image.BlitColor(texture_cache.GetFramebuffer()->Handle(), texture.DefaultHandle(),
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sampler->Handle(), dst_region, src_region, texture.size);
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}
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++num_queued_commands;
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}
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void RasterizerOpenGL::DispatchCompute() {
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void RasterizerOpenGL::DispatchCompute() {
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ComputePipeline* const pipeline{shader_cache.CurrentComputePipeline()};
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ComputePipeline* const pipeline{shader_cache.CurrentComputePipeline()};
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if (!pipeline) {
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if (!pipeline) {
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@ -16,6 +16,7 @@
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#include "video_core/engines/maxwell_dma.h"
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#include "video_core/engines/maxwell_dma.h"
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#include "video_core/rasterizer_accelerated.h"
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#include "video_core/rasterizer_accelerated.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_opengl/blit_image.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_fence_manager.h"
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#include "video_core/renderer_opengl/gl_fence_manager.h"
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@ -70,6 +71,7 @@ public:
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void Draw(bool is_indexed, u32 instance_count) override;
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void Draw(bool is_indexed, u32 instance_count) override;
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void DrawIndirect() override;
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void DrawIndirect() override;
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void DrawTexture() override;
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void Clear(u32 layer_count) override;
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void Clear(u32 layer_count) override;
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void DispatchCompute() override;
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void DispatchCompute() override;
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void ResetCounter(VideoCore::QueryType type) override;
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void ResetCounter(VideoCore::QueryType type) override;
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AccelerateDMA accelerate_dma;
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AccelerateDMA accelerate_dma;
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FenceManagerOpenGL fence_manager;
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FenceManagerOpenGL fence_manager;
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BlitImageHelper blit_image;
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boost::container::static_vector<u32, MAX_IMAGE_VIEWS> image_view_indices;
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boost::container::static_vector<u32, MAX_IMAGE_VIEWS> image_view_indices;
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std::array<ImageViewId, MAX_IMAGE_VIEWS> image_view_ids;
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std::array<ImageViewId, MAX_IMAGE_VIEWS> image_view_ids;
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boost::container::static_vector<GLuint, MAX_TEXTURES> sampler_handles;
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boost::container::static_vector<GLuint, MAX_TEXTURES> sampler_handles;
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@ -1,2 +1,123 @@
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <glad/glad.h>
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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namespace OpenGL {
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static constexpr std::array ASSEMBLY_PROGRAM_ENUMS{
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GL_VERTEX_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_NV,
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GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV,
