yuzu/src/shader_recompiler/backend/glasm/reg_alloc.h

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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <bitset>
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#include <fmt/format.h>
#include "common/bit_cast.h"
#include "common/bit_field.h"
#include "common/common_types.h"
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#include "shader_recompiler/exception.h"
namespace Shader::IR {
class Inst;
class Value;
} // namespace Shader::IR
namespace Shader::Backend::GLASM {
class EmitContext;
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enum class Type : u32 {
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Void,
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Register,
U32,
S32,
F32,
U64,
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F64,
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};
struct Id {
union {
u32 raw;
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BitField<0, 29, u32> index;
BitField<29, 1, u32> is_long;
BitField<30, 1, u32> is_spill;
BitField<31, 1, u32> is_condition_code;
};
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bool operator==(Id rhs) const noexcept {
return raw == rhs.raw;
}
bool operator!=(Id rhs) const noexcept {
return !operator==(rhs);
}
};
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static_assert(sizeof(Id) == sizeof(u32));
struct Value {
Type type;
union {
Id id;
u32 imm_u32;
s32 imm_s32;
f32 imm_f32;
u64 imm_u64;
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f64 imm_f64;
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};
bool operator==(const Value& rhs) const noexcept {
if (type != rhs.type) {
return false;
}
switch (type) {
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case Type::Void:
return true;
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case Type::Register:
return id == rhs.id;
case Type::U32:
return imm_u32 == rhs.imm_u32;
case Type::S32:
return imm_s32 == rhs.imm_s32;
case Type::F32:
return Common::BitCast<u32>(imm_f32) == Common::BitCast<u32>(rhs.imm_f32);
case Type::U64:
return imm_u64 == rhs.imm_u64;
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case Type::F64:
return Common::BitCast<u64>(imm_f64) == Common::BitCast<u64>(rhs.imm_f64);
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}
return false;
}
bool operator!=(const Value& rhs) const noexcept {
return !operator==(rhs);
}
};
struct Register : Value {};
struct ScalarRegister : Value {};
struct ScalarU32 : Value {};
struct ScalarS32 : Value {};
struct ScalarF32 : Value {};
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struct ScalarF64 : Value {};
class RegAlloc {
public:
RegAlloc(EmitContext& ctx_) : ctx{ctx_} {}
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Register Define(IR::Inst& inst);
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Register LongDefine(IR::Inst& inst);
[[nodiscard]] Value Peek(const IR::Value& value);
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Value Consume(const IR::Value& value);
void Unref(IR::Inst& inst);
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[[nodiscard]] Register AllocReg();
[[nodiscard]] Register AllocLongReg();
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void FreeReg(Register reg);
void InvalidateConditionCodes() {
// This does nothing for now
}
[[nodiscard]] size_t NumUsedRegisters() const noexcept {
return num_used_registers;
}
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[[nodiscard]] size_t NumUsedLongRegisters() const noexcept {
return num_used_long_registers;
}
private:
static constexpr size_t NUM_REGS = 4096;
static constexpr size_t NUM_ELEMENTS = 4;
Value MakeImm(const IR::Value& value);
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Register Define(IR::Inst& inst, bool is_long);
Value PeekInst(IR::Inst& inst);
Value ConsumeInst(IR::Inst& inst);
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Id Alloc(bool is_long);
void Free(Id id);
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EmitContext& ctx;
size_t num_used_registers{};
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size_t num_used_long_registers{};
std::bitset<NUM_REGS> register_use{};
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std::bitset<NUM_REGS> long_register_use{};
};
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template <bool scalar, typename FormatContext>
auto FormatTo(FormatContext& ctx, Id id) {
if (id.is_condition_code != 0) {
throw NotImplementedException("Condition code emission");
}
if (id.is_spill != 0) {
throw NotImplementedException("Spill emission");
}
if constexpr (scalar) {
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if (id.is_long != 0) {
return fmt::format_to(ctx.out(), "D{}.x", id.index.Value());
} else {
return fmt::format_to(ctx.out(), "R{}.x", id.index.Value());
}
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} else {
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if (id.is_long != 0) {
return fmt::format_to(ctx.out(), "D{}", id.index.Value());
} else {
return fmt::format_to(ctx.out(), "R{}", id.index.Value());
}
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}
}
} // namespace Shader::Backend::GLASM
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template <>
struct fmt::formatter<Shader::Backend::GLASM::Id> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(Shader::Backend::GLASM::Id id, FormatContext& ctx) {