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};
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ProgramManager::ProgramManager(const Device& device) {
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glCreateProgramPipelines(1, &pipeline.handle);
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if (device.UseAssemblyShaders()) {
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glEnable(GL_COMPUTE_PROGRAM_NV);
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}
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}
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void ProgramManager::BindComputeProgram(GLuint program) {
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glUseProgram(program);
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is_compute_bound = true;
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}
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void ProgramManager::BindComputeAssemblyProgram(GLuint program) {
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if (current_assembly_compute_program != program) {
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current_assembly_compute_program = program;
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glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program);
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}
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UnbindPipeline();
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}
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void ProgramManager::BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs) {
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static constexpr std::array<GLenum, 5> stage_enums{
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GL_VERTEX_SHADER_BIT, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT,
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GL_GEOMETRY_SHADER_BIT, GL_FRAGMENT_SHADER_BIT,
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};
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
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if (current_programs[stage] != programs[stage].handle) {
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current_programs[stage] = programs[stage].handle;
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glUseProgramStages(pipeline.handle, stage_enums[stage], programs[stage].handle);
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}
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}
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BindPipeline();
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}
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void ProgramManager::BindPresentPrograms(GLuint vertex, GLuint fragment) {
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if (current_programs[0] != vertex) {
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current_programs[0] = vertex;
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glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vertex);
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}
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if (current_programs[4] != fragment) {
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current_programs[4] = fragment;
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glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fragment);
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}
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glUseProgramStages(
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pipeline.handle,
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||||||
|
GL_TESS_CONTROL_SHADER_BIT | GL_TESS_EVALUATION_SHADER_BIT | GL_GEOMETRY_SHADER_BIT, 0);
|
||||||
|
current_programs[1] = 0;
|
||||||
|
current_programs[2] = 0;
|
||||||
|
current_programs[3] = 0;
|
||||||
|
|
||||||
|
if (current_stage_mask != 0) {
|
||||||
|
current_stage_mask = 0;
|
||||||
|
for (const GLenum program_type : ASSEMBLY_PROGRAM_ENUMS) {
|
||||||
|
glDisable(program_type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
BindPipeline();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ProgramManager::BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs,
|
||||||
|
u32 stage_mask) {
|
||||||
|
const u32 changed_mask = current_stage_mask ^ stage_mask;
|
||||||
|
current_stage_mask = stage_mask;
|
||||||
|
|
||||||
|
if (changed_mask != 0) {
|
||||||
|
for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
|
||||||
|
if (((changed_mask >> stage) & 1) != 0) {
|
||||||
|
if (((stage_mask >> stage) & 1) != 0) {
|
||||||
|
glEnable(ASSEMBLY_PROGRAM_ENUMS[stage]);
|
||||||
|
} else {
|
||||||
|
glDisable(ASSEMBLY_PROGRAM_ENUMS[stage]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
|
||||||
|
if (current_programs[stage] != programs[stage].handle) {
|
||||||
|
current_programs[stage] = programs[stage].handle;
|
||||||
|
glBindProgramARB(ASSEMBLY_PROGRAM_ENUMS[stage], programs[stage].handle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
UnbindPipeline();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ProgramManager::RestoreGuestCompute() {}
|
||||||
|
|
||||||
|
void ProgramManager::BindPipeline() {
|
||||||
|
if (!is_pipeline_bound) {
|
||||||
|
is_pipeline_bound = true;
|
||||||
|
glBindProgramPipeline(pipeline.handle);
|
||||||
|
}
|
||||||
|
UnbindCompute();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ProgramManager::UnbindPipeline() {
|
||||||
|
if (is_pipeline_bound) {
|
||||||
|
is_pipeline_bound = false;
|
||||||
|
glBindProgramPipeline(0);
|
||||||
|
}
|
||||||
|
UnbindCompute();
|
||||||
|
}
|
||||||
|
|
||||||
|
void ProgramManager::UnbindCompute() {
|
||||||
|
if (is_compute_bound) {
|
||||||
|
is_compute_bound = false;
|
||||||
|
glUseProgram(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} // namespace OpenGL
|
||||||
|
|
|
@ -6,8 +6,6 @@
|
||||||
#include <array>
|
#include <array>
|
||||||
#include <span>
|
#include <span>
|
||||||
|
|
||||||
#include <glad/glad.h>
|
|
||||||
|
|
||||||
#include "video_core/renderer_opengl/gl_device.h"
|
#include "video_core/renderer_opengl/gl_device.h"
|
||||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||||
|
|
||||||
|
@ -16,121 +14,28 @@ namespace OpenGL {
|
||||||
class ProgramManager {
|
class ProgramManager {
|
||||||
static constexpr size_t NUM_STAGES = 5;
|
static constexpr size_t NUM_STAGES = 5;
|
||||||
|
|
||||||
static constexpr std::array ASSEMBLY_PROGRAM_ENUMS{
|
|
||||||
GL_VERTEX_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_NV,
|
|
||||||
GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV,
|
|
||||||
};
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
explicit ProgramManager(const Device& device) {
|
explicit ProgramManager(const Device& device);
|
||||||
glCreateProgramPipelines(1, &pipeline.handle);
|
|
||||||
if (device.UseAssemblyShaders()) {
|
|
||||||
glEnable(GL_COMPUTE_PROGRAM_NV);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void BindComputeProgram(GLuint program) {
|
void BindComputeProgram(GLuint program);
|
||||||
glUseProgram(program);
|
|
||||||
is_compute_bound = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void BindComputeAssemblyProgram(GLuint program) {
|
void BindComputeAssemblyProgram(GLuint program);
|
||||||
if (current_assembly_compute_program != program) {
|
|
||||||
current_assembly_compute_program = program;
|
|
||||||
glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program);
|
|
||||||
}
|
|
||||||
UnbindPipeline();
|
|
||||||
}
|
|
||||||
|
|
||||||
void BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs) {
|
void BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs);
|
||||||
static constexpr std::array<GLenum, 5> stage_enums{
|
|
||||||
GL_VERTEX_SHADER_BIT, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT,
|
|
||||||
GL_GEOMETRY_SHADER_BIT, GL_FRAGMENT_SHADER_BIT,
|
|
||||||
};
|
|
||||||
for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
|
|
||||||
if (current_programs[stage] != programs[stage].handle) {
|
|
||||||
current_programs[stage] = programs[stage].handle;
|
|
||||||
glUseProgramStages(pipeline.handle, stage_enums[stage], programs[stage].handle);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
BindPipeline();
|
|
||||||
}
|
|
||||||
|
|
||||||
void BindPresentPrograms(GLuint vertex, GLuint fragment) {
|
void BindPresentPrograms(GLuint vertex, GLuint fragment);
|
||||||
if (current_programs[0] != vertex) {
|
|
||||||
current_programs[0] = vertex;
|
|
||||||
glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vertex);
|
|
||||||
}
|
|
||||||
if (current_programs[4] != fragment) {
|
|
||||||
current_programs[4] = fragment;
|
|
||||||
glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fragment);
|
|
||||||
}
|
|
||||||
glUseProgramStages(
|
|
||||||
pipeline.handle,
|
|
||||||
GL_TESS_CONTROL_SHADER_BIT | GL_TESS_EVALUATION_SHADER_BIT | GL_GEOMETRY_SHADER_BIT, 0);
|
|
||||||
current_programs[1] = 0;
|
|
||||||
current_programs[2] = 0;
|
|
||||||
current_programs[3] = 0;
|
|
||||||
|
|
||||||
if (current_stage_mask != 0) {