return Shader::Backend::GLASM::FormatTo<true>(ctx, id);
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}
};
template <>
struct fmt::formatter<Shader::Backend::GLASM::Register> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(const Shader::Backend::GLASM::Register& value, FormatContext& ctx) {
if (value.type != Shader::Backend::GLASM::Type::Register) {
throw Shader::InvalidArgument("Register value type is not register");
}
return Shader::Backend::GLASM::FormatTo<false>(ctx, value.id);
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}
};
template <>
struct fmt::formatter<Shader::Backend::GLASM::ScalarRegister> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(const Shader::Backend::GLASM::ScalarRegister& value, FormatContext& ctx) {
if (value.type != Shader::Backend::GLASM::Type::Register) {
throw Shader::InvalidArgument("Register value type is not register");
}
return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
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}
};
template <>
struct fmt::formatter<Shader::Backend::GLASM::ScalarU32> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(const Shader::Backend::GLASM::ScalarU32& value, FormatContext& ctx) {
switch (value.type) {
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case Shader::Backend::GLASM::Type::Void:
break;
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case Shader::Backend::GLASM::Type::Register:
return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
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case Shader::Backend::GLASM::Type::U32:
return fmt::format_to(ctx.out(), "{}", value.imm_u32);
case Shader::Backend::GLASM::Type::S32:
return fmt::format_to(ctx.out(), "{}", static_cast<u32>(value.imm_s32));
case Shader::Backend::GLASM::Type::F32:
return fmt::format_to(ctx.out(), "{}", Common::BitCast<u32>(value.imm_f32));
case Shader::Backend::GLASM::Type::U64:
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case Shader::Backend::GLASM::Type::F64:
break;
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}
throw Shader::InvalidArgument("Invalid value type {}", value.type);
}
};
template <>
struct fmt::formatter<Shader::Backend::GLASM::ScalarS32> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(const Shader::Backend::GLASM::ScalarS32& value, FormatContext& ctx) {
switch (value.type) {
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case Shader::Backend::GLASM::Type::Void:
break;
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case Shader::Backend::GLASM::Type::Register:
return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
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case Shader::Backend::GLASM::Type::U32:
return fmt::format_to(ctx.out(), "{}", static_cast<s32>(value.imm_u32));
case Shader::Backend::GLASM::Type::S32:
return fmt::format_to(ctx.out(), "{}", value.imm_s32);
case Shader::Backend::GLASM::Type::F32:
return fmt::format_to(ctx.out(), "{}", Common::BitCast<s32>(value.imm_f32));
case Shader::Backend::GLASM::Type::U64:
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case Shader::Backend::GLASM::Type::F64:
break;
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}
throw Shader::InvalidArgument("Invalid value type {}", value.type);
}
};
template <>
struct fmt::formatter<Shader::Backend::GLASM::ScalarF32> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(const Shader::Backend::GLASM::ScalarF32& value, FormatContext& ctx) {
switch (value.type) {
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case Shader::Backend::GLASM::Type::Void:
break;
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case Shader::Backend::GLASM::Type::Register:
return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
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case Shader::Backend::GLASM::Type::U32:
return fmt::format_to(ctx.out(), "{}", Common::BitCast<u32>(value.imm_u32));
case Shader::Backend::GLASM::Type::S32:
return fmt::format_to(ctx.out(), "{}", Common::BitCast<s32>(value.imm_s32));
case Shader::Backend::GLASM::Type::F32:
return fmt::format_to(ctx.out(), "{}", value.imm_f32);
case Shader::Backend::GLASM::Type::U64:
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case Shader::Backend::GLASM::Type::F64:
break;
}
throw Shader::InvalidArgument("Invalid value type {}", value.type);
}
};
template <>
struct fmt::formatter<Shader::Backend::GLASM::ScalarF64> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(const Shader::Backend::GLASM::ScalarF64& value, FormatContext& ctx) {
switch (value.type) {
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case Shader::Backend::GLASM::Type::Void:
break;
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case Shader::Backend::GLASM::Type::Register:
return Shader::Backend::GLASM::FormatTo<true>(ctx, value.id);
case Shader::Backend::GLASM::Type::U32:
case Shader::Backend::GLASM::Type::S32:
case Shader::Backend::GLASM::Type::F32:
break;
case Shader::Backend::GLASM::Type::U64:
return fmt::format_to(ctx.out(), "{}", Common::BitCast<f64>(value.imm_u64));
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case Shader::Backend::GLASM::Type::F64:
return fmt::format_to(ctx.out(), "{}", value.imm_f64);
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}
throw Shader::InvalidArgument("Invalid value type {}", value.type);
}
};