|
|
||||||
current_stage_mask = 0;
|
|
||||||
for (const GLenum program_type : ASSEMBLY_PROGRAM_ENUMS) {
|
|
||||||
glDisable(program_type);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
BindPipeline();
|
|
||||||
}
|
|
||||||
|
|
||||||
void BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs,
|
void BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs,
|
||||||
u32 stage_mask) {
|
u32 stage_mask);
|
||||||
const u32 changed_mask = current_stage_mask ^ stage_mask;
|
|
||||||
current_stage_mask = stage_mask;
|
|
||||||
|
|
||||||
if (changed_mask != 0) {
|
void RestoreGuestCompute();
|
||||||
for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
|
|
||||||
if (((changed_mask >> stage) & 1) != 0) {
|
|
||||||
if (((stage_mask >> stage) & 1) != 0) {
|
|
||||||
glEnable(ASSEMBLY_PROGRAM_ENUMS[stage]);
|
|
||||||
} else {
|
|
||||||
glDisable(ASSEMBLY_PROGRAM_ENUMS[stage]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
|
|
||||||
if (current_programs[stage] != programs[stage].handle) {
|
|
||||||
current_programs[stage] = programs[stage].handle;
|
|
||||||
glBindProgramARB(ASSEMBLY_PROGRAM_ENUMS[stage], programs[stage].handle);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
UnbindPipeline();
|
|
||||||
}
|
|
||||||
|
|
||||||
void RestoreGuestCompute() {}
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void BindPipeline() {
|
void BindPipeline();
|
||||||
if (!is_pipeline_bound) {
|
|
||||||
is_pipeline_bound = true;
|
|
||||||
glBindProgramPipeline(pipeline.handle);
|
|
||||||
}
|
|
||||||
UnbindCompute();
|
|
||||||
}
|
|
||||||
|
|
||||||
void UnbindPipeline() {
|
void UnbindPipeline();
|
||||||
if (is_pipeline_bound) {
|
|
||||||
is_pipeline_bound = false;
|
|
||||||
glBindProgramPipeline(0);
|
|
||||||
}
|
|
||||||
UnbindCompute();
|
|
||||||
}
|
|
||||||
|
|
||||||
void UnbindCompute() {
|
void UnbindCompute();
|
||||||
if (is_compute_bound) {
|
|
||||||
is_compute_bound = false;
|
|
||||||
glUseProgram(0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
OGLPipeline pipeline;
|
OGLPipeline pipeline;
|
||||||
bool is_pipeline_bound{};
|
bool is_pipeline_bound{};
|
||||||
|
|
|
@ -4,13 +4,13 @@
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
#include "common/settings.h"
|
#include "common/settings.h"
|
||||||
|
#include "video_core/host_shaders/blit_color_float_frag_spv.h"
|
||||||
#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
|
#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
|
||||||
#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
|
#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
|
||||||
#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
|
#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
|
||||||
#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
|
#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
|
||||||
#include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h"
|
#include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h"
|
||||||
#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
|
#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
|
||||||
#include "video_core/host_shaders/vulkan_blit_color_float_frag_spv.h"
|
|
||||||
#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h"
|
#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h"
|
||||||
#include "video_core/renderer_vulkan/blit_image.h"
|
#include "video_core/renderer_vulkan/blit_image.h"
|
||||||
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
|
#include "video_core/renderer_vulkan/maxwell_to_vk.h"
|
||||||
|
@ -303,7 +303,7 @@ void UpdateTwoTexturesDescriptorSet(const Device& device, VkDescriptorSet descri
|
||||||
}
|
}
|
||||||
|
|
||||||
void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Region2D& dst_region,
|
void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Region2D& dst_region,
|
||||||
const Region2D& src_region) {
|
const Region2D& src_region, const Extent3D& src_size = {1, 1, 1}) {
|
||||||
const VkOffset2D offset{
|
const VkOffset2D offset{
|
||||||
.x = std::min(dst_region.start.x, dst_region.end.x),
|
.x = std::min(dst_region.start.x, dst_region.end.x),
|
||||||
.y = std::min(dst_region.start.y, dst_region.end.y),
|
.y = std::min(dst_region.start.y, dst_region.end.y),
|
||||||
|
@ -325,12 +325,15 @@ void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Regi
|
||||||
.offset = offset,
|
.offset = offset,
|
||||||
.extent = extent,
|
.extent = extent,
|
||||||
};
|
};
|
||||||
const float scale_x = static_cast<float>(src_region.end.x - src_region.start.x);
|
const float scale_x = static_cast<float>(src_region.end.x - src_region.start.x) /
|
||||||
const float scale_y = static_cast<float>(src_region.end.y - src_region.start.y);
|
static_cast<float>(src_size.width);
|
||||||
|
const float scale_y = static_cast<float>(src_region.end.y - src_region.start.y) /
|
||||||
|
static_cast<float>(src_size.height);
|
||||||
const PushConstants push_constants{
|
const PushConstants push_constants{
|
||||||
.tex_scale = {scale_x, scale_y},
|
.tex_scale = {scale_x, scale_y},
|
||||||
.tex_offset = {static_cast<float>(src_region.start.x),
|
.tex_offset = {static_cast<float>(src_region.start.x) / static_cast<float>(src_size.width),
|
||||||
static_cast<float>(src_region.start.y)},
|
static_cast<float>(src_region.start.y) /
|
||||||
|
static_cast<float>(src_size.height)},
|
||||||
};
|
};
|
||||||
cmdbuf.SetViewport(0, viewport);
|
cmdbuf.SetViewport(0, viewport);
|
||||||
cmdbuf.SetScissor(0, scissor);
|
cmdbuf.SetScissor(0, scissor);
|
||||||
|
@ -365,7 +368,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
|
||||||
two_textures_pipeline_layout(device.GetLogical().CreatePipelineLayout(
|
two_textures_pipeline_layout(device.GetLogical().CreatePipelineLayout(
|
||||||
PipelineLayoutCreateInfo(two_textures_set_layout.address()))),
|
PipelineLayoutCreateInfo(two_textures_set_layout.address()))),
|
||||||
full_screen_vert(BuildShader(device, FULL_SCREEN_TRIANGLE_VERT_SPV)),
|
full_screen_vert(BuildShader(device, FULL_SCREEN_TRIANGLE_VERT_SPV)),
|
||||||
blit_color_to_color_frag(BuildShader(device, VULKAN_BLIT_COLOR_FLOAT_FRAG_SPV)),
|
blit_color_to_color_frag(BuildShader(device, BLIT_COLOR_FLOAT_FRAG_SPV)),
|
||||||
blit_depth_stencil_frag(BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV)),
|
blit_depth_stencil_frag(BuildShader(device, VULKAN_BLIT_DEPTH_STENCIL_FRAG_SPV)),
|
||||||
convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
|
convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
|
||||||
convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
|
convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
|
||||||
|
@ -404,6 +407,30 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView
|
||||||
scheduler.InvalidateState();
|
scheduler.InvalidateState();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView src_image_view,
|
||||||
|
VkSampler src_sampler, const Region2D& dst_region,
|
||||||
|
const Region2D& src_region, const Extent3D& src_size) {
|
||||||
|
const BlitImagePipelineKey key{
|
||||||
|
.renderpass = dst_framebuffer->RenderPass(),
|
||||||
|
.operation = Tegra::Engines::Fermi2D::Operation::SrcCopy,
|
||||||
|
};
|
||||||
|
const VkPipelineLayout layout = *one_texture_pipeline_layout;
|
||||||
|
const VkPipeline pipeline = FindOrEmplaceColorPipeline(key);
|
||||||
|
scheduler.RequestRenderpass(dst_framebuffer);
|
||||||
|
scheduler.Record([this, dst_region, src_region, src_size, pipeline, layout, src_sampler,
|
||||||
|
src_image_view](vk::CommandBuffer cmdbuf) {
|
||||||
|
// TODO: Barriers
|
||||||
|
const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
|
||||||
|
UpdateOneTextureDescriptorSet(device, descriptor_set, src_sampler, src_image_view);
|
||||||
|
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||||
|
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
|
||||||
|
nullptr);
|
||||||
|
BindBlitState(cmdbuf, layout, dst_region, src_region, src_size);
|
||||||
|
cmdbuf.Draw(3, 1, 0, 0);
|
||||||
|
});
|
||||||
|
scheduler.InvalidateState();
|
||||||
|
}
|
||||||
|
|
||||||
void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
|
void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
|
||||||
VkImageView src_depth_view, VkImageView src_stencil_view,
|
VkImageView src_depth_view, VkImageView src_stencil_view,
|
||||||
const Region2D& dst_region, const Region2D& src_region,
|
const Region2D& dst_region, const Region2D& src_region,
|
||||||
|
|
|
@ -10,6 +10,8 @@
|
||||||
|
|
||||||
namespace Vulkan {
|
namespace Vulkan {
|
||||||
|
|
||||||
|
using VideoCommon::Extent3D;
|
||||||
|
using VideoCommon::Offset2D;
|
||||||
using VideoCommon::Region2D;
|
using VideoCommon::Region2D;
|
||||||
|
|
||||||
class Device;
|
class Device;
|
||||||
|
@ -36,6 +38,10 @@ public:
|
||||||
Tegra::Engines::Fermi2D::Filter filter,
|
Tegra::Engines::Fermi2D::Filter filter,
|
||||||
Tegra::Engines::Fermi2D::Operation operation);
|
Tegra::Engines::Fermi2D::Operation operation);
|
||||||
|
|
||||||
|
void BlitColor(const Framebuffer* dst_framebuffer, VkImageView src_image_view,
|
||||||
|
VkSampler src_sampler, const Region2D& dst_region, const Region2D& src_region,
|
||||||
|
const Extent3D& src_size);
|
||||||
|
|
||||||
void BlitDepthStencil(const Framebuffer* dst_framebuffer, VkImageView src_depth_view,
|
void BlitDepthStencil(const Framebuffer* dst_framebuffer, VkImageView src_depth_view,
|
||||||
VkImageView src_stencil_view, const Region2D& dst_region,
|
VkImageView src_stencil_view, const Region2D& dst_region,
|
||||||
const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter,
|
const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter,
|
||||||
|
|
|
@ -265,6 +265,34 @@ void RasterizerVulkan::DrawIndirect() {
|
||||||
buffer_cache.SetDrawIndirect(nullptr);
|
buffer_cache.SetDrawIndirect(nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RasterizerVulkan::DrawTexture() {
|
||||||
|
MICROPROFILE_SCOPE(Vulkan_Drawing);
|
||||||
|
|
||||||
|
SCOPE_EXIT({ gpu.TickWork(); });
|
||||||
|
FlushWork();
|
||||||
|
|
||||||
|
query_cache.UpdateCounters();
|
||||||
|
|
||||||
|
texture_cache.SynchronizeGraphicsDescriptors();
|
||||||
|
texture_cache.UpdateRenderTargets(false);
|
||||||
|
|
||||||
|
UpdateDynamicStates();
|
||||||
|
|
||||||
|
const auto& draw_texture_state = maxwell3d->draw_manager->GetDrawTextureState();
|
||||||
|
const auto& sampler = texture_cache.GetGraphicsSampler(draw_texture_state.src_sampler);
|
||||||
|
const auto& texture = texture_cache.GetImageView(draw_texture_state.src_texture);
|
||||||
|
Region2D dst_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x0),
|
||||||
|
.y = static_cast<s32>(draw_texture_state.dst_y0)},
|
||||||
|
Offset2D{.x = static_cast<s32>(draw_texture_state.dst_x1),
|
||||||
|
.y = static_cast<s32>(draw_texture_state.dst_y1)}};
|
||||||
|
Region2D src_region = {Offset2D{.x = static_cast<s32>(draw_texture_state.src_x0),
|
||||||
|
.y = static_cast<s32>(draw_texture_state.src_y0)},
|
||||||
|
Offset2D{.x = static_cast<s32>(draw_texture_state.src_x1),
|
||||||
|
.y = static_cast<s32>(draw_texture_state.src_y1)}};
|
||||||
|
blit_image.BlitColor(texture_cache.GetFramebuffer(), texture.RenderTarget(), sampler->Handle(),
|
||||||
|
dst_region, src_region, texture.size);
|
||||||
|
}
|
||||||
|
|
||||||
void RasterizerVulkan::Clear(u32 layer_count) {
|
void RasterizerVulkan::Clear(u32 layer_count) {
|
||||||
MICROPROFILE_SCOPE(Vulkan_Clearing);
|
MICROPROFILE_SCOPE(Vulkan_Clearing);
|
||||||
|
|
||||||
|
|
|
@ -66,6 +66,7 @@ public:
|
||||||
|
|
||||||
void Draw(bool is_indexed, u32 instance_count) override;
|
void Draw(bool is_indexed, u32 instance_count) override;
|
||||||
void DrawIndirect() override;
|
void DrawIndirect() override;
|
||||||
|
void DrawTexture() override;
|
||||||
void Clear(u32 layer_count) override;
|
void Clear(u32 layer_count) override;
|
||||||
void DispatchCompute() override;
|
void DispatchCompute() override;
|
||||||
void ResetCounter(VideoCore::QueryType type) override;
|
void ResetCounter(VideoCore::QueryType type) override;
|
||||||
|
|
|
@ -148,6 +148,13 @@ typename P::ImageView& TextureCache<P>::GetImageView(ImageViewId id) noexcept {
|
||||||
return slot_image_views[id];
|
return slot_image_views[id];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template <class P>
|
||||||
|
typename P::ImageView& TextureCache<P>::GetImageView(u32 index) noexcept {
|
||||||
|
const auto image_view_id = VisitImageView(channel_state->graphics_image_table,
|
||||||
|
channel_state->graphics_image_view_ids, index);
|
||||||
|
return slot_image_views[image_view_id];
|
||||||
|
}
|
||||||
|
|
||||||
template <class P>
|
template <class P>
|
||||||
void TextureCache<P>::MarkModification(ImageId id) noexcept {
|
void TextureCache<P>::MarkModification(ImageId id) noexcept {
|
||||||
MarkModification(slot_images[id]);
|
MarkModification(slot_images[id]);
|
||||||
|
|
|
@ -129,6 +129,9 @@ public:
|
||||||
/// Return a reference to the given image view id
|
/// Return a reference to the given image view id
|
||||||
[[nodiscard]] ImageView& GetImageView(ImageViewId id) noexcept;
|
[[nodiscard]] ImageView& GetImageView(ImageViewId id) noexcept;
|
||||||
|
|
||||||
|
/// Get the imageview from the graphics descriptor table in the specified index
|
||||||
|
[[nodiscard]] ImageView& GetImageView(u32 index) noexcept;
|
||||||
|
|
||||||
/// Mark an image as modified from the GPU
|
/// Mark an image as modified from the GPU
|
||||||
void MarkModification(ImageId id) noexcept;
|
void MarkModification(ImageId id) noexcept;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